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Zeus Module bug on a dedicated server
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Description

Pressing Y will not start Zeus. When you start the mission Arma3 server. If you config mission - disabled AI.
 
Zeus in the unit that owns the module is switched on only after Esc - Respawn.

If enable AI, it works.
If you run a server from the game itself the errors do not occur.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Zeus - Missions
Steps To Reproduce

Open EDEN editor
Create any unit
Open unit attributes
Set unit variable zeus1 - press OK

F5
Zeus - add module -Game master
Open Game master attributes
set owner - zeus1

Top menu - Attributes - multiplayer
Lobby - Remove the check mark - Enable AI
Respawn - Respawn on Custom Points
press OK

save mission and export to multiplayer

add cnf server files -
persistent = 1;
add server parametrs -autoInit

copy mission pbo file to Arma3 server folders mpmission, run server

Additional Information

if disable server persistent & autoInit, it's works
but if the server has two or more people and zeus of them leaves the server in the next slot is connected to Zeus, it does not work until ESC -respawn

Event Timeline

krushka created this task.Jan 15 2017, 10:09 AM
krushka removed a subscriber: krushka.Jan 15 2017, 10:42 AM
krushka added a subscriber: krushka.
krushka edited Steps To Reproduce. (Show Details)Jan 15 2017, 10:50 AM
krushka edited Additional Information. (Show Details)Jan 15 2017, 10:57 AM
krushka changed Category from Server to Zeus - Missions.Jan 15 2017, 6:47 PM
krushka updated the task description. (Show Details)

I'm also want to know if this is figured or not. or atleast if something is wrong then tell us to how to fix it.