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May 10 2016

Killzone_Kid edited Steps To Reproduce on T77666: Broken shadow casting [VIDEO].
May 10 2016, 8:32 AM · Arma 3
Killzone_Kid added a comment to T77613: Game Crash by executing [] call BIS_fnc_animViewer.

Try spawn instead of call. Calling creation of another display from debug console results in crash.

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77610: [REQUEST] Camera to Stay Locked In Uncontrolled UAV.

Can we please have scripting command to mimic ctrl t?

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".

This is not a bug, you are creating infinite loop by opening gear from eh code which triggers eh again. Action gear triggers inventoryopened. You have to remove eh, check example on wiki.

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".

@Iceman What did you do, added it to 10,000 iteration limit?

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77608: InventoryOpened crashes game when referencing the weapon holder with action "Gear".

Doesnt crash on todays dev

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

This is interesting

while cursortarget on the truck is <NULL-object>, you can check its locality

local cursortarget

and isNull cursortarget is false!

more so, you cannot add action to cursortarget, but truck IS listed in vehicles and you can add action to truck there and it will show up on frozen truck.

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

1.29 dev confirmed

cursorTarget is <NULL-object> yet one can access truck's inventory and get in driver seat but cannot drive

also cannot get out of the truck after that and local cursortarget is false, so the truck belongs to server

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77604: enableSimulationGlobal and JIP not working correctly after 1.22.

Well found some kind of workaround

server:

_truck addEventHandler ["GetIn", {_this select 0 enableSimulationGlobal true}];
_truck enableSimulationGlobal false;

this will unfreeze the truck the moment someone gets in

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77599: cursorTarget returns null inside buildings.

works for me on todays dev

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77597: ForceAddUniform not working on all uniform classes.

Those uniforms do not work with civilian units either. My bet is on those uniforms being misconfigured or not finished rather than on broken command.

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77593: Please provide a way of hiding location names on map control.
May 10 2016, 8:29 AM · Arma 3
Killzone_Kid added a comment to T77589: Mission Objects Leak Not Removable by Script Commandset.

Need more info about this ticket. Mainly what exactly is the problem here.

(allMissionObjects "") - (allMissionObjects "All")

This will return a lot of static objects that are map placed and cannot be removed like decals. On client it will also return tonnes of local objects, which are also terrain specific. Destruction effects like craters will remove themselves after sometime, looks like hardcoded too and are not available to be removed by deleteVehicle.

Client created triggers will transfer to the server when client leaves but those can be deleted no problem, just checked. Nothing unexpected here either.

Do you have a specific problem you are experiencing? Please do share. Otherwise I will go ahead and resolve this ticket as no bug.

Thanks

May 10 2016, 8:29 AM · Arma 3
Killzone_Kid added a comment to T77580: lineIntersects / lineIntersectsWith commands seem to be totally broken/unreliable.

Intersect commands take position ASL but you feed them normal position.

May 10 2016, 8:29 AM · Arma 3
Killzone_Kid added a comment to T77572: _PLEASE_ remove the black screen overlay when diving deeper and find a better solution.

closing then

May 10 2016, 8:29 AM · Arma 3
Killzone_Kid added a comment to T77569: Missing of scripting command : damageAllowed object.

Although I personally don't see the need for such command, if added, the name should be

isDamageAllowed

to keep with Arma SQF commands names convention.

Also allowdamage takes local argument, this means isDamageAllowed would query only local instance of the object. This would be pretty awkward.

May 10 2016, 8:29 AM · Arma 3
Killzone_Kid added a comment to T77569: Missing of scripting command : damageAllowed object.

I need an example of practical problem to answer that. Not sure if the example you provided makes a compelling case for such command, well at least I'm not sure why do you need to use it there.

Well fine, there might be a case when you might want to know if after changing locality the object is allowed to take damage on particular client, maybe. I'm not against new commands, was just curious about the usefulness of this particular one.

May 10 2016, 8:29 AM · Arma 3
Killzone_Kid added a comment to T77558: No Command to Disable Inventory Icon / Door Icon / Heal Icon etc..

showHud false

May 10 2016, 8:29 AM · Arma 3
Killzone_Kid added a comment to T77554: Scripting command to check if profile vars file is writable.

You can do a check by yourself, write one then read to know if it is writable I suppose, not a huge workaround

EDIT: On second thought, this will require game restart as values are read from memory after assignment. At the moment saveProfileNamespace returns nothing, but making it return boolean (true) on successful file operation would probably be the easiest solution.

so +1

May 10 2016, 8:29 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77536: Yet another ZOOM bug [VIDEO].
May 10 2016, 8:28 AM · Arma 3
Killzone_Kid added a comment to T77534: Error 20484536 elements provided, 21692072 expected.

funny output but not something to be concerned with. closing

May 10 2016, 8:28 AM · Arma 3
Killzone_Kid added a comment to T77533: Game freeze on inventory open when playing as an agent.

has been fixed awhile ago by japapatramtara. closing

May 10 2016, 8:28 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77533: Game freeze on inventory open when playing as an agent.
May 10 2016, 8:28 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77534: Error 20484536 elements provided, 21692072 expected.
May 10 2016, 8:28 AM · Arma 3
Killzone_Kid added a comment to T77518: No collision with rock on Stratis [VIDEO].

related: http://feedback.arma3.com/view.php?id=17148

May 10 2016, 8:28 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77518: No collision with rock on Stratis [VIDEO].
May 10 2016, 8:28 AM · Arma 3
Killzone_Kid added a comment to T77507: "InventoryOpened" Event Handler fires twice per Inventory Open [VIDEO].

Oooooh!!!! You are beast, man! You did not just fix double execution, you made the handler return the weaponholder as well when overridden, as it should! I'm more and more impressed by your dedication!

May 10 2016, 8:28 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77507: "InventoryOpened" Event Handler fires twice per Inventory Open [VIDEO].
May 10 2016, 8:28 AM · Arma 3
Killzone_Kid added a comment to T77487: [Annoying bug] MK6 mortar zoom get stuck on 90x.

As far as I can tell short tap on RMB doesnt even have an action assigned. I couldn't find an action that is bound to RMB that after short tap would make inputAction "XXXXX" return anything but 0.

May 10 2016, 8:27 AM · Arma 3
Killzone_Kid added a comment to T77487: [Annoying bug] MK6 mortar zoom get stuck on 90x.

similar bug same principle: http://feedback.arma3.com/view.php?id=13733

May 10 2016, 8:27 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77487: [Annoying bug] MK6 mortar zoom get stuck on 90x.
May 10 2016, 8:27 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77468: "setDate" executed on server sometimes breaks weather for 1st JIP.
May 10 2016, 8:27 AM · Arma 3
Killzone_Kid added a comment to T77456: Scripted AI Claymore placing - really weird behaviour!.

Bump. For some reason this ticket disappeared from the front page even though made only yesterday.

May 10 2016, 8:27 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77456: Scripted AI Claymore placing - really weird behaviour!.
May 10 2016, 8:27 AM · Arma 3
Killzone_Kid added a comment to T77455: forceWeaponFire/fire-commands dosent work to lay mines.

It probably forces ai unit to leave rest state.

May 10 2016, 8:27 AM · Arma 3
Killzone_Kid added a comment to T77455: forceWeaponFire/fire-commands dosent work to lay mines.

check this ticket http://feedback.arma3.com/view.php?id=19098

May 10 2016, 8:27 AM · Arma 3
Killzone_Kid added a comment to T77425: nearEntities command doesn not return type WeaponHolder..

Why downvote? Nearobjects takes 10ms where as nearentities takes fraction of that with 5000 radius.

May 10 2016, 8:26 AM · Arma 3
Killzone_Kid added a comment to T77397: Steerable parachute (simulation="paraglide") forces player to perform "WeaponOnBack" action after landing.

Thank you!

May 10 2016, 8:25 AM · Arma 3
Killzone_Kid added a comment to T77363: "setVectorDir" does not work properly with attached unit.

The issue is present again in the latest dev build. Cannot attach player to a building anymore so attaching player to a helicopter. Setting vectordir now does some chaotic turning and sets player back to default direction it was facing when attached.

May 10 2016, 8:25 AM · Arma 3
Killzone_Kid added a comment to T77363: "setVectorDir" does not work properly with attached unit.

This is bizarre. It works now even though there was no update, so basically it is the same version that I used for initial testing. I know for sure 1 more person had the same issue confirmed, but it is ok now. Dunno what to say.

May 10 2016, 8:25 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77363: "setVectorDir" does not work properly with attached unit.
May 10 2016, 8:25 AM · Arma 3
Killzone_Kid added a comment to T77356: forceAddUniform does not exist in 1.20.

sitrep is for both builds I think and dev build has the command. I corrected the wiki.

May 10 2016, 8:24 AM · Arma 3
Killzone_Kid added a comment to T77356: forceAddUniform does not exist in 1.20.

It was added to dev version when main branch was on lock down before the new version release maybe.

May 10 2016, 8:24 AM · Arma 3
Killzone_Kid added a comment to T77352: You can still fire when "enableSimulationGlobal false" + other issues.

My tickets are all for dev version only, and I always select the dev version category when submit them, strange you don't see it.

Anyway about this ticket, this is not limited to enableSimulationGlobal but enableSimulation as well.

May 10 2016, 8:24 AM · Arma 3
Killzone_Kid added a comment to T77352: You can still fire when "enableSimulationGlobal false" + other issues.

when next to a vehicle with enablesimulationglobal false, player can still access action menu and performs actions. While actions are not visible they are completed as enabling simulation back shows. Player will however rotate towards the vehicle and change position depending on what getin action is selected.

May 10 2016, 8:24 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77352: You can still fire when "enableSimulationGlobal false" + other issues.
May 10 2016, 8:24 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77351: Grenades are not usable when "selectPlayer" into another unit.
May 10 2016, 8:24 AM · Arma 3
Killzone_Kid added a comment to T77339: Independent uniforms can't be added on Dev build.

@galzohar adduniform was always failing with restricted uniform in multiplayer. Lets say it was actually fixed by explicitly ignoring restricted uniforms now. This make it more consistent. New commands not just complete the change they also fix mp problem adduniform had.

May 10 2016, 8:24 AM · Arma 3
Killzone_Kid added a comment to T77338: setObjectTexture not working on Dev build.

addUniform behaviour has changed it will not put on restricted uniforms any more. use isUniformAllowed to check if the uniform is restricted or forceAddUniform to force add uniform.

May 10 2016, 8:24 AM · Arma 3
Killzone_Kid added a comment to T77336: Mouse pointer and actual position of mouse are not the same in inventory and game menus.

What Iceman said, most likely interface is configured incorrectly in settings

May 10 2016, 8:24 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77333: Only "Global Channel" chatter shows up in BattlEye RCon.
May 10 2016, 8:24 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77332: Delayed hit effect and sound shooting PhysX object [VIDEO].
May 10 2016, 8:24 AM · Arma 3
Killzone_Kid added a comment to T77325: AutoSpot=0 in difficulty settings has no effect in MP.

To add, contrary to OP,

hint str(difficultyEnabled "autoSpot");

reports true when autospot = 0; in server difficulties config. On mercenary it is opposite, you cannot enable it, as it is always disabled, and reported as disabled even if you autoSpot = 1;

May 10 2016, 8:24 AM · Restricted Project, Arma 3
Killzone_Kid added a comment to T77325: AutoSpot=0 in difficulty settings has no effect in MP.

AutoSpot option is working in Arma 2, just tested, it detects server setting correctly and applies everywhere. The problem is with Arma 3, for some reason this is the only flag that doesn't work out of all flags. The value fro the autospot is taken from local config instead of network value.

May 10 2016, 8:24 AM · Restricted Project, Arma 3
Killzone_Kid added a comment to T77316: "showChat" is broken, wouldn't persist!.

Iceman iz da nice man

May 10 2016, 8:24 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77316: "showChat" is broken, wouldn't persist!.
May 10 2016, 8:24 AM · Arma 3
Killzone_Kid added a comment to T77307: this setdir (random 360) Doesn't work any more....

this setFormDir random 360

May 10 2016, 8:23 AM · Arma 3
Killzone_Kid added a comment to T77285: onPlayerDisconnected not working AT ALL.

onPlayerConnected and onPlayerDisconnected are not supposed to work on client side, only server.

May 10 2016, 8:23 AM · Arma 3
Killzone_Kid added a comment to T77285: onPlayerDisconnected not working AT ALL.

yeah it will work on client if client is the host, but on dedicated server it works only on the server.

May 10 2016, 8:23 AM · Arma 3
Killzone_Kid added a comment to T77284: Global commands to change markers shouldn't create a new marker.

Been like this for ages. There are global commands and there are corresponding local commands for markers. Use only one type or mix at your own risk.

May 10 2016, 8:23 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77278: Rain drops are inverted in flashlight light.
May 10 2016, 8:23 AM · Arma 3
Killzone_Kid added a comment to T77242: [Feature Request] - Wine & Beer bottles for Shooting Practice!.

Having bottle object in game would make it easy to script molotovs. +1

May 10 2016, 8:22 AM · Arma 3
Killzone_Kid added a comment to T77225: Location Direction, and edit Bohemia Locations.

resolving as not a bug

May 10 2016, 8:22 AM · Arma 3
Killzone_Kid added a comment to T77179: Cannot use included mission params in MP.

@heeden02 add " at the end?

May 10 2016, 8:20 AM · Arma 3
Killzone_Kid added a comment to T77175: GroundWeaponHolder identifiable only by nearestObjects unlike WeaponHolderSimulated.

They are different types so it is expected I guess.

May 10 2016, 8:20 AM · Arma 3
Killzone_Kid added a comment to T77172: Introduce "ExtensionReady" Event Handler to work with callExtension.

some valid points here ^^^

multiextension/multiuser I see it this way. Upon extension call, id is returned on submission. this id is then also passed back with result in _this array in extensionReady event handler.

May 10 2016, 8:20 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77172: Introduce "ExtensionReady" Event Handler to work with callExtension.
May 10 2016, 8:20 AM · Arma 3
Killzone_Kid added a comment to T77168: [Request] Server switch Function or Scripting Command.

like this? https://community.bistudio.com/wiki/sendAUMessage

May 10 2016, 8:20 AM · Arma 3
Killzone_Kid added a comment to T77168: [Request] Server switch Function or Scripting Command.

Thanks .kju I found nothing.

May 10 2016, 8:20 AM · Arma 3
Killzone_Kid added a comment to T77126: Please add "Flat"-search option for selectBestPlaces-command.

What about isFlatEmpty?

May 10 2016, 8:18 AM · Arma 3
Killzone_Kid added a comment to T77109: Cannot use "B_Respawn_TentA_F" tent for respawn when playing as AAF.

what about "Respawn_TentA_F"?

May 10 2016, 8:18 AM · Arma 3
Killzone_Kid added a comment to T77109: Cannot use "B_Respawn_TentA_F" tent for respawn when playing as AAF.

"Respawn_TentA_F" createVehicle position player

Yeah but it could be the same object, just backpack

May 10 2016, 8:18 AM · Arma 3
Killzone_Kid added a comment to T77106: use setObjectTextureGlobal break JIP clearWeaponCargoGlobal clearMagazineCargoGlobal clearItemCargoGlobal.

confirmed

execute provided script on client on dedicated server
look in the vehicle's inventory => empty
drop to lobby
back in game
check vehicle's inventory => full

today's dev

May 10 2016, 8:18 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77088: AI weird swimming technique [VIDEO].
May 10 2016, 8:17 AM · Arma 3
Killzone_Kid added a comment to T77079: Admin commands "#kick" and "#exec ban" are broken!.

Fixed awhile ago, closing.

May 10 2016, 8:17 AM · Arma 3
Killzone_Kid added a comment to T77079: Admin commands "#kick" and "#exec ban" are broken!.

Today's fix note:

"Fixed: Admin commands "kick" and "exec ban" not working properly"

#kick -> fully fixed, works with player list number, name and UID
#exec ban -> fully BROKEN, doesnt work at all now, period.

May 10 2016, 8:17 AM · Arma 3
Killzone_Kid added a comment to T77079: Admin commands "#kick" and "#exec ban" are broken!.

You are the man! Thank you!

May 10 2016, 8:17 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T77079: Admin commands "#kick" and "#exec ban" are broken!.
May 10 2016, 8:17 AM · Arma 3
Killzone_Kid added a comment to T77048: enableSimulationGlobal and hideObjectGlobal don't work in SP.

this works for me

May 10 2016, 8:16 AM · Arma 3
Killzone_Kid added a comment to T77048: enableSimulationGlobal and hideObjectGlobal don't work in SP.

It is fixed. However there are other issues with enableSimulaionGlobal worth looking into http://feedback.arma3.com/view.php?id=18994

May 10 2016, 8:16 AM · Arma 3
Killzone_Kid added a comment to T77048: enableSimulationGlobal and hideObjectGlobal don't work in SP.

Today's notes -> Fixed: hideObjectGlobal script command (was working in the opposite way)

When did it break? It was working fine since introduction of alt syntax, the only issue with it was that it wasnt working in SP...It still doesnt work in SP

May 10 2016, 8:16 AM · Arma 3
Killzone_Kid updated subscribers of T77048: enableSimulationGlobal and hideObjectGlobal don't work in SP.

@kju Im well aware that isserver returns true in sp, but this is not the server I had in mind. I can only speculate why hideobjectglobal is different. It was probably limited to the server execution in mp for security reason and this backfired in sp.

May 10 2016, 8:16 AM · Arma 3
Killzone_Kid added a comment to T77048: enableSimulationGlobal and hideObjectGlobal don't work in SP.

Here is your answer!

May 10 2016, 8:16 AM · Arma 3
Killzone_Kid added a comment to T77048: enableSimulationGlobal and hideObjectGlobal don't work in SP.

I can agree to that

if (isMultiplayer) then {
hideObjectGlobal
} else{
hideObject
}

Could be easily added internally. It took a few months to get alternative syntax for hideObjectGlobal. This only tells me that person who made hideObjectGlobal did not think from mission maker point of view. same goes for enableSimulationGlobal.

May 10 2016, 8:16 AM · Arma 3
Killzone_Kid added a comment to T77048: enableSimulationGlobal and hideObjectGlobal don't work in SP.

Does setObjectTextureGlobal also need to be executed on server only?

May 10 2016, 8:16 AM · Arma 3
Killzone_Kid added a comment to T77048: enableSimulationGlobal and hideObjectGlobal don't work in SP.

do hideObject and enableSimulation work? Both hideObjectGlobal and enableSimulationGlobal are server commands, and since in SP there is no server it is expected for the commands not to work.

May 10 2016, 8:16 AM · Arma 3
Killzone_Kid added a comment to T77005: TakeMagazine does nothing.

it *is* reproducible on dev branch, and thank you :)

May 10 2016, 8:15 AM · Arma 3
Killzone_Kid added a comment to T77005: TakeMagazine does nothing.

This is because this action is still broken http://feedback.arma3.com/view.php?id=17226 (reported beg of Feb)

May 10 2016, 8:15 AM · Arma 3
Killzone_Kid added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

Just so that you know, showHUD false; also disables action menu which you normally access with mouse wheel scroll. I doubt this is what happens when you say it works for you in SP. Most likely your difficulty setting in SP is different from the one in MP. I'm actually more concerned with amount of upvotes for this ticket, clearly description.ext doesnt have showHUD param, and it definitely does not support sqf.

May 10 2016, 8:14 AM · Arma 3
Killzone_Kid added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

I dont see how it worked in SP for you considering there is no command isClient in Arma, so the whole "then" scope with showHUD false; would have been ignored.

May 10 2016, 8:14 AM · Arma 3
Killzone_Kid added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

As mission designer you can give every player the choice to show HUD or not, it is entirely up to you

May 10 2016, 8:14 AM · Arma 3
Killzone_Kid added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

Copy pasted to my description.ext, same thing, error on mission load.

May 10 2016, 8:14 AM · Arma 3
Killzone_Kid added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

@Thaddel Im intrigued, please upload example.

May 10 2016, 8:14 AM · Arma 3
Killzone_Kid added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

Well you better attach your repro mission because adding showHUD false; to description.ext doesnt even let you start the mission as it immediately quits with error.

May 10 2016, 8:14 AM · Arma 3
Killzone_Kid added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

showHUD false is a scripting command, how exactly did you manage to use it in description.ext?

May 10 2016, 8:14 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T76921: Make "moveInAny" return entered seat instead of Nothing.
May 10 2016, 8:13 AM · Arma 3
Killzone_Kid added a comment to T76921: Make "moveInAny" return entered seat instead of Nothing.

Thank you mr wizard! Impatiently waiting for the next Dev :)

May 10 2016, 8:13 AM · Arma 3
Killzone_Kid added a comment to T76919: Unit heal threshold is misleading and broken.

I will make a vid, just hold on there bud ;-)

May 10 2016, 8:13 AM · Arma 3
Killzone_Kid added a comment to T76919: Unit heal threshold is misleading and broken.

@BIS_Iceman here is the vid http://www.youtube.com/watch?v=8x6vkOX2MQs

Just reproed this ticket on video

BTW when you finished with this could you please have a look at http://feedback.arma3.com/view.php?id=18720 kinda urgent :)

May 10 2016, 8:13 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T76919: Unit heal threshold is misleading and broken.
May 10 2016, 8:13 AM · Arma 3