(I'm using F/A-18 Forea, a flight sim made by Graphics Simulations, 16 years ago, as a reference for most of this.
http://www.gamespot.com/f-a-18-korea/
http://www.youtube.com/watch?v=kcyXz9JmxBw
I think the youtube video should showcase most of what i'm trying to say)
C) Both, really. In the game as well, it's the engine that seems to take damage first, just that there's no separate stat for it, like in helicopters.
What i'm basically saying is, you could hit the engines without causing damage to the cockpit area, and missiles like the Sidewinder would target the engines.
You can't fly the aircraft with all engines down, but you could have a few holes in the hull or wings but still get home if your engine's ok.
E1) (sorry about two E's and D's!) I dunno, always happens. I place it on the start of the runway, increase the speed till it takes off...the plane keeps veering to the right, even after i correct it.
E2) I don't really like the idea of bringing up the map in flight (or while driving), as you can't really see what's happening. I mean...it's a bit jarring. Something like working on the desktop and bringing up the Metro UI...if i could bring that up without losing a sense of what's happening around the airplane, that would be better, imo. Again, see video.
F) Yup, both would do, i understand km/h better anyway :P
G) Ah i'm not sure I stated it correctly. For example, in F/A-18 Korea, if you were on the ground, you couldn't fire weapons, because hey, it's dangerous. In Arma 3, you can drop a bomb on the ground while you're on the ground. It'll explode and you'll kill yourself. Sort of illogical to allow it.
So weapons can't be armed unless you're off the ground, is one part of what i'm saying. The other is, even if you've got bombs armed, you shouldn't be allowed to drop them below a certain altitude (say, 200 feet, for example). Again, this is something from F/A-18 Korea, not a noob feature. Just logical safety. ;)
Aircraft might get caught in the blast, etc.
H) Again, not a noob thing. Taken from F/A-18 Korea. Actually, i'm not sure if it was altitude or airspeed that triggered that behaviour. Again, probably done so that the aerodynamics doesn't get messed up.
I) Didn't know that, i thought all jet fighters have it. Sorry!
J) I meant that there are a set of controls in Arma that are common to all situations, infantry, ground/marine vehicles, helicopters and aircraft.
I'd prefer some of them (if not all) to be duplicated again in the helicopters and aircraft section, since i've found i need to keep them different for both.
Something like the action menu, for example. For helicopters i may need the buttons near my right hand's thumb on my joystick, but for fighters i may want something else below my thumb.
I think this could be one of the quicker and easier things to implement.
L) Yeah buut zooming in sort of...yeah you can't see too much. Again, i'd prefer something like F/A-18 Korea. You had two modes, a fixed HUD ( the initial one that you see in the video) and the free-look one.
So i'm not necessarily saying "decrease FoV", just saying draw the HUD bigger, and make it something like F/A-18 Korea...but with free-look enabled.
True, more contrast b/w the HUD and sky will be nice, especially at night.
M) oooh i dunno about this, are you sure? I've seen airbreaks used in domestic commercial/passenger aircraft as well, while landing (or during the approach)...and again, the F/A-18 Hornet has them.
Didn't get the key part, i'm sorry. :/