CPU core utilization seems to suggest static scheduling, would it be a better idea to use dynamic or guided scheduling?
Or tweak block sizes, adjust granularity.
If i'm not wrong, loading the game and the editor seem to suggest that dynamic/guided scheduling is used for those parts.
I've done some more testing, loading uses all threads, the editor seems to be dynamically scheduled, either way the render thread actually crosses 70-80% utilization.
Using -cpuCount=8 -exThreads=9 seems to lower utilization on the master thread (probably because it's using 1001 in whatever table's being used), while -exThreads=7 leads to max utilization of the other threads, and slightly increased GPU use. {F20522} {F20523}