Page MenuHomeFeedback Tracker

Forest fire simulation
Closed, ResolvedPublic

Description

Imagine starting a forest fire to smoke out the enemy or trying to avoid one as it spreads as an additional hazard to you, and the enemy.

Details

Legacy ID
1878119620
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Additional Information

This would include the ability to start forest fires and the ability to allow them to spread or not.

Event Timeline

ProGamer edited Steps To Reproduce. (Show Details)Jun 29 2013, 1:58 AM
ProGamer edited Additional Information. (Show Details)
ProGamer set Category to Feature Request.
ProGamer set Reproducibility to N/A.
ProGamer set Severity to None.
ProGamer set Resolution to Open.
ProGamer set Legacy ID to 1878119620.May 7 2016, 3:07 PM

I don't mind this, but i'm withholding my vote because i'm incredibly concerned about particle related performance at this point.

If the fire gets to big it will cause lagg. it`s already happening when cars are set on fire

p00d73 added a subscriber: p00d73.May 7 2016, 3:07 PM

I've found no cases of forest fires ever being used as a tactic in war. This could probably be regarded as a war crime.

@p00d73 which doesn't happen in real life? First OFP had these civilians being shot-dead by soviets...

It can happen not only on forest trees but on other vegetation/grass as well. There is known modder that made an addon to the ArmA II which made it possible, certain ammunition could even ignite the fire. I wouldn't mind moderate after battle fires here and there sometimes.

I just upvote for fire simulation not for hazadeous tactics with ennemy. But in real life forest fire can happen with use of weapons during a firefight, and in Greece with an hot temperature and dry, it's can happen!

But I repeat that I don't agree with it for tactic, just for sim...

Dont worry - it will be in ArmA 3. Modder that made addon for this in A2 said on the BIS forums that it will be in A3 - vanilla or made by DMaverick :)

MadDogX added a subscriber: MadDogX.May 7 2016, 3:07 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.