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May 10 2016

MadDogX added a comment to T72316: Pop-up hostage targets are indistinguishable from normal pop up targets in editor.

Closing.

May 10 2016, 6:09 AM · Arma 3
MadDogX added a comment to T72297: Crash on rotation of M4 Scorcher.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:09 AM · Arma 3
MadDogX added a comment to T72294: Lights show through solid gun parts..

Has already been reported. (Long ago.)

May 10 2016, 6:09 AM · Arma 3
MadDogX added a comment to T72288: TrackIR head roll reversed when facing backwards in a vehicle..

Duplicate of #7460.

May 10 2016, 6:09 AM · Arma 3
MadDogX added a comment to T72284: None of the new weapons sights work on any weapon.

Issue is caused by mod incompatibility. The scopes work fine in vanilla.

May 10 2016, 6:09 AM · Arma 3
MadDogX added a comment to T72280: MQ4A Greyhawk bombs are bugged.

Duplicate of #13889.

May 10 2016, 6:08 AM · Arma 3
MadDogX added a comment to T72262: AH-9 Pawnee - Entire minigun on right-hand side rotates when firing.

Already reported. Please use the search function.

May 10 2016, 6:08 AM · Arma 3
MadDogX added a comment to T72259: Artillery: AT Mine Cluster = Mine Cluster.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:08 AM · Arma 3
MadDogX added a comment to T72248: CAS UAV graphic issue with bombs.

Confirmed.

The bombs are also emitted from the wrong place.

May 10 2016, 6:08 AM · Arma 3
MadDogX added a comment to T72241: Feature Request.

^^ That.

May 10 2016, 6:07 AM · Arma 3
MadDogX added a comment to T72240: 13802.

Diver/driver confusion aside, it's still a duplicate.

May 10 2016, 6:07 AM · Arma 3
MadDogX added a comment to T72239: Hand Gestures.

Agreed, although the title and description of this ticket are entirely insufficient anyway.

May 10 2016, 6:07 AM · Arma 3
MadDogX added a comment to T72238: The minigun/ gatling gun/ rotary barreled weapon systems sound like doo-doo.
  1. Please do not create duplicate tickets just to get attention.
  1. Use proper titles and descriptions. Tickets with titles and descriptions like this one will be closed with prejudice.
May 10 2016, 6:07 AM · Arma 3
MadDogX added a comment to T72235: 3d optics With headtracking unstable.

Duplicate of #9816.

May 10 2016, 6:07 AM · Arma 3
MadDogX added a comment to T72233: Helicopter rotors....

Duplicate of #1803.

May 10 2016, 6:07 AM · Arma 3
MadDogX added a comment to T72226: birds and cikadas.

The "buzzing error" is about the loudness aswell. If it makes you feel better, I've marked this as a dupe of a ticket that matches your description more closely.

Recreating closed tickets again and again is not appreciated. Please stop doing it.

May 10 2016, 6:07 AM · Arma 3
MadDogX added a comment to T72220: Footstep sounds when crouched not moving..

Duplicate of #13801.

May 10 2016, 6:07 AM · Arma 3
MadDogX added a comment to T72211: that soldiers do not sink your feet on the ground.

Insufficient description.

It sounds like you're talking about the distant "grass sinking" effect, which is not a bug.

May 10 2016, 6:07 AM · Arma 3
MadDogX added a comment to T72206: [SUGGESTION] Achievements?.

Closing on request.

May 10 2016, 6:06 AM · Arma 3
MadDogX added a comment to T72203: Strider is set to neutral when the engine is off..

Unless there is some kind of explanation as to why this is wrong, I'll close this ticket soon™.

May 10 2016, 6:06 AM · Arma 3
MadDogX added a comment to T72196: Cannot see Shift-Click marker on map when inside UAV.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:06 AM · Arma 3
MadDogX added a comment to T72191: Truk with wrong name.

This is intentional.

May 10 2016, 6:06 AM · Arma 3
MadDogX added a comment to T72190: Mirror Weapon Effect.

Unfortunately, it's not as simple as "mirroring". (According to the devs.)

Official word is: this is not going to happen. See #2548.

May 10 2016, 6:06 AM · Arma 3
MadDogX added a comment to T72189: errors .

All of these issues have already been reported.

Please search before posting.

May 10 2016, 6:06 AM · Arma 3
MadDogX added a comment to T72179: UGV's Need ability to turn off their own lights.

Same basic issue as #12992.

May 10 2016, 6:06 AM · Arma 3
MadDogX added a comment to T72171: birds and cikadas.

Your last ticket was closed because it was a duplicate.

Please search before posting.

May 10 2016, 6:06 AM · Arma 3
MadDogX added a comment to T72165: hard time spotting where bullet landed at long range whithout setting particles to high.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72164: Plastic chair shadows are persistently glitched..

Duplicate of #13201.

May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72161: Driver should be able to access inventory.

Woopsie. Re-opening. :)

Sorry for the confusion.

Although, even then this is a dupe of #5610. Closing again.

May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72161: Driver should be able to access inventory.

Closing as duplicate.

May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72152: Stuttering on 64bit systems since build 109561 (32bit memory hotfix).

Pops, your RPT is from yesterday, using the previous build. Can you upload a new one?

May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72152: Stuttering on 64bit systems since build 109561 (32bit memory hotfix).

I did have a couple of ideas, but none of them panned out.

Mainly I've been looking for some common denominator in the DxDiag files, aswell as possible hints in the RPT, but no luck. (Except that pops' rpt was full of error spam, but as he says, his problem may have been mission related anyway.)

Unfortunately, I don't think this issue will be easy to nail down. Perhaps the devs can make more sense of the data, should they stumble upon this ticket.

May 10 2016, 6:05 AM · Arma 3
MadDogX edited Steps To Reproduce on T72152: Stuttering on 64bit systems since build 109561 (32bit memory hotfix).
May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72149: bipod.

This isn't the place to ask questions. That's what the forums are for.

Btw. usable bipods have already been requested - in fact, they are the top voted feature request. Please use the search function in future.

May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72148: Floating rocks on Altis, grid 212-096.

Please use descriptive ticket titles.

Title edited.

May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72147: When joining a Server, player is not allowed to move and then gets forced into spectator!.

I cannot repro this in a normal MP game, so this seems to be an Invade & Annex issue.

You'll need to take it up with the people who develop I&A.

May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72146: Server browser and filter needs to be overhauled..

Queue system and improved filters have already been requested.

Closing as duplicate.

May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72145: Non-functional AA-locking in Ghostwalk.

Since when do Ghosthawks have AA missiles?

May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72144: Players ordered to disembark will do so automatically.

Closing as duplicate.

May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72142: Open Doors Slightly.

Duplicate of #5890.

May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72139: Underwater visibility is too short near surface. (Fog too strong).

Duplicate of #13151.

May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72134: birds and cikadas.

Already reported / duplicate ticket.

May 10 2016, 6:05 AM · Arma 3
MadDogX added a comment to T72133: Allow AH-99 Blackfoot to Strafe.

Closing.

May 10 2016, 6:04 AM · Arma 3
MadDogX added a comment to T72131: switchCamera "INTERNAL" on rockets/missiles will crash game often when missile impacts.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:04 AM · Arma 3
MadDogX added a comment to T72127: Arma 3 will not start up in fullscreen. Only windowed..

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:04 AM · Arma 3
MadDogX added a comment to T72119: Vehicles can still be damaged with allowDamage false.

#13762

May 10 2016, 6:04 AM · Arma 3
MadDogX added a comment to T72120: Vehicles can still be damaged with allowDamage false.

#13762

May 10 2016, 6:04 AM · Arma 3
MadDogX added a comment to T72116: Impossible to take control of "empty" uav..

Duplicate. Please search before posting.

May 10 2016, 6:04 AM · Arma 3
MadDogX added a comment to T72109: [BUG] Spectacular "HandleDamage" failure [video].

Tested and successfully reproduced in latest dev build.

May 10 2016, 6:04 AM · Arma 3
MadDogX added a comment to T72108: Tire squeeze on sand/gravel.

Closing.

May 10 2016, 6:04 AM · Arma 3
MadDogX added a comment to T72058: requesting arma 3 to be also 64bit.

Nope, they don't.

Pro tip: search before creating a new ticket, then your votes won't go to waste.

May 10 2016, 6:03 AM · Arma 3
MadDogX added a comment to T72052: Performance changes in ArmA3 | 64-bit Support (arma3.exe*32).

Nope, Arma2 was just made Large-Address-Aware (LAA), which is already the case for Arma3.

May 10 2016, 6:02 AM · Arma 3
MadDogX added a comment to T72051: Game not starting..

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:02 AM · Arma 3
MadDogX added a comment to T72034: UAV control problem.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:02 AM · Arma 3
MadDogX added a comment to T72018: Wrong reflection in the car`s rearview mirror.

Closing.

May 10 2016, 6:01 AM · Arma 3
MadDogX added a comment to T72014: C192 wreck not sitting correctly on the ground.

Dupe.

May 10 2016, 6:01 AM · Arma 3
MadDogX added a comment to T72013: C192 wreck not sitting correctly on the ground.

Dupe.

May 10 2016, 6:01 AM · Arma 3
MadDogX added a comment to T72008: Stream Friendly UI option breaks SideChat function.

Edited title and description.

Since the behaviour is intentional, I think we can close this?

May 10 2016, 6:01 AM · Arma 3
MadDogX added a comment to T71990: Grenades pass through bullet proof windows.

Title and description fixed.

May 10 2016, 6:00 AM · Arma 3
MadDogX added a comment to T71988: Being shot/killed while helo jumping.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:00 AM · Arma 3
MadDogX added a comment to T71983: Concerns.

Lots of duplicates.

Please read the how-to-guide before posting.

May 10 2016, 6:00 AM · Arma 3
MadDogX added a comment to T71981: When Swimming just under the surface I can see no visibility limits or underwater effects..

Please search before posting.

May 10 2016, 6:00 AM · Arma 3
MadDogX added a comment to T71967: Request for Objects .

Content wish lists belong on the forums. Closing.

May 10 2016, 6:00 AM · Arma 3
MadDogX added a comment to T71966: Rain Visible In Large Buildings.

It is. Closing.

May 10 2016, 6:00 AM · Arma 3
MadDogX added a comment to T71946: Altis Hospital, Ladders.

Duplicate of #13339. Please search before posting.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71941: Clipping with rocks!.

Closing cloned tickets.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71940: Transition from Water to Ground - Ground to Water.

Closing cloned tickets.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71939: suggestion an Underwater base.

Closing cloned tickets.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71938: Water around player should realistically move and splash.

Closing cloned tickets.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71937: Better diving and swimming animations..

Closing cloned tickets.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71936: when treading water if you look down the water goes see through (no textures or coulour).

Closing cloned tickets.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71935: The diver can't switch weapons, while swimming.

Closing cloned tickets.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71934: Missing realism when diving (and suggestions to improve said realism)..

Closing cloned tickets.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71933: Diving mask and snorkel (feature request).

Closing cloned tickets.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71932: Divers can go too deep, dive depth should have realistic limitations.

Closing cloned duplicates.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71931: When your head is at water level there is a white gap between the sea and normal land.

Closing cloned duplicates.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71930: No Bullet Trace Underwater.

Closing cloned duplicates.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71929: Diving goggles should be visible in 1st person when underwater.

Closing cloned duplicates.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71928: Abillity to lock UAV cameras to a ground point..

Duplicate of #12853. Please search before posting.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71924: Mediterranean Island.

Cannot see a clear bug report or feature request in this ticket. Closing.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71922: Civilian and military ships.

Already requested.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71919: Reopening 0005066: Looting.

Re-closing. Duplicate of #6475. :)

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71918: UAV MQ4A greyhawk dont take off near hangars. DEV 0.77.109561.

Covered here: #13172

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71917: PO-3O Orca: Player jumps through window glass.

Animations for opening and closing of doors are to be added post-release. Until then, this problem is known will persist for all vehicles.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71915: Ifirit Top Mirrors Inverted/Improper View Angle.

There are already multiple tickets about the Ifrit mirrors. Please search before posting.

May 10 2016, 5:59 AM · Arma 3
MadDogX added a comment to T71913: No Collision with on High Tension Power Lines..

Duplicate of #13483. Please search before posting.

May 10 2016, 5:58 AM · Arma 3
MadDogX added a comment to T71912: Very bad performance in MP.

Duplicate of #1264.

May 10 2016, 5:58 AM · Arma 3
MadDogX added a comment to T71910: Emergency Ladder Climb on Altis Kavala Hopsital Reversed.

Closing as duplicate.

May 10 2016, 5:58 AM · Arma 3
MadDogX added a comment to T71894: UAV (and other turrets) - Stabilize camera or lock ground.

Closing.

May 10 2016, 5:58 AM · Arma 3
MadDogX added a comment to T71893: crosshairs dancing.

It's called "weapon sway" and cases where it is too much have already been reported.

May 10 2016, 5:58 AM · Arma 3
MadDogX added a comment to T71892: UAV turret should continue targeting same coordinates when controls are released.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:58 AM · Arma 3
MadDogX added a comment to T71876: Removed NVGs still usable.

Closing as duplicate.

May 10 2016, 5:57 AM · Arma 3
MadDogX added a comment to T71857: Vehicles glass should bathe when raining.

Duplicate of #13212.

May 10 2016, 5:57 AM · Arma 3
MadDogX added a comment to T71855: Rain sound does not change when entering building.

Exact same thing already requested.

May 10 2016, 5:57 AM · Arma 3
MadDogX added a comment to T71850: Soldiers run out of breath far too quickly and breathing sound over done.

Already reported. (Search for fatigue.)

May 10 2016, 5:57 AM · Arma 3
MadDogX added a comment to T71846: Altis night time textures are not displaying correctly.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 5:57 AM · Arma 3
MadDogX added a comment to T71841: Rain inside buildings..

Closing.

May 10 2016, 5:57 AM · Arma 3
MadDogX added a comment to T71833: missing tracers.

Not a bug, as prykpryk explains.

May 10 2016, 5:56 AM · Arma 3
MadDogX added a comment to T71831: AR Drones can open doors.

Known bug, already reported.

May 10 2016, 5:56 AM · Arma 3
MadDogX added a comment to T71829: Steam intergration..

This is a Steam issue which can only be fixed by Valve. BI has no power over how Steam delivers the game to you.

May 10 2016, 5:56 AM · Arma 3