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crosshairs dancing
Closed, ResolvedPublic

Description

The crosshairs are moving too much when you're aiming, be it in prone, kneeled or standing position. Real life crosshairs don't even move that much.. Could you fix this issue?

Details

Legacy ID
3152256427
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Controls

Event Timeline

gladius edited Steps To Reproduce. (Show Details)Aug 28 2013, 11:53 PM
gladius edited Additional Information. (Show Details)
gladius set Category to Controls.
gladius set Reproducibility to Always.
gladius set Severity to None.
gladius set Resolution to Duplicate.
gladius set Legacy ID to 3152256427.May 7 2016, 4:20 PM

i'm afraid they wont fix this at all, they seem to think is perfectly ok to aim for a player. Instead of letting the player aim for himself, they just move your aim for you without your consent and think it's ok. Well I have been telling them for over a month, that it's wrong to move players crosshairs without consent. This is extremely disgusting engine behavior beyond words and comprehension and i expect a lawsuit regarding it

similar
http://feedback.arma3.com/view.php?id=13065
http://feedback.arma3.com/view.php?id=12030

"People buy games to play games, not to have the game play for you."

Now I understand why they don't want to call it simulation but game with simulating elements, because they don't want to assume it. Good job bohemia, now you can go to party and drink more beers in Prague.

MadDogX added a subscriber: MadDogX.May 7 2016, 4:20 PM

It's called "weapon sway" and cases where it is too much have already been reported.