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UAV control problem
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Description

Was using a greyhawk and it got stuck by something and there was no way to get it out, so I decided to blow it up. While still connect to the Greyhawk, I threw a couple grenades at it and blew it up. When they blew up, I couldn't connect to anything else. Not sure if it's only for the Greyhawks or for all the of the UAVs, but it can cause some serious problems. {F21799}

Details

Legacy ID
2865682016
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
UAV (Unmanned Aerial Vehicle)

Event Timeline

kripto202 edited Additional Information. (Show Details)
kripto202 set Category to UAV (Unmanned Aerial Vehicle).
kripto202 set Reproducibility to Always.
kripto202 set Severity to None.
kripto202 set Resolution to Fixed.
kripto202 set Legacy ID to 2865682016.May 7 2016, 4:23 PM

Can vouch that the UAV-Winged requires throttling up/down/up to get rolling which causes problems with AI take-offs and taxi.

The UAV Module is built in now but the old A1-A2 sync problem still exists after a player or veh is respawned (which I have a fix for and will post after) so this isn't a problem for guys on my server now.

Partially related issue regarding UAV models:

Quad-Copter rotation (pedals) needs serious tweaking (very slow / low input)

... I have 2 quad-copters and seen the mil-variant in action during a deployment to Afghanistan.
Rotation should be at least 50-75% of the pitch/roll input

    • UAV SYNC FIX ---------------------------
  • Just view the readme...
  • Attached: script command I found and improved which works very well...

Im not taking credit to the code included in the mission I just assembled for everyone.

hope that helps and if people would throw some votes in here

VOTE:
fixed - make BIS aware everyone will consider that script a solution so they can focus on other matters!

and for those of you whom prefer to ask questions before researching...

  • it works every time
  • it works on DED

Know because Im using it in a ded_server: MSO mission Im updating daily.

apologize if I messed anything up in the attached mission - just ported the scripts over and did a quick test

and THANKS BIS for the new UAV "module" - those scripts are useless on prior ArmA titles

It seems that there is more bugs mixed in one ticked. I am slightly confused and I am not sure if everything was already solved. Could you please let me know, if any from these issues is still present in the game and needs to be fixed? Thanks

No reaction for more than a month. Closing as fixed.

on the previous update of arma, I found out if you crash a uav roughly about 3 or more times or damage a uav enough times, the uav's would consider you as an enemy and will friendly fire you and you can lose the ability to control uavs till next respawn.

MadDogX added a subscriber: MadDogX.May 7 2016, 4:23 PM

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.