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May 10 2016

Laqueesha added a comment to T68693: Aiming Up While Prone.

Ouch. In real-life, he'd probably sever his spinal cord from his pelvis.

May 10 2016, 4:04 AM · Arma 3
Laqueesha added a comment to T68688: In the inventory menu, the P07's icon shows up as a Glock.

Why is it intended? The Glock and P07 are two completely different weapons.

May 10 2016, 4:04 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68688: In the inventory menu, the P07's icon shows up as a Glock.
May 10 2016, 4:04 AM · Arma 3
Laqueesha added a comment to T68683: The community's definite suggestion for better heli immersion and guided weapon FCS.

The "Radar" HUD at the top of the screen should be removed, and PiP radars should be used.

Thus, if an aircraft does not have a PiP radar screen, no radar!

I know the devs are trying to balance the game, but "balance" shouldn't mean that everything is exactly the same. It means you should have trade-offs and the like.

May 10 2016, 4:04 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68671: Glass should affect bullet velocity.
May 10 2016, 4:03 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68670: Glass shards fall through ground.
May 10 2016, 4:03 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68669: Windows make no noise when broken by explosion..
May 10 2016, 4:03 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68667: AH-99 Blackfoot's cyclic stick moves, but pilot's hands don't..
May 10 2016, 4:03 AM · Arma 3
Laqueesha added a comment to T68665: Cannot Aim when Using Sideways Prone Stance.

Upvoted. Seems you can do it with sidearms, but not long-guns.

May 10 2016, 4:03 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68664: "Rifleman (AT)" is missing his arms.
May 10 2016, 4:03 AM · Arma 3
Laqueesha added a comment to T68655: Optic "masking" bug.(MRCO+Mk20;Scorpion).

Confirmed on the latest dev build.

May 10 2016, 4:03 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68635: Breaking one window breaks others as well.
May 10 2016, 4:01 AM · Arma 3
Laqueesha added a comment to T68631: Marid APC lacks turn out option for driver or gunner positions.

For the driver, I can understand. But for the gunner, it would seem odd, since it would be right where the turret would be pointing. Upvoted nonetheless.

May 10 2016, 4:01 AM · Arma 3
Laqueesha added a comment to T68630: Pilots and Drivers can not be shot. (Bulletproof Glass).

Yes, Zamak occupants appear to be invincible right now. A ticket has been opened that regards that issue.

May 10 2016, 4:01 AM · Arma 3
Laqueesha added a comment to T68630: Pilots and Drivers can not be shot. (Bulletproof Glass).

If you shoot the glass enough, it eventually fails, just like real armored glass.

May 10 2016, 4:01 AM · Arma 3
Laqueesha added a comment to T68626: Object marker's in editor to reallife size..

Upvoted. A 3D editor would help mitigate this as well.

May 10 2016, 4:01 AM · Arma 3
Laqueesha added a comment to T68623: Typo in editor: "Outro Loose [sic]".

AD2001:

Lose is spelled lose. In the editor, it is spelled as "Loose".

May 10 2016, 4:01 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68623: Typo in editor: "Outro Loose [sic]".
May 10 2016, 4:01 AM · Arma 3
Laqueesha added a comment to T68620: Shift-tab no longer brings up Steam menu..

Well, what do you know? It works! F11 works!

Shift+tab still doesn't, so that'll probably have to be fixed.

EDIT: Spoke too soon. Restarted game, and F11 no longer brings up the Steam menu.

UPDATE: Restarted Steam, removed mods, disabled command line parameters, disabled FRAPs, verified game cache, still nothing.

May 10 2016, 4:01 AM · Arma 3
Laqueesha added a comment to T68620: Shift-tab no longer brings up Steam menu..

Daedalus, I just checked my Steam settings, and "Shift+Tab" is still the key binding. I honestly don't know what's going on.

May 10 2016, 4:01 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68620: Shift-tab no longer brings up Steam menu..
May 10 2016, 4:01 AM · Arma 3
Laqueesha added a comment to T68614: Trophy system for applicable vehicles.

Lehmann, IIRC, the TROPHY has a limited ammo supply, so after a prolonged battle, it would probably be out of ammo, and would no longer be a factor.

May 10 2016, 4:01 AM · Arma 3
Laqueesha added a comment to T68614: Trophy system for applicable vehicles.

"How would you be able to destroy a stationary tank?"

Sneak up on the tank when it's idle, place some explosive charges, and voila! There are probably other ways as well.

If I recall correctly, tanks are particularly vulnerable to flames, so maybe some napalm or Molotov cocktails? However, that's not in the game (as of yet).

May 10 2016, 4:01 AM · Arma 3
Laqueesha added a comment to T68614: Trophy system for applicable vehicles.

Agreed with ProGamer.

You could place a charge on the tank and detonate it, or you could overwhelm the tank with enough rockets that the TROPHY can't intercept all of them.

May 10 2016, 4:01 AM · Arma 3
Laqueesha added a comment to T68614: Trophy system for applicable vehicles.

Upvoted, would be nice to have.

May 10 2016, 4:00 AM · Arma 3
Laqueesha added a comment to T68614: Trophy system for applicable vehicles.

AD2001, countermeasures in-game only for those that have it in real-life.

May 10 2016, 4:00 AM · Arma 3
Laqueesha added a comment to T68606: UH-80 Ghosthawk door gunner freelook.

Confirmed, fixed!

May 10 2016, 4:00 AM · Arma 3
Laqueesha added a comment to T68606: UH-80 Ghosthawk door gunner freelook.

"why should a minigun have multiple RPM's? [sic]"

Because they do in real-life?

"its [sic] a pointless waste of time to try and code that in"

Yeah, it's so pointless that it was in the previous two games.

"besides, what if miniguns only have one RPM in 2035?"

Why would they? It would be a downgrade. What if we have flying unicorns in 2035? What if a magic peace treaty is signed and there is no war in 2035? Do we cancel the entire game then?

May 10 2016, 4:00 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68606: UH-80 Ghosthawk door gunner freelook.
May 10 2016, 4:00 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68601: OPFOR MFDs are in English, should be Cyrillic.
May 10 2016, 4:00 AM · Arma 3
Laqueesha added a comment to T68596: Controllable spotlight/searchlight on Heli.

Good idea. Pilot-controllable, by pressing the "optic" key.

May 10 2016, 4:00 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68593: No injector visible in hand when healing self.
May 10 2016, 4:00 AM · Arma 3
Laqueesha added a comment to T68590: exaggerated blood effects.

Personally, I think it looks just fine. Whenever somebody is hit with a large enough projectile, it will cause serious damage. If anything, there should be some blood effects on the ground, though. That much blood being thrown up into the air and disappearing seems odd.

May 10 2016, 4:00 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68587: PCML's thermal optic does not work..
May 10 2016, 3:59 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68585: Soldiers shout: "Changing mags!" when reloading a rocket launcher..
May 10 2016, 3:59 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68583: No rocket in hand when reloading rocket launcher..
May 10 2016, 3:59 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68557: Reflective texture anomalies at certain angles.
May 10 2016, 3:58 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68554: 3D magazine models lack bullets.
May 10 2016, 3:58 AM · Arma 3
Laqueesha added a comment to T68550: Magazine capacity is wrong for ACP-C2.

The magazine capacity is now 9 rounds and uses .45 ACP. The thing is, from what I've read, there are 9-round 1911 mags, but they are very rare to come by.

May 10 2016, 3:58 AM · Arma 3
Laqueesha added a comment to T68550: Magazine capacity is wrong for ACP-C2.

Well, if that's the case, then the magazine should be 8-rounds and an animation of the player putting the round in the chamber would be nice.

May 10 2016, 3:58 AM · Arma 3
Laqueesha added a comment to T68550: Magazine capacity is wrong for ACP-C2.

KDN, if you look on the slide of the ACP-C2 in-game, it says ".45 ACP" on it.

May 10 2016, 3:58 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68550: Magazine capacity is wrong for ACP-C2.
May 10 2016, 3:58 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68546: No door sounds on helos.
May 10 2016, 3:58 AM · Arma 3
Laqueesha added a comment to T68545: HEMTT riders can teleport between cabin and bed.

Thanks for the info, b101uk. It would be better if they showed an animation showing the riders moving between the bed and cabin.

As it is now, they appear to be teleporting, ala sci-fi. The option to move should also only be allowed when the HEMTT is stationary, not moving.

EDIT: I just checked the HEMTT's roof hatch in-game, it appears to be bolted shut. Or, is it supposed to look that way?

May 10 2016, 3:58 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68545: HEMTT riders can teleport between cabin and bed.
May 10 2016, 3:58 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68543: HEMTT horn sound is not muffled inside.
May 10 2016, 3:58 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68539: Infrared-reflective material does not glow properly.
May 10 2016, 3:58 AM · Arma 3
Laqueesha added a comment to T68532: Mines don't explode, when you shooting on it..

Isn't this realistic? I thought pressure mines only detonate when enough weight is placed on them?

May 10 2016, 3:58 AM · Arma 3
Laqueesha added a comment to T68500: [RESOLVED] Large transport aircraft for airdropping vehicles, troops.

I agree. We need a large cargoplane, turboprop or jet. But, which one exactly?

May 10 2016, 3:56 AM · Arma 3
Laqueesha added a comment to T68498: Weapons Optics Reflection.

True. In real-life, these kinds of optics are designed to minimize reflections from light sources.

May 10 2016, 3:56 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68495: Same item for all clothing when dropped.
May 10 2016, 3:56 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68492: Texture anomalies on 3D scopes.
May 10 2016, 3:55 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68490: Please make the Offroad's GPS navigation screen functional.
May 10 2016, 3:55 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68489: Quadbike lacks working speedometer.
May 10 2016, 3:55 AM · Arma 3
Laqueesha added a comment to T68486: [Feature-request] Prone-to-run animation.

This would be great! In "ARMA 1", double-tapping the "W" key twice in prone caused your player to get to his feet and start running. Don't know why it was removed from "ARMA 2", please bring it back!

May 10 2016, 3:55 AM · Arma 3
Laqueesha added a comment to T68485: Marid unable to launch smoke grenades.

Thanks, b101uk. I didn't know that, my bad. :-)

May 10 2016, 3:55 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68485: Marid unable to launch smoke grenades.
May 10 2016, 3:55 AM · Arma 3
Laqueesha added a comment to T68483: Periscope on AMV-7 Marshall door is not working.

Apologies, b101uk. A functioning periscope should perhaps be added. For example, the LAV-25 and M2 Bradley from ARMA 2 had similarly-functioning periscopes, allowing those inside to see outside.

Updated ticket per your note.

May 10 2016, 3:55 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68483: Periscope on AMV-7 Marshall door is not working.
May 10 2016, 3:55 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68482: Cyclic stick does not animate for AH-99/UH-80 copilots..
May 10 2016, 3:55 AM · Arma 3
Laqueesha added a comment to T68481: Add interiors for buildings: "diesel powerplant factory (small)", "transformer", and "radar station"..

Thanks, guys! Yeah, it's the one. I don't know the classname, so I just used the displayname.

In any event, I have added a picture of the building in question.

Cheers!

May 10 2016, 3:55 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68481: Add interiors for buildings: "diesel powerplant factory (small)", "transformer", and "radar station"..
May 10 2016, 3:55 AM · Arma 3
Laqueesha added a comment to T68480: AH-9/MH-9 instrument panel clock not working..

Just checked, still broken.

May 10 2016, 3:55 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68480: AH-9/MH-9 instrument panel clock not working..
May 10 2016, 3:55 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68476: Flare jitters around after hitting ground.
May 10 2016, 3:55 AM · Arma 3
Laqueesha added a comment to T68473: Can we have a holster-pistol option?.

Holstering should be in the game. Upvoted!

May 10 2016, 3:55 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68467: Please add 3D optics to rocket launchers.
May 10 2016, 3:55 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68466: Sidearm remains at low ready after optics key is pressed.
May 10 2016, 3:55 AM · Arma 3
Laqueesha added a comment to T68465: Optic stances Icon?.

I think he means when you are not zoomed in, it should show which optic you'd zoom into were you to. For optics with a backup sight.

May 10 2016, 3:55 AM · Arma 3
Laqueesha added a comment to T68462: Ghosthawk and Blackfoot missing co-pilot hand and stick animations.

Confirmed here as well. While we're on the subject, rudder pedals (for yawing) and collective levers (for altitude) are also not animated on any aircraft in the game (yet).

May 10 2016, 3:54 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68450: Vehicular embark animations warping when on slopes.
May 10 2016, 3:54 AM · Arma 3
Laqueesha added a comment to T68447: Switching weapons causes player to changes stances.

Thanks for checking it out, Tarciop! :-)

May 10 2016, 3:54 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68447: Switching weapons causes player to changes stances.
May 10 2016, 3:54 AM · Arma 3
Laqueesha added a comment to T68445: Comms captions/subtitles missing.

Still the same problem here even with the latest Beta update (28 June 2013).

TEMPORARY FIX: Creating a new profile seems to make captions work.

May 10 2016, 3:54 AM · Arma 3
Laqueesha added a comment to T68445: Comms captions/subtitles missing.

Looks like we both have the same issue, CXN. Hopefully it gets fixed!

May 10 2016, 3:54 AM · Arma 3
Laqueesha added a comment to T68445: Comms captions/subtitles missing.

UPDATE: Restarted Steam, removed mods, disabled command line parameters, disabled FRAPs, verified game cache, still nothing.

May 10 2016, 3:54 AM · Arma 3
Laqueesha added a comment to T68445: Comms captions/subtitles missing.

Both.

May 10 2016, 3:54 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68445: Comms captions/subtitles missing.
May 10 2016, 3:54 AM · Arma 3
Laqueesha added a comment to T68445: Comms captions/subtitles missing.

AD2001, in-game editor.

May 10 2016, 3:54 AM · Arma 3
Laqueesha added a comment to T68444: HEMTT steering wheel texture is backwards.

Thanks for the info, Nod! My bad, updated ticket per your note.

May 10 2016, 3:54 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68444: HEMTT steering wheel texture is backwards.
May 10 2016, 3:54 AM · Arma 3
Laqueesha added a comment to T68442: CLOSE THIS.

Upvoted, very much so.

To test this:

1.) Hop into a helo.
2.) Hover slowly and gently into the ocean.
3.) Note how you die the very second the helo is completely submerged. No time to drown, just instant death.

In ARMA 3, it appears that every aerial crash into water means insta-death for the occupants, no matter what the velocity (you also cannot disembark if the helo is completely submerged).

In real-life, this is simply just not true.

A helo crashing into water is very much survivable. In fact, the U.S. military has machines that train people on what to do if they crash into the ocean in a helo.

See here: http://www.etchelicoptersimulators.com/survival-systems

May 10 2016, 3:54 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68435: Rangemaster's lips do not move when talking.
May 10 2016, 3:54 AM · Arma 3
Laqueesha added a comment to T68432: basketball court on stratis able to target??.

Player: 3, Hack a Shaq!

3: Roger!

May 10 2016, 3:54 AM · Arma 3
Laqueesha added a comment to T68431: -nosplash and -nointro do not work.

Okay, thanks b101uk! I've got it to work. Turns out I was using semicolons between parameters, which broke the shortcut. Apologies for my carelessness, please close! :-)

May 10 2016, 3:53 AM · Arma 3
Laqueesha added a comment to T68431: -nosplash and -nointro do not work.

Works with the Steam method. However, in ARMA 3 Alpha, individual desktop shortcuts could be created, each with their own command line parameters. So, I take it, with the beta, only one command line parameter can be used at a time?

May 10 2016, 3:53 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68431: -nosplash and -nointro do not work.
May 10 2016, 3:53 AM · Arma 3
Laqueesha added a comment to T68429: helicopter interior RED lighting (at night).

Good idea! Passengers or aircrew should be able to activate it as well.

May 10 2016, 3:53 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68427: Zamak odometer is not working.
May 10 2016, 3:53 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68426: Zamak taillights do not work.
May 10 2016, 3:53 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68425: OPFOR vest clipping through ground.
May 10 2016, 3:53 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68424: PiP mirrors not working on Zamak.
May 10 2016, 3:53 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68423: Tank crew missing body armor.
May 10 2016, 3:53 AM · Arma 3
Laqueesha edited Steps To Reproduce on T68422: Comanche rockets fire before wing pods are fully deployed.
May 10 2016, 3:53 AM · Arma 3
Laqueesha added a comment to T68413: UH-80 Ghosthawk capacity.

Good idea, they should be able to sit on the side with their feet dangling off.

May 10 2016, 3:53 AM · Arma 3
Laqueesha added a comment to T68378: Glass fragments disappear.

Solution would be to have the glass shards still disappear, but have new ones appear on the ground where they would've fallen. Walking on these shards can cause a crunching noise, altering others to movement.

See the first "Splinter Cell" game, where stepping on glass shards made noise and alerted enemies.

May 10 2016, 3:52 AM · Arma 3
Laqueesha added a comment to T68378: Glass fragments disappear.

I was thinking something along the lines of building destruction. When a building collapses, it disappears and is replaced by a rubble pile. Similar concept for windows and glass.

May 10 2016, 3:52 AM · Arma 3
Laqueesha added a comment to T68362: MSE-3 Marid & AMV-7 Marshall IFVs, smoke grenade countermeasures should primarily be operated by the commander/gunner..

Related to:

http://feedback.arma3.com/view.php?id=10124

May 10 2016, 3:51 AM · Arma 3
Laqueesha added a comment to T68342: Stance adjustment animations are unnaturally fast.

I agree, upvoted.

May 10 2016, 3:51 AM · Arma 3
Laqueesha added a comment to T68334: Add a laser designator to the RAH-99 Blackfoot gunner and to the Mi-48 Kajman.

Also, please make it so that the pilot stays still when the gunner is lasing a target.

In "ARMA 2", the pilot would start flying around erratically when the gunner painted a target, as if he were having an epileptic seizure.

May 10 2016, 3:51 AM · Arma 3