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Stance adjustment animations are unnaturally fast
Closed, ResolvedPublic

Description

Adjusting stances seems to be unnaturally fast for a human, player behaves more like a robot with superhuman strength, flexibility and response time. Even changing regular stances seems to be unnaturally fast (stand - crouch - prone)

But mainly it is the animation where the player takes up a knee or stands up from a knee that is way too fast.

Try to take a knee or stand up from kneeling position in real life. It's hard enough without full combat fatigues, gear, weapons, etc.

Details

Legacy ID
1949526783
Severity
None
Resolution
Open
Reproducibility
Always
Category
Anims
Steps To Reproduce

Launch editor
Place self as soldier/armed person
Go to full standing (Ctrl+W)
Then hold Ctrl+S and observe unnaturally fast change of stance through all phases
Do the same in reverse, Ctrl+W (from lying down sideways to full standing)

Additional Information

Most stance adjustment animations need to be slowed down 10%-15%, and the animation of taking a knee should be slowed by 20%-25%.

Animations for stance adjustments between prone and crouch should take the longest time, with upper body/arm stance adjustments taking the least, but still slower than current implementation.

Event Timeline

Linkin edited Steps To Reproduce. (Show Details)Jun 23 2013, 4:10 PM
Linkin edited Additional Information. (Show Details)
Linkin set Category to Anims.
Linkin set Reproducibility to Always.
Linkin set Severity to None.
Linkin set Resolution to Open.
Linkin set Legacy ID to 1949526783.May 7 2016, 2:48 PM
Linkin added a subscriber: Linkin.

Please note I am talking about stance adjustments and not changing stance the normal (read: ARMA2) way.

I agree, upvoted.

MadDogX added a subscriber: MadDogX.May 7 2016, 2:48 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.