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May 10 2016

ProGamer added a comment to T68196: Flooding land like Arma 2 ACR.

The devs are making new rain, hopefully like this: http://www.youtube.com/watch?v=-yxnETZ6RZk
If we have new rain, all that water has to fill up and flood areas.

May 10 2016, 3:45 AM · Arma 3
ProGamer added a comment to T68196: Flooding land like Arma 2 ACR.

It basically takes the normal map and completely changes it, and in Arma 3 with the new diving feature, imagine swimming through flooded towns and cities while rescue vehicles follow the elevated roads above sea level.

May 10 2016, 3:45 AM · Arma 3
ProGamer added a comment to T68196: Flooding land like Arma 2 ACR.

I wonder how hard it would be for the devs to import this from Arma 2?

May 10 2016, 3:45 AM · Arma 3
ProGamer added a comment to T68196: Flooding land like Arma 2 ACR.

Would love to make missions were you rescue civilians and help out areas that are flooded, protect area's from loots etc...

May 10 2016, 3:45 AM · Arma 3
ProGamer added a comment to T68196: Flooding land like Arma 2 ACR.

I would think there was a reason ACR did it the way it did rather than raising the ocean.

May 10 2016, 3:45 AM · Arma 3
ProGamer edited Steps To Reproduce on T68196: Flooding land like Arma 2 ACR.
May 10 2016, 3:45 AM · Arma 3
ProGamer added a comment to T68181: Heal action symbol blocks view.

What? It would be like this by default but players could change its location.

What solution would you have in mind, so it doesn't obstruct the player's view?

May 10 2016, 3:45 AM · Arma 3
ProGamer added a comment to T68181: Heal action symbol blocks view.

To fix this, why not add this part of the "HUD" to the customize you layout option so a player can choose were he wants this to show.

May 10 2016, 3:45 AM · Arma 3
ProGamer added a comment to T68144: Strider - retractable sensor head.

Nice ticket, something I'd love to see in game.

May 10 2016, 3:43 AM · Arma 3
ProGamer added a comment to T68142: Comanche is unable to fly sideways at 180km/h.

Great that the the devs are making sure the Comanche can do its "Snap Turn"!

May 10 2016, 3:43 AM · Arma 3
ProGamer added a comment to T68142: Comanche is unable to fly sideways at 180km/h.

Please show proof that the the mi-48 design allows that. And make a ticket for that.

I just tested this recently and it is not fixed yet. :(

May 10 2016, 3:43 AM · Arma 3
ProGamer added a comment to T67890: Mumble's LINK support in engine.

I know addons can do these things, but I was wondering whether or not mumble link could allow us to script such features in without an addon.

Edit: I think you may have the wrong link.

May 10 2016, 3:35 AM · Arma 3
ProGamer added a comment to T67890: Mumble's LINK support in engine.

Would mumble link allow for things like YouTube videos to played on in game screens? Would it allow for real life free online radio stations to be listened to in game with a script?

May 10 2016, 3:35 AM · Arma 3
ProGamer added a comment to T67890: Mumble's LINK support in engine.

You vote down because a single mod will do it? What if people want it in vanilla or another mod?

May 10 2016, 3:35 AM · Arma 3
ProGamer added a comment to T67877: Prone Aiming Unrealistically Accurate and overpowered (Almost no gun sway).

There is no balancing in this game, both sides will be asymmetrical. Arma is the civilian version of VBS2 which is sold to NATO. The balancing done in the game is for AI versus player. Gun bipods do not exist yet either, they are comming after release. The devs have said many times that "natural balance" comes when you model the game after real life. This game is not soley based on TDM or PVE. If you don't like the scopes, remove them from the mission. Balance is done by the mission maker, not BIS.

May 10 2016, 3:34 AM · Arma 3
ProGamer added a comment to T67877: Prone Aiming Unrealistically Accurate and overpowered (Almost no gun sway).

This is not a game to argue that something does not take enough skill, a jet will always easily destroy an entire base, while vehicles will decimate infantry.

May 10 2016, 3:34 AM · Arma 3
ProGamer added a comment to T67877: Prone Aiming Unrealistically Accurate and overpowered (Almost no gun sway).

The part of the dev team devoted to balance, called Task Force Balance, balances AI with players and nothing else.

May 10 2016, 3:34 AM · Arma 3
ProGamer added a comment to T67877: Prone Aiming Unrealistically Accurate and overpowered (Almost no gun sway).

I'm sorry, but there is no such thing as "overpowered" or "underpowered" in Arma games. The "Balance" is up to the maker of the mission, not the devs.

May 10 2016, 3:34 AM · Arma 3
ProGamer added a comment to T67835: Hud is off to one side.

Yea, just change the positions under Configure-Game Options-Layout.

Ticket is now closed.

May 10 2016, 3:33 AM · Arma 3
ProGamer added a comment to T67706: GM6 Lynx should be semi-automatic.

Opening because this be an issue again. The lynx should copy its real life counterpart, not be "balanced".

Check out these videos here:
http://www.youtube.com/watch?v=NFXgxBGcaak
http://www.youtube.com/watch?v=t-Vrvh7qeGA

May 10 2016, 3:29 AM · Arma 3
ProGamer added a comment to T67673: Helicopter explodes when leaving a pad at random..

We has three ghosthawks flying in three different areas on a server and they all blew up at the same time.

May 10 2016, 3:28 AM · Arma 3
ProGamer added a comment to T67576: [Feature Request] Core - Gore Engine Support.

Link to were I got the picture: http://resources.bisimulations.com/wiki/File:setAmputate.jpg

May 10 2016, 3:25 AM · Arma 3
ProGamer added a comment to T67543: Weapons don't collide with walls / clipping issue.

I don't see how this is acceptable to be away from realism. Taking a sniper or some other large gun into a CQB situation is and should be a bad idea. Lowering weapons would help with moving around in CQB but if it isn't lowered when it should be to big to fit, you should have a bad time moving around.

May 10 2016, 3:24 AM · Arma 3
ProGamer added a comment to T67445: Helicopter pilot and copilot seats too loud, hampers voice chat or VON.

Helicopter sounds at the moment seem way to quiet for those in positions were they would not have protection or not full protect.

May 10 2016, 3:20 AM · Arma 3
ProGamer added a comment to T67445: Helicopter pilot and copilot seats too loud, hampers voice chat or VON.

Helicopters now at times when you are inside them with no protection or outside with no protect seem way to quite and do not interfer with communication anymore. Unless you are wearing protection or what you are doing would have protection then the sound should affect VON by making you have to speak much louder.

It was more fun when sound realistically affected your communication and you had to really speak up to communicate.

May 10 2016, 3:20 AM · Arma 3
ProGamer added a comment to T67445: Helicopter pilot and copilot seats too loud, hampers voice chat or VON.

My take on this appears to be from a VON related problem.

May 10 2016, 3:20 AM · Arma 3
ProGamer added a comment to T67445: Helicopter pilot and copilot seats too loud, hampers voice chat or VON.

They should be quite loud as they are in real life, it comes down to just another challenge soldiers can face in real life with communication as you said you do ingame.

May 10 2016, 3:19 AM · Arma 3
ProGamer added a comment to T67353: Greek language input.

I doubt everyone in Greece supports the Greek militeries point of view but it comes down too how many Greek players would play Arma 3.

May 10 2016, 3:16 AM · Arma 3
ProGamer added a comment to T66982: "Friendly fire" when shooting other independents,.

I assume you are playing the user created mission called wasteland? I don't know about wastelands rules regarding whether or not the independent side is free for all but normally the independent side is thought of as it's own faction similar to Blufor and Opfor. You loose points because you are in the games view shooting your teammates.

More to you point about "score", just ignore score. Score does not matter in Arma, there is no levelling up or persistent score unless the mission has that added in by a mission maker via mods or scripts. I'd assume your "kill count" would be what you could watch through your session but it still isn't saved or anything.

May 10 2016, 3:02 AM · Arma 3
ProGamer added a comment to T66982: "Friendly fire" when shooting other independents,.

Independent are considered a separate faction then the two main ones. They are not actually independent of each individual but rather just independent of the two main factions.

May 10 2016, 3:02 AM · Arma 3
ProGamer added a comment to T66967: Hurricanes - just completely impossible to fly in conditions..

I was referring to more sturdy aircraft that can handle the high winds.

May 10 2016, 3:02 AM · Arma 3
ProGamer added a comment to T66967: Hurricanes - just completely impossible to fly in conditions..

Strong winds? Aircraft fly into hurricanes all the time for scientific reasons. Tornadoes on the other hand are not flown through as I know.

May 10 2016, 3:02 AM · Arma 3
ProGamer edited Steps To Reproduce on T66870: Oculus rift support.
May 10 2016, 2:58 AM · Arma 3
ProGamer added a comment to T66856: Awkward helicopter controls..

You can set what controls you want by yourself, the current ones are just default settings.

May 10 2016, 2:58 AM · Arma 3
ProGamer edited Steps To Reproduce on T66855: Missing easy way to adjust the 3 settings of fog in the "advanced intel" tab.
May 10 2016, 2:58 AM · Arma 3
ProGamer added a comment to T66854: Need ability to set cloud level the same way as fog.

The cloud height varies in real, there is not exact height. Arma should have a set cloud heigh ability be ause we are also receiving new volumetric clouds!

May 10 2016, 2:58 AM · Arma 3
ProGamer edited Steps To Reproduce on T66854: Need ability to set cloud level the same way as fog.
May 10 2016, 2:58 AM · Arma 3
ProGamer added a comment to T66837: Ability to have equipment and electronics affected by solar flares.

This would be a way to expand on environmental effects ingame that effect gameplay.

May 10 2016, 2:57 AM · Arma 3
ProGamer edited Steps To Reproduce on T66837: Ability to have equipment and electronics affected by solar flares.
May 10 2016, 2:57 AM · Arma 3
ProGamer edited Steps To Reproduce on T66836: Skybox effects like the aura borealis, comets, eclipses and meteor showers.
May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66835: Need easy way to set latitude and longitude of location.

Thank you for taking the time to review my ticket!

May 10 2016, 2:57 AM · Arma 3
ProGamer edited Steps To Reproduce on T66835: Need easy way to set latitude and longitude of location.
May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66834: Solar and lunar eclipses needed for better environment.

Don't see why someone voted against it, total eclipses are amazing in real life. This would not be a huge priority but would be cool to have later down the line.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66834: Solar and lunar eclipses needed for better environment.

Thank you for taking the time to review my ticket.

May 10 2016, 2:57 AM · Arma 3
ProGamer edited Steps To Reproduce on T66834: Solar and lunar eclipses needed for better environment.
May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66833: The game needs non lethal weapons for situations were subduing people and AI is needed rather than killing them.

I ment if for capturing a member of the enemy team fir questioning and for capturing a commander or general in a user made mission.

May 10 2016, 2:57 AM · Arma 3
ProGamer edited Steps To Reproduce on T66833: The game needs non lethal weapons for situations were subduing people and AI is needed rather than killing them.
May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

We don't need automatic teleports out of your seatbelt and thru the glass and unopened doors. :(

Your ticket was a duplicate of this one. It was also about tweaking and making this "quick fix" a feature rather than waiting until proper interactions with water could be done.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

The use the emergency window/ door opener is a good point but the rest of your post is more of a slightly less quicker fix to this issue. Fatigue effects and blackout effects would not be valid for a lot of crash scenarios either.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Oh that glitch still exists?

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Hopefully progress on this issue will be made by the full game.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Helicopter interact with water like they do in GTA vice city currently.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

That has happened for a while.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Yea... I thought vice city too. But this is the reason the ticket exists. Even vehicle don't get the explosion model when they touch the sea bed, but helicopters do.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Yea, these need to be fixed. When we make the crashes more realistic, instead of having it "your dead or floating" you would have to safely exit the helicopter after it rolls which would make crashing more fun.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Because there are other tickets for those issues. Plus there is much more space with water than land and water has been made better for Arma 3.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Any progress made on this so far? I haven't tested lately but I'll try later today.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Yes, but the what causes the damage is off and the water pulls the helicopter downwards like quicksand when when it contacts the water.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

When a helicopter wheels touch the water the engines are still damaged.

I also saw that when you crash into the water currently, the rotors magically disappear and the helicopter sinks right side up like a crane is lowering it down then explodes when it lightly taps the sea floor.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Yea, thou I think that goes its what I said about water being like quicksand were once you touch it your pulled into it.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Hopefully the devs can implement this and make crashing into the water more enjoyable than just your dead or magic teleport to safety.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Yea I ment using HABID bottles and LPUs above, not all aircraft can jettison the escape hatches though.

And yay! It got assigned!

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.
  1. Here's what should happen, the damage model would depend on the speed of the aircraft.
  2. If it was not going an insane speed it would float for a second while it fill with water then roll over.
  3. After its rolled over and sinking, you have to wait for cabin pressure to become equal with the outside water. (let the inside fill with water).
  4. Aircraft commonly have small air tanks for emergencies such as this when they operate near and/or over water. Put it on to avoid drowning though things will still be a little blurry unit the water goes over your head.
  5. Now you trigger the emergency escape hatch or bust the window down.
  6. Swim to the surface.
  7. Await rescue or swim for it depending on medical situation.
May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

I would say that the aspects described in this ticket would helicopters a lot more enjoyable for everyone.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

The ticket includes more than that and that specifically is not as far as most would like it to go.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

The ch-49 is the only helicopter that requires the "floating" like ability for a few seconds like the ch-47 in real life, and yes rolling over before sinking is also part of the ticket.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

The new helicopters including the ch-49 had there damage model reworked apparently in the dev build but I can't test to see how it works currently as I am holidays.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Any news on making helicopter interact better with water currently?

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Can someone please test and confirm the current helicopter and water interaction ingame?

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

So better downwash effects?

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Yea it does, but it almost looks more Hollywood like too.

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Low priority? I'd say this this is pretty high, even with TOH FM, it still forced you to restart when crashing into water. And 78 votes so far!

May 10 2016, 2:57 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Does VBS2 already have this stuff like it has everything else the community wants?

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Really need this do water isn't so arcadish anymore.

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Hopefully this is implemented, I doubt any other combined arms game could say they have this.

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

I would say bounce depends, if the bottom is shaped like a boat, it makes sense like water planes bounce during take off and landing. Though a big thing for me is making the ch-49 "float" for a little bit for diver and boat recovery.

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Would you say the ticket is well written.

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Yea, the new helicopters are incredibly arcade like with their water interactions.

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Is this worded well enough for the devs to fix, or does it need to be better worded for them to do something about it?

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

That's because I set it to beta.

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Why can't I set it to Arma 3 beta?

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

We just need to keep reminding people of this ticket and getting everyone we can to vote for it, sp we can do away with Arcadish water interaction.

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

No needed to add that Laqueesha, because I already detail how to reproduce it.

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

I tried touching the ch-49 to water, after the tire touched the engine began to break, it should float for a few seconds rather than sinking like quicksand.

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Can the ch-47 float for a few second because I was bouncing the ghosthawk like a skipping stone off the water.

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Great!

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

Air vehicle interaction with water feels very Arcadish at the moment and could be made to interact better with the new water as infantry have been made to.

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66830: Helicopters not interacting realistically with water.

I do agree that helicopters such as the chinook should be able to land on calm water for short periods of time to pickup swimmers, divers and boats.

May 10 2016, 2:56 AM · Arma 3
ProGamer edited Steps To Reproduce on T66830: Helicopters not interacting realistically with water.
May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66820: Cloud layer is at a fixed height above player..

What altitude do you have to reach to be above the cloud layer?

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66820: Cloud layer is at a fixed height above player..

Are you sure? A while back I placed a jet using the allinarma mod and I was not able to get above the clouds.

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66820: Cloud layer is at a fixed height above player..

Volumetric should mean I can fly through them, over them and under them.

May 10 2016, 2:56 AM · Arma 3
ProGamer added a comment to T66658: 5.1 sound issues.

Is this still an issue? I won the triton AX pro, and may have some issues with it.

May 10 2016, 2:51 AM · Arma 3
ProGamer added a comment to T66304: Add extended event handlers to the VR engine.

Don't see a reason they can't add these now, or later on.

May 10 2016, 2:35 AM · Arma 3
ProGamer added a comment to T66136: Chopper damage model is way off (Video).

The damage model in relation to water is still broken: http://feedback.arma3.com/view.php?id=8468

May 10 2016, 2:29 AM · Arma 3
ProGamer added a comment to T66136: Chopper damage model is way off (Video).

Your videos show the ongoing WIP with making helicopter interact with the ground realistically, like sliding, wheels, ect...

May 10 2016, 2:29 AM · Arma 3
ProGamer added a comment to T66136: Chopper damage model is way off (Video).

My ticket includes the chopper having a incorrect damage model when crashing into water: http://feedback.arma3.com/view.php?id=8468

May 10 2016, 2:29 AM · Arma 3
ProGamer added a comment to T65922: [Feature request – awesomeness warning] Proper collision lights for aircrafts.

I find they are really dim, I don't even notice them at all, but in real life you can see them in the middle of the day.

May 10 2016, 2:19 AM · Arma 3
ProGamer added a comment to T65259: Hands up animations causes unit to "fly".

I was able to reproduce with the information provided.

May 10 2016, 1:54 AM · Arma 3
ProGamer added a comment to T65193: Airplane systems.

This game is a simulator, there is no "overpowered or underpowered" more realism is good.

May 10 2016, 1:51 AM · Arma 3