The hands up animation (AmovPercMstpSsurWnonDnon) causes the unit's velocity to bug out - ending up with the person flying off very rapidly.
Description
Details
- Legacy ID
- 870639046
- Severity
- Major
- Resolution
- Duplicate
- Reproducibility
- Always
- Category
- Anims
- Open up the editor.
- Place down a unit from the man class.
- Open up the debug console and put this in it:
player playMove "AmovPercMstpSsurWnonDnon";
- Observe
Event Timeline
I was able to reproduce it using the playMove command: https://community.bistudio.com/wiki/playMove
Placing a player into the game, then executing this line will cause the player to glide along the floor. In some cases killing the player if there is a drop or glides off of a ramp.
player playMove "AmovPercMstpSsurWnonDnon";
The first video shows the player gliding along the floor when the script is executed, the second shows how the player can die from it.
http://www.youtube.com/watch?v=6guSc9doiDM
http://www.youtube.com/watch?v=G4gmlNRuUVs
Testing it on AI however does not cause this gliding to occur, as shown in the next video where I set a character with name "bug" and executed:
bug playMove "AmovPercMstpSsurWnonDnon";
http://www.youtube.com/watch?v=6-cC1P6mZ5E
The same issue is in the latest dev build 0.55.103960
Video:
http://www.youtube.com/watch?v=WzgKTviAgU0
(My video editing skills are non existent)
Switch move now just switches the player's animation from hands up for a moment, then back to normal.
player playMove "AmovPercMstpSsurWnonDnon";
Is still bugged.
Just copy pasted it into debug console and flew away! This bug has been present since day 1.
Igitur on the forums mentioned, and i confirm, that this is a solid repo:
player playActionNow 'Surrender';
Still there on build 0.75.108432. I did both command in various stances and with various weapons (including without). Player need to be on land.
Try this,
player playMoveNow "CutSceneAnimationBaseZoZo";
player switchMove "TestSurrender";
Magically works ... when done in that sequence.
Then to get out of the surrender state, do:
player switchMove "AmovPercMstpSnonWnonDnon";
player playMoveNow "AmovPercMstpSnonWnonDnon";
On a side note, if you have a rifle in your hands, the animation for TestSurrender bends your arms backwards, exorcism style.