As you know the intensity of a solar flare can affect electronics on earth by damaging or destroying unshielded electronics and messing with or disabling communication satellights. Mission makes could control the amount of solar flares, duration, and time.
The effects on gameplay would include electronic failure or damage that could be temporary on infantry electronics and vehicle systems.
The solar flare itself would not exist but it's effects would exist.
Description
Details
- Legacy ID
- 1151485471
- Severity
- None
- Resolution
- No Bug
- Reproducibility
- N/A
- Category
- Feature Request
Not applicable.
Event Timeline
You will find a lot of military stuff is “hardened” with regard to EMP busts, though it’s true geostationary satellites are a bit of an Achilles heel somewhat more so than GPS satellites that are about half the distance away from the earth as the former, while low earth orbit satellites are the lowest risk which would be the realm of most satellites regardless of if they orbit relative the equator or the poles, imaging satellites are mostly on polar orbits synchronous to the sun angle.
But for it to affect “infantry electronics” and “vehicle systems” is a little silly considering EMP from nuclear detonation is lots more powerful in a localised area (up 1000km or more beyond the blast zone) and IS a consideration when making military electrical/electronic equipment, likewise an air burst from a meteorite also generates more EMP in a localised area than solar flares do.
You would also need to factor in “time” from the sun to the earth and relativeness to day/night cycle and the effects of the magnetosphere at northern/southern points, which is why the northern & southern “lights” occur.