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Add extended event handlers to the VR engine
Closed, ResolvedPublic

Description

Terox: "The most popular of all addons EVER is CBA
One of its greatest functionalities is Extended eventhandlers, Pre_Init to be more specific

This system this is used for the most is the automatic launching of addon scripts without having to create entries into cfgvehicles man class init's

This or something similar to this should almost defintely be implemented into the VR Engine."

Details

Legacy ID
2706375546
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Modding
Additional Information

Event Timeline

badbenson edited Steps To Reproduce. (Show Details)May 1 2013, 4:47 PM
badbenson edited Additional Information. (Show Details)
badbenson set Category to Modding.
badbenson set Reproducibility to N/A.
badbenson set Severity to None.
badbenson set Resolution to Open.
badbenson set Legacy ID to 2706375546.May 7 2016, 1:56 PM

Don't see a reason they can't add these now, or later on.

MadDogX added a subscriber: MadDogX.May 7 2016, 1:56 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.