@WeirdXone I think DayOne just had some weather persistence weirdness when going from vanilla weather --> cfgweather.xml. This was done to make it always sunny (which DayOne often does with Livonia), but we could sit there in Community Online Tools and watch the rain value increase despite overcast was pegged at 0. We even set the reset flat in cfgweather.xml to '1', and we were stable to observe the same issue.
Recent Activity
Today
Lost stuff for no reason
Tested today on dev 2.17.151835. Can confirm the fix is working. Thank you. Ticket can be closed.
This would be very helpful indeed.
I've also discovered more info, this ONLY occurs when playing the game with a controller
Another crash report I got just now
@Geez Sorry I can't provide the cfgWeather.xml.
I was playing on DayOne Livonia server. Honestly this might be DayOne Livonia server specific issue/setting since I was watching Smoke's stream on twitch today, and he didn't have a single cloud in the sky during his like 6 hours playthrough. The same was when I played, and it wasn't related to first 15 minutes after restart. It was happening constantly throughout 3-4 hours of my playtime there. And since I was playing solo I wasn't able to ask anyone else if they're having the same issue... I didn't have the time to test other servers or official.
Since I won't be able to check it out for few more days, unless you guys can reproduce the issue, it might be best to close the ticket for now ( if nobody else reported it ).
That did the trick. I gave it a try and several official servers and works perfectly now!
The problem persists in version "1.2.0.38". Thanks.
Thanks Geez! :)
The problem persists in version "1.2.0.38". Thanks.
Can you try increasing the MTU on your PC Wired ? The MTU should not be 1300, the recommended value is 1500. This can be done with the command : netsh int ipv4 set subinterface "Ethernet 3" mtu=1500 store=persistent. An MTU of less than 1500 can cause a WaitAuthPlayerLogin error.
Try to reinstall BattlEye on the affected computer, if this wasn't done previously. That might cause the issue as well and then try to rerun the game on the computer.
if this doesn't help try to check the MTU size on the modem/router, if the values are set up properly on both sides. If not, adjust the MTU size on the computer to match the router/modem settings.
Any update on this please its been over a month now, thanks.
Hi, thank you for your help.
Hello AvaCam.
This is as designed, system prefers crafting from parts first if there are any as you don't need to pay materials or have shelter level workbench maxed for it, and only after parts are used secondary craft option is selected.
Hello Dula.
Please click on "Show details and prepare report" button and upload the generated archive to this ticket. Also, please use English language only when using the feedback tracker.
Regards,
Geez
Fixed in Dev build 151835.
Hello Rox-La-Dragona.
Painkillers function in a way that they add temporary HP that equals the amount player character is missing from max HP, and then it slowly wears off till there is no temporary HP anymore (can even result in event we call "painkillers overdose" when normal health is reduced while on painkillers effect and temporary HP fades away).
Hello MarrBac.
We could not reproduce the issue on our end. Do you still experience the issue? and if so, what are your video settings in game and what is the hardware you are running the game on? ( Please upload a dxdiag file).
Regards,
Geez
Resolved for the next update.
Hello hitman0220.
Does the game crash or does it freeze? As it does not appear there is a crash dump for this occurrence.
Regards,
Geez
Yep, also noticed even when crouch walking with trainers on Zeds go to alert status from miles away with a single crouch step. Assuming there broken atm as that's very extreme, basically sneaking or stealth kills rendered impossible. Hope this feedback helps
Hello MrSurfside36.
This issue will be resolved for the next update/hotfix.
Regards,
Geez
Its not about nigh time but in general, new patch broke the zombies again, they are way too aware now, sneaking on them to perform a stealth kill is almost impossible if it's not raining. They spot you throught walls and sees you from way too far.
Spamming retry 20+ times seems to import the satmap without needing to abort/ctd.
I noticed immediately, even when crouch walking, infected will hear me through walls and further away than they normally would. Something odd going on for sure.
I didn’t get a chance to test at night time but this was during the day during my play through.
This challenge should no longer appear.
Hello TheDevilsKnock.
This will be added with the 1.26 update.
Regards,
Geez
Hello.
We suppose the issue might be somewhere on the network side of your own computer.
You could try to connect laptop to the wired network and check if you are able to connect to the DayZ servers.
If so, you then could run this diag command on both machines while they are connected to the wired network - netsh interface ipv4 show subinterface
Regards,
Geez
Thank you, will be resolved for the upcoming update/hotfix.
Regards,
Geez
Hello Lankystank.
Can you please provide exact info on what time of the occurrence was and the server where this occurs?
Regards,
Geez
Hello JeanHFN.
The first two issues are known and scheduled for a fix. We will take a look at the third one.
Regards,
Geez
Hello Quephdaddy95.
Can you please provide the exact time of the occurrence?
Thank you for the report DemonClover97.
This has been reported previously and the issue is scheduled for a fix. Closing the ticket as another already exists.
Exactly the same issue here as Topic Starter:
The new AI Command system might not be fully compatible with the existing GM functionalities. This could be due to differences in how commands are interpreted or executed. This problem happens so often that I hope they get fixed.
https://forums.bohemia.net/forums/topic/210548-all-in-one-ai-command-menu/Slope Game
still happening 2 years later :)
22:00:11.848 Average server FPS: 74.83 (measured interval: 10 s)
22:00:13.321 [StateMachine]: Player Guilherme de Sonnac (dpnid 1883597310 uid 9C7YMZSIoPQPtFVpNcFM1oBY2TOfThcVqqF5DS_8Czs=) Entering GetLoadedCharLoginState
22:00:13.391 <LOAD EXISTING CHAR>:
charID 249 playerID 249 dpnid 1883597310 uid 9C7YMZSIoPQPtFVpNcFM1oBY2TOfThcVqqF5DS_8Czs=
22:00:13.501 ENGINE (F): Crashed