crash_2024-06-16_13-02-44.zip275 KBDownload
Recent Activity
Recent Activity
Today
Today
XTankKiller updated the task description for T182150: New function BIS_fnc_getDeletedAndAdded.
rustycaddy updated the task description for T182188: Broken Animations in Version 1.25.
patriaminas renamed T182187: The character turns into a statue when it is dead in the water from The doll turns into a statue when it is dead in the water to The character turns into a statue when it is dead in the water.
Yesterday
Yesterday
elemenopyunome added a comment to T182069: Access violation. Illegal read by 0x7ff6b3de7980 at 0xffffffffffffffff.
lankercool added a comment to T170768: No Requiem Achievement.
Having this issue still in 2024, the player has the collateral damage objective cancelled despite not even being remotely responsible for it failing, as the enemy AI just decides to run over some civilian and the game counts that as the player's fault.
DagiWeh updated the task description for T182173: Stuck unconscious inside vehicle (1.25).
lankercool added a comment to T182110: First Aid Kits heal to 100% when Revive is enabled.
Also would be great to have the revive healing loophole fixed where people go down in order to get fully healed by the end of the revive, instead only full healing if they're healed for the same conditions as a normal heal would reach you to 100%(being healed by a person with medic trait + medikit)
lankercool added a comment to T182110: First Aid Kits heal to 100% when Revive is enabled.
This was not done by design, it is presumed to be done by design by a BI dev, don't misconstrue.
It either way does not make much sense to change this value only when revive is enabled, as it would largely cause the Medkit(and the medic trait) to lose about half its effectiveness on the field which is being able to full-heal units.
EricTViking added a comment to T169724: After throwing multiple grenades they get stuck in your hand.
I also had this a couple of days ago with Experimental version 1.2.0.52 with no mods.
LeEBoYxD updated the task description for T182172: JSON effecting the CLE economy..
Hunterz added a comment to T182151: Not possible RegisterCameras by multiple mods.
I am preferring vanilla solution and independence.
cdatakill added a comment to T180168: Registering vehicle animations of player as anim instance.
this one is indeed most terrible thing, holding back a lot of people who were interested in animations.
because either you do complete overhaul supporting everyhing you can, or you just say "screw it"
DarK__Slayer33 renamed T182135: crash lors de la fermeture de l'application dayz from crash lors de la fermeture de l'application to crash lors de la fermeture de l'application dayz.
david3331 added a comment to T169724: After throwing multiple grenades they get stuck in your hand.
grenade stuck in hand still happens in 1.1.0.42 stable in conflict official with regular and smoke grenades.
StimpsonJCat added a comment to T182063: [Suggestion] Give us a forklift.
A forklift….Interesting idea. I think I like it :)
StimpsonJCat added a comment to T175666: Feedback: Pulling pin on grenade audio is far too loud, which alerts enemy players.
How is this issue still a thing? How hard is it to change volume on the pin-pull of a grenade?!
Scronkyy added a comment to T182100: [1.25 Stable] Items Don't Spawned Ruined Via CfgSpawnableTypes.xml Unless Damage Min/Max is 1.0.
This is not the issue. The object will not spawn as ruined; it will only spawn as badly damaged unless explicitly forced with a min/max value of 1.0. It seems there might be some confusion with object despawn, but this is a completely separate issue not related to the CLE.
Smola added a comment to T181891: Crash my server.
It really seems to me that this is some kind of object on the map, but I can’t figure out which one, I would like to find out any information about the object
MilesDownshur added a comment to T182142: Question (not a bug).
By the way, casing (shell) drop sounds on differnt surfaces for rifles (svd for example, but they all use shell_39 sound, so basucally for all exept of shotguns), so drop on the ground sounds are being played "-1.5"m from the left side, and in rifles (again like svd) bolt opens from the right side, and case drops off from the right side (memory lod point nabojnicestart/nabojniceend also proves that), so it would be correct to replay sound on the right side by changing "-1.5 ...." to "1.5 ...."
Sat, Jun 15
Sat, Jun 15
Sergio007 changed Category from category:general to category:server on T182157: Crash server.
Sergio007 added a comment to T182157: Crash server.
Class: 'SurvivorBase'
Entity name:'76561198266859115' id:3554605
Emuna updated the task description for T182155: Hi, Bohemia. I don't have a bug I just want to give feedback.
elemenopyunome added a comment to T182069: Access violation. Illegal read by 0x7ff6b3de7980 at 0xffffffffffffffff.
MilesDownshur added a comment to T182142: Question (not a bug).
Nevermind, I'm stupid, it works, can be closed
WeirdXone added a comment to T181655: Zombie awareness levels at nighttime. .
@Geez sorry for being impatient, but when can we expect the hotfix ? It's been so long since we've started complaining about this.
And pretty much everyone is extremely annoyed by it. The game has become so frustrating, especially for the new players on Livonia and Namalsk. The another additional problem is that Infected again make you bleed too often when they hit you with the first hit. was that also intentionally changed ? Out of 20 infected, 12 were first hit - first bleed. This was already implemented some patches ago, and the feedback was overwhelmingly negative so it was reverted or it was a bug ( I don't remember anymore). Why bring it back again on top of absurd awareness ?. You basically can't shoot, extremely hard to stealth kill, can't talk in-game because the moment you do it, the whole infected village will be upon you. Prior to this change, Infected felt really good damage and awareness-wise. Pathing and big variety in death animations is what needs work imo.
GP5E added a comment to T180787: uncon but being able to see and not move.
is it fixed yet
InclementDab added a comment to T182151: Not possible RegisterCameras by multiple mods.
If we all agree to play nice, I can add a registry system into DF for cameras and animations. 😄
Socrates updated the task description for T182145: (EXP) AnimUpdate Crash on M3 Tripod turrets.
Socrates edited Steps To Reproduce on T182145: (EXP) AnimUpdate Crash on M3 Tripod turrets.
Socrates renamed T182145: (EXP) AnimUpdate Crash on M3 Tripod turrets from (EXP) AnimUpdate Crash to (EXP) AnimUpdate Crash on M3 Tripod turrets.
Socrates edited Steps To Reproduce on T182145: (EXP) AnimUpdate Crash on M3 Tripod turrets.
Socrates changed Reproducibility from reproducibility:random to reproducibility:always on T182145: (EXP) AnimUpdate Crash on M3 Tripod turrets.
Socrates edited Steps To Reproduce on T182145: (EXP) AnimUpdate Crash on M3 Tripod turrets.
llama58498 updated the task description for T182146: Hacker report - SY0978 15/6/2024 at 16:25 Western Australian time (08:25am GMT).
JimkissJum added a comment to T180890: Mi-24V and AH-1F are flying way to high.
If I could create a theme I would Pin it as Fun Games
Socrates renamed T182145: (EXP) AnimUpdate Crash on M3 Tripod turrets from AnimUpdate Crash to (EXP) AnimUpdate Crash.
XMC_Cross added a comment to T182130: JSON loot Spawner affecting CLE.
I hope this doesn't get fixed yet till they fix the restock timer, because I use the .json to force use the restock timer for items that have a low item count. Example Add 2 DMRs to a JSON file, and set a max of 3 and a min of 1 to DMRs in types and it'll always use the restock timer in the types file after it gets picked up. Yes there will be only one DMR spawning, but it gets to use the restock timer, so DMR aren't easy to find. I did this to have a temporary fix to this bug until its fixed on 1.26: https://feedback.bistudio.com/T177835
alesio_belentofe changed Category from category:general to category:gameprofiles on T182134: rpt file on macos.
rheabraun990 updated the task description for T182141: Driving Operational Excellence with TotalCtrl's Inventory Solutions.
rheabraun990 updated the task description for T182141: Driving Operational Excellence with TotalCtrl's Inventory Solutions.
noneed2beupset changed Operating System from os:w7 to os:w11x64 on T182139: Duct tape can crash nearby users game within 500M.
erduk created T182138: Codeine glitch.
erduk added a comment to T182107: Items cannot be picked up after being dropped near tree.
Packed tents can make it so items can't be picked up that are under them. Tree leaves can block things too like the driver seat of a car but I've never had them block items in vicinity.
STplayz123 added a comment to T182137: Gas Stations not working .
Pls fix this
Wigglyivy added a comment to T182136: Gas stations.
On Xbox it won’t let you fill up Jerry cans at the gas stations
Fri, Jun 14
Fri, Jun 14
kisymeow added a comment to T182132: Walls.
server options allow for fences to be placed anywhere including inside other objects
camcantrun added a comment to T182075: Player Bugged in SKY & BEYOND.
So it has just happened again with the new mods, I want to get you the proper information as it has reproduced so ya'll can figure this bad boy out so no one else goes through it.