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lehoualbert created T180842: What are the disadvantages of Bliss Keto ACV Gummies? .
Tue, Apr 30, 8:27 PM · Arma 3
Steve-E created T180841: Mods not unloaded before playing tutorial, so tutorial is broken..
Tue, Apr 30, 8:08 PM · Arma Reforger Modding
mrzorn added a comment to T180246: [Feature Request] command - createSoundSourceLocal.

createSoundSource already takes array.
Can we just add a "localOnly" parameter to it? should be fine right?

Tue, Apr 30, 8:03 PM · Arma 3
Steniboy added a comment to T179144: Landmines oneshoting Players through Double Registers.

Another example:

Tue, Apr 30, 6:53 PM · DayZ
Geez changed the status of T180839: Add color marking channels of chat/VoN from New to Feedback.
Tue, Apr 30, 5:19 PM · Arma Reforger
Helkhiana added a comment to T177818: A request from all Modders.

There are all kinds of things we can learn from unbinarized models. One example is memory points positions.
A lot can be learned at beginning by just mimicking vanilla even if it might not all be best practices. Those get improved in time as you learn and discover things. That's how i started with modding. Mimicked vanilla and other mods and improved over time after understanding what I'm doing.

Tue, Apr 30, 5:14 PM · DayZ Modding, DayZ
MilesDownshur added a comment to T177818: A request from all Modders.

"3.Modders can learn from vanilla models about good practices..." you think of them way too high dude ;) Believe me, not everything is so shiny in that town )

Tue, Apr 30, 4:59 PM · DayZ Modding, DayZ
Wulf closed T122026: Bunker (Tower): Indoor sound environment used on 1st floor as Resolved.

FIxed in Dev build 151757.

Tue, Apr 30, 4:55 PM · Arma 3
EinfachDerJul created T180840: setPos sets wrong position for "Land_BagFence_End_F".
Tue, Apr 30, 4:47 PM · Arma 3
abm314ss changed Reproducibility from reproducibility:always to reproducibility:none on T180829: Cannot play same server with two people in same house using same wi-fi!?!? .
Tue, Apr 30, 4:45 PM · DayZ PlayStation
Geez added a comment to T180791: Server Crash, need help.

We suggest to try disabling one mod at once to try to find the one that is faulty.

Tue, Apr 30, 4:32 PM · DayZ Modding, DayZ
intenso2891 added a comment to T180791: Server Crash, need help.

in this case, how can I find the cause of the server crashes? they weren't there, then they appeared. Perhaps there are some tools or ways to identify the cause?

Tue, Apr 30, 4:29 PM · DayZ Modding, DayZ
Geez changed the status of T175561: Bleeding particles do not support JIP from Awaiting internal Testing to Confirmed Internally.
Tue, Apr 30, 4:22 PM · Arma Reforger
Geez added a comment to T178677: game stuttering and freezing in conflict.

¨Hello GluttenFreeVapes.
Is this still an issue at the moment?

Tue, Apr 30, 4:21 PM · Arma Reforger
Geez changed the status of T179021: Unkillable Soviets from Awaiting internal Testing to Confirmed Internally.
Tue, Apr 30, 4:20 PM · Arma Reforger
TRAGER created T180839: Add color marking channels of chat/VoN.
Tue, Apr 30, 3:53 PM · Arma Reforger
KaidenKH added a comment to T180155: Collision of fir trees.

Hello! I attached a video. Is this the result of a change in the collision of trees and will they remain so in the future?

Tue, Apr 30, 2:58 PM · DayZ Xbox
LouMontana added a comment to T180246: [Feature Request] command - createSoundSourceLocal.

https://community.bistudio.com/wiki/createSoundSourceLocal

Tue, Apr 30, 1:37 PM · Arma 3
dedmen changed the status of T180246: [Feature Request] command - createSoundSourceLocal from New to Feedback.
Tue, Apr 30, 12:37 PM · Arma 3
Geez changed the status of T177818: A request from all Modders from Reviewed to Feedback.

Hello everyone.
Currently we do not plan to provide the unbinarized models. This might possibly change in the future.

Tue, Apr 30, 11:44 AM · DayZ Modding, DayZ
Kitty_Shackleford added a comment to T180166: Feature request | ban by device id.

This would be awesome

Tue, Apr 30, 10:38 AM · DayZ Xbox
Helkhiana added a comment to T177818: A request from all Modders.

It has been almost 5 months since the ticket has been made. Asking for an update close to half of year is not unreasonable.
I am trying to open a discussion between DayZ devs and modders.

Tue, Apr 30, 10:26 AM · DayZ Modding, DayZ
Hunterz added a comment to T177818: A request from all Modders.

I am very pesimistic with this ticket. It will open pandora's box if will be not refused. And honestly making pressure for answer is not good way in my opinion.

Tue, Apr 30, 10:13 AM · DayZ Modding, DayZ
SaMatra added a comment to T180763: createShot, a dedicated command to create shots.

Sure, but they already do that with proper cheats bypassing SQF and creating own shot messages. Is it really *that* much worse than creating shots with createVehicle and createVehicleLocal? You can already do a lot of mess with {createVehicleLocal ["HelicopterExploBig", getPos player, [], 0, ""]} forEach allPlayers and its not even logged in createvehicle.log. (Censor this if needed)

Tue, Apr 30, 10:11 AM · Arma 3
Geez added a comment to T177818: A request from all Modders.

Hello Helkhiana.
Unfortunately no new information I can share.

Tue, Apr 30, 10:08 AM · DayZ Modding, DayZ
Geez changed the status of T180830: Add "m_bIsRelative" checkbox to SCR_WaypointPrefabLocation from New to Feedback.
Tue, Apr 30, 9:57 AM · Arma Reforger Modding
Geez changed the status of T180804: A question about FOV from New to Feedback.
Tue, Apr 30, 9:57 AM · Arma Reforger
Geez changed the status of T180825: Unable to build - enemies around from New to Feedback.
Tue, Apr 30, 9:56 AM · Arma Reforger
Geez changed the status of T180822: M4 bug from New to Awaiting internal Testing.
Tue, Apr 30, 9:39 AM · DayZ PlayStation
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

Everything have limits, for example 8bit computers can have 65536 bytes of memory. RV engine have limits you met with that model/skeleton. I am not dayz developer, so i dont know which limits you reach. Its life, nothing is unlimited.

Tue, Apr 30, 9:37 AM · DayZ
Geez changed the status of T180820: Fireplace problems from New to Confirmed Internally.
Tue, Apr 30, 9:36 AM · DayZ Xbox
Geez changed the status of T180817: status application hang from New to Need More Info.

Hello Romanof7.
Can you please try the following?

Tue, Apr 30, 9:33 AM · DayZ
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

@Hunterz What do you mean by saying reached limits? Which exactly limits? And no, one of them hasn't reached any limits and works fine. That is what I am talking about. Two pretty similar models and the first works, but the second doesn't

Tue, Apr 30, 9:32 AM · DayZ
Geez closed T180824: Another cheater on EU - DE 1297 as Resolved.

Thank you, we will investigate with BattlEye.
Regards,
Geez

Tue, Apr 30, 9:31 AM · DayZ
dedmen added a comment to T172179: [Feature Request] Add a parameter in CfgPatches to skip to load if an addon from requiredAddons is missing.

Ref https://feedback.bistudio.com/T180805
Chains of skippable addons are not supported

Tue, Apr 30, 9:28 AM · Arma 3
dedmen changed the status of T180805: Circular dependency error when an addon using skipWhenMissingDependencies requires another addon using skipWhenMissingDependencies from New to Acknowledged.

It is what I mentioned here
https://feedback.bistudio.com/T172179#2447268

Tue, Apr 30, 9:28 AM · Arma 3
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

Those models just reached limits of old RV engine.

Tue, Apr 30, 9:21 AM · DayZ
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

It would be so nice if people from BI would say "Guys do not do it this way, make sure you've clicked on that button and check if you ... bla-bla-bla" :)

Tue, Apr 30, 9:18 AM · DayZ
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

@Hunterz as I wrote above definitely the issue persists because of something, and I agree that it can be related to RV implementation. But for me as a developer, some aspects are still unclear. Why do those two models have different behaviors, what exactly causes it, and how can I avoid them? I mean understanding the problem is half the way to solving it

Tue, Apr 30, 9:15 AM · DayZ
dedmen added a comment to T180763: createShot, a dedicated command to create shots.

This seems it would just make it easier for cheaters to post bullets impersonating other players.

Tue, Apr 30, 9:11 AM · Arma 3
dedmen closed T180717: [Request] add option for user to enter a password with connectToServer as Resolved.

Won't do.

Tue, Apr 30, 9:09 AM · Arma 3
dedmen changed the status of T180711: 0xC0000005- STATUS_ACCESS_VIOLATION from New to Need More Info.

Please follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Tue, Apr 30, 9:08 AM · Arma 3
dedmen added a comment to T180819: Game crash king of the hill.

Same crash, fixed in todays profiling branch update

Tue, Apr 30, 9:06 AM · Arma 3
dedmen merged T180819: Game crash king of the hill into T180809: C4G King of the hill crashing.
Tue, Apr 30, 9:06 AM · Arma 3
dedmen merged task T180819: Game crash king of the hill into T180809: C4G King of the hill crashing.
Tue, Apr 30, 9:06 AM · Arma 3
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

Just read something about history of dayz and arma. RV is name Real Virtuality engine which was used in arma2, arma3 and his artifacts are still in dayz. Dayz is mix of both engines. Issue you have is coming from old RV engine and his limitations. Thats why are all fine in anim editor, which use enfusion only.

Tue, Apr 30, 8:51 AM · DayZ
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

I just googled that RV is old Real Virtuality Bohemia's engine, but it still doesn't explain anything) I understand if something works and something does not there is some difference between the two. But I can't find it and want to know what exactly we have to do to avoid this issue

Tue, Apr 30, 8:49 AM · DayZ
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

Hi @Hunterz I am not sure what exactly RV means. Also about any limitations, what exactly can cause those limits? I have 2 very similar models (the first is broken, the second is fine) they use the same skeleton, same xob, same anims, same selections, same bones, their names, and their amounts. The difference between them is the 3D mesh and vertex weights. The broken one even has fewer polygons and vertices. For me, it doesn't look like I reached any limitations but the issue still persists

Tue, Apr 30, 8:41 AM · DayZ
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

DayZ is mix of old RV engine and new Enfusion engine. This is problem of artifacts of old RV and his limitations.

Tue, Apr 30, 7:03 AM · DayZ
Yamachinu added a comment to T180825: Unable to build - enemies around.

I have posted my concerns about this as well and feel it still needs refinement. One issue is that FIA counts as enemies, this in theory is fine, the issue is that FIA can often get stuck in odd positions. A good example is the St. Pierre Coastal point. FIA can get stuck in the water or under the map and this prevents the point from being able to be built on.
"Enemy in the area" does work both ways, one tactic that the defenders use now is to often check build privilege as a sort of radar to know if someone is hiding or nearby. I really don't think this mechanic is all that much better than the previous solutions and both present their own issues.

Tue, Apr 30, 5:37 AM · Arma Reforger
TilW created T180830: Add "m_bIsRelative" checkbox to SCR_WaypointPrefabLocation.
Tue, Apr 30, 2:18 AM · Arma Reforger Modding
abm314ss changed Reproducibility from reproducibility:none to reproducibility:always on T180829: Cannot play same server with two people in same house using same wi-fi!?!? .
Tue, Apr 30, 1:57 AM · DayZ PlayStation
abm314ss created T180829: Cannot play same server with two people in same house using same wi-fi!?!? .
Tue, Apr 30, 1:56 AM · DayZ PlayStation
vadymbabii updated the task description for T180827: [Information] Rigging and its behavior in Enfusion engine.
Tue, Apr 30, 12:05 AM · DayZ

Yesterday

vadymbabii merged T180826: Accidental duplicate of https://feedback.bistudio.com/T180827 into T180827: [Information] Rigging and its behavior in Enfusion engine.
Mon, Apr 29, 11:51 PM · DayZ
vadymbabii merged task T180826: Accidental duplicate of https://feedback.bistudio.com/T180827 into T180827: [Information] Rigging and its behavior in Enfusion engine.
Mon, Apr 29, 11:51 PM · DayZ
vadymbabii renamed T180826: Accidental duplicate of https://feedback.bistudio.com/T180827 from [Information] Rigging and its behavior in Enfusion engine to Accidental duplicate of https://feedback.bistudio.com/T180827.
Mon, Apr 29, 11:50 PM · DayZ
vadymbabii created T180827: [Information] Rigging and its behavior in Enfusion engine.
Mon, Apr 29, 11:47 PM · DayZ
vadymbabii created T180826: Accidental duplicate of https://feedback.bistudio.com/T180827.
Mon, Apr 29, 11:46 PM · DayZ
kawalec created T180825: Unable to build - enemies around.
Mon, Apr 29, 10:43 PM · Arma Reforger
Helkhiana added a comment to T177818: A request from all Modders.

Hello @Geez Sorry for chasing this. It would be nice to get an update on where we are with this request.

Mon, Apr 29, 9:22 PM · DayZ Modding, DayZ
Damca created T180824: Another cheater on EU - DE 1297.
Mon, Apr 29, 8:17 PM · DayZ
Osdaeus added a comment to T180820: Fireplace problems .

For official servers*

Mon, Apr 29, 6:31 PM · DayZ Xbox
Osdaeus added a comment to T180820: Fireplace problems .

Would also like to bump this, and add in that players are still building ovens on the middle of ladders which makes it impossible for players to climb past it, and therefore making apartment bases impossible to raid. I imagine removing the physical hitbox would fix both these issues.

Mon, Apr 29, 6:30 PM · DayZ Xbox
Osdaeus renamed T180822: M4 bug from M4 bug. to M4 bug.
Mon, Apr 29, 6:27 PM · DayZ PlayStation
Osdaeus created T180822: M4 bug.
Mon, Apr 29, 6:26 PM · DayZ PlayStation
JHolland created T180820: Fireplace problems .
Mon, Apr 29, 6:04 PM · DayZ Xbox
dedmen closed T180809: C4G King of the hill crashing as Resolved.

UI to texture rendering failed. The rendertarget didn't exist. I don't know how that happened I never saw that before. I added a safety check, won't happen again after tomorrows profiling branch

Mon, Apr 29, 4:57 PM · Arma 3
reny622 created T180819: Game crash king of the hill.
Mon, Apr 29, 4:37 PM · Arma 3
Geez closed T180680: 1.25 Update 1 - Version 1.25.157877 - Weapon reload sound bug as Resolved.

Resolved internaly for the stable version.
Regards,
Geez

Mon, Apr 29, 4:27 PM · DayZ
Geez changed the status of T180791: Server Crash, need help from New to Reviewed.

Hello intenso2891.
These crashes are related to the modded content you are running. Unfortunately there is no other information we can decipher from the dumps.
Regards,
Geez

Mon, Apr 29, 4:03 PM · DayZ Modding, DayZ
Geez changed the status of T180792: Game closed himself from New to Reviewed.

Thank you Krypton.
This seems like it is related to one of the mods you are running.
Regards,
Geez

Mon, Apr 29, 2:46 PM · DayZ
Geez closed T180776: 0xC0000005 as Resolved.

Hello ignorshik.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez

Mon, Apr 29, 2:45 PM · DayZ
Geez closed T180784: Exit code: 0xC0000005 - STATUS_ACCESS_VIOLATION as Resolved.

Hello micro310.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez

Mon, Apr 29, 2:45 PM · DayZ
Geez changed the status of T180767: Got black screen then app hanged from New to Reviewed.

Hello belbich.
Can you please try the following?

Mon, Apr 29, 2:44 PM · DayZ
Geez changed the status of T180098: CE Parameters not working from Awaiting internal Testing to Confirmed Internally.
Mon, Apr 29, 2:33 PM · DayZ
Geez closed T180204: Incorrect Energy and Water values in all types of Mushrooms as Resolved.

Hello tarkules.
This will be rebalanced for the 1.26 update.
Regards,
Geez

Mon, Apr 29, 2:33 PM · DayZ
Geez changed the status of T180326: Huge performance drop since last update from Awaiting internal Testing to Reviewed.

Hello EyeAgent.
We have tested this thoroughly on our end but we were unable to reproduce the issue.
Regards,
Geez

Mon, Apr 29, 2:32 PM · DayZ
Geez changed the status of T180245: Truck Destroyed if you throw a combo lock at it from Awaiting internal Testing to Confirmed Internally.
Mon, Apr 29, 2:30 PM · DayZ
Geez changed the status of T180351: Keep getting a cold/sick. with full stats from New to Reviewed.
Mon, Apr 29, 2:29 PM · DayZ
Geez closed T180420: Tree type `TreeHard` does not display trigger to call `cutDown` function. as Resolved.

Hello Traqu.
The issue will be resolved for the 1.26 update of the game.
Regards,
Geez

Mon, Apr 29, 2:29 PM · DayZ
Geez changed the status of T180458: Exploit - Cut tree to lie in trunk and be shielded from bullets from Awaiting internal Testing to Confirmed Internally.
Mon, Apr 29, 2:28 PM · DayZ
Romanof7 created T180817: status application hang.
Mon, Apr 29, 2:26 PM · DayZ
Geez changed the status of T180738: Hacksaw cutting rags no audio from Awaiting internal Testing to Confirmed Internally.
Mon, Apr 29, 2:25 PM · DayZ Xbox
Geez changed the status of T180726: Key bindings from Awaiting internal Testing to Confirmed Internally.
Mon, Apr 29, 2:25 PM · DayZ
Geez changed the status of T180727: Hotbar showing up from Awaiting internal Testing to Confirmed Internally.
Mon, Apr 29, 2:24 PM · DayZ
Geez added a comment to T180795: Cheater on server EU - DE 1297.

Sorry to bother you again, but if I may ask, what do you mean by investigating with BattlEye exactly? Every time there's a cheater reported you apparently do so (which is a good thing of course), but what is it exactly that you do? Write an email to BattlEye? Check the logs? And what does happen after that, does the cheater just simply get banned or will the cheating software itself get flagged (and all it's users banned globally)? Thanks in advance

Mon, Apr 29, 2:23 PM · DayZ
Geez changed the status of T180778: Add "SetIconPath()" method to UIInfo Class and "SetFactionFlag()" method to SCR_Faction Class from New to Feedback.
Mon, Apr 29, 2:20 PM · Arma Reforger Modding
Damca added a comment to T180795: Cheater on server EU - DE 1297.

Sorry to bother you again, but if I may ask, what do you mean by investigating with BattlEye exactly? Every time there's a cheater reported you apparently do so (which is a good thing of course), but what is it exactly that you do? Write an email to BattlEye? Check the logs? And what does happen after that, does the cheater just simply get banned or will the cheating software itself get flagged (and all it's users banned globally)? Thanks in advance

Mon, Apr 29, 2:19 PM · DayZ
Geez changed the status of T180759: (1.1.0.42) Supply unloading rank glitch. from New to Awaiting internal Testing.
Mon, Apr 29, 2:18 PM · Arma Reforger
Geez changed the status of T180758: (1.1.0.42) Server Feature Request to disable ArmaVision in the Server Config from New to Feedback.
Mon, Apr 29, 2:16 PM · Arma Reforger
Geez changed the status of T180757: Reloading issue - you lose your previous magazine when inventory full from New to Awaiting internal Testing.
Mon, Apr 29, 2:14 PM · Arma Reforger
Geez changed the status of T180770: Birds don't have fluidity from New to Reviewed.
Mon, Apr 29, 2:13 PM · Arma Reforger
Geez changed the status of T180762: ERROR AL CONECTAR (0x00010001) from New to Reviewed.
Mon, Apr 29, 2:07 PM · DayZ PlayStation
Geez changed the status of T180797: DayZ on PS5 frame dropping from New to Reviewed.
Mon, Apr 29, 2:07 PM · DayZ PlayStation
Geez changed the status of T180750: Quick select feature not working properly from New to Awaiting internal Testing.
Mon, Apr 29, 2:07 PM · DayZ PlayStation
Geez changed the status of T180754: Consider reducing screen cropping on helmets from New to Feedback.
Mon, Apr 29, 2:06 PM · DayZ Xbox
Geez changed the status of T180755: Suggestion all platforms for character progress from New to Feedback.
Mon, Apr 29, 2:05 PM · DayZ Xbox
Geez changed the status of T180761: Words from the community from New to Feedback.
Mon, Apr 29, 2:05 PM · DayZ Xbox
Geez changed the status of T180787: uncon but being able to see and not move from New to Awaiting internal Testing.
Mon, Apr 29, 2:04 PM · DayZ Xbox