In T180246#2597877, @dedmen wrote:createSoundSource already takes array.
Can we just add a "localOnly" parameter to it? should be fine right?
Recent Activity
Recent Activity
Today
Today
mrzorn added a comment to T180246: [Feature Request] command - createSoundSourceLocal.
Steniboy added a comment to T179144: Landmines oneshoting Players through Double Registers.
Another example:
Helkhiana added a comment to T177818: A request from all Modders.
There are all kinds of things we can learn from unbinarized models. One example is memory points positions.
A lot can be learned at beginning by just mimicking vanilla even if it might not all be best practices. Those get improved in time as you learn and discover things. That's how i started with modding. Mimicked vanilla and other mods and improved over time after understanding what I'm doing.
MilesDownshur added a comment to T177818: A request from all Modders.
"3.Modders can learn from vanilla models about good practices..." you think of them way too high dude ;) Believe me, not everything is so shiny in that town )
FIxed in Dev build 151757.
abm314ss changed Reproducibility from reproducibility:always to reproducibility:none on T180829: Cannot play same server with two people in same house using same wi-fi!?!? .
Geez added a comment to T180791: Server Crash, need help.
We suggest to try disabling one mod at once to try to find the one that is faulty.
intenso2891 added a comment to T180791: Server Crash, need help.
in this case, how can I find the cause of the server crashes? they weren't there, then they appeared. Perhaps there are some tools or ways to identify the cause?
Geez changed the status of T175561: Bleeding particles do not support JIP from Awaiting internal Testing to Confirmed Internally.
Geez added a comment to T178677: game stuttering and freezing in conflict.
¨Hello GluttenFreeVapes.
Is this still an issue at the moment?
Geez changed the status of T179021: Unkillable Soviets from Awaiting internal Testing to Confirmed Internally.
KaidenKH added a comment to T180155: Collision of fir trees.
Hello! I attached a video. Is this the result of a change in the collision of trees and will they remain so in the future?
LouMontana added a comment to T180246: [Feature Request] command - createSoundSourceLocal.
dedmen changed the status of T180246: [Feature Request] command - createSoundSourceLocal from New to Feedback.
Hello everyone.
Currently we do not plan to provide the unbinarized models. This might possibly change in the future.
Kitty_Shackleford added a comment to T180166: Feature request | ban by device id.
This would be awesome
Helkhiana added a comment to T177818: A request from all Modders.
It has been almost 5 months since the ticket has been made. Asking for an update close to half of year is not unreasonable.
I am trying to open a discussion between DayZ devs and modders.
Hunterz added a comment to T177818: A request from all Modders.
I am very pesimistic with this ticket. It will open pandora's box if will be not refused. And honestly making pressure for answer is not good way in my opinion.
SaMatra added a comment to T180763: createShot, a dedicated command to create shots.
Sure, but they already do that with proper cheats bypassing SQF and creating own shot messages. Is it really *that* much worse than creating shots with createVehicle and createVehicleLocal? You can already do a lot of mess with {createVehicleLocal ["HelicopterExploBig", getPos player, [], 0, ""]} forEach allPlayers and its not even logged in createvehicle.log. (Censor this if needed)
Geez added a comment to T177818: A request from all Modders.
Hello Helkhiana.
Unfortunately no new information I can share.
Geez changed the status of T180830: Add "m_bIsRelative" checkbox to SCR_WaypointPrefabLocation from New to Feedback.
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.
Everything have limits, for example 8bit computers can have 65536 bytes of memory. RV engine have limits you met with that model/skeleton. I am not dayz developer, so i dont know which limits you reach. Its life, nothing is unlimited.
Hello Romanof7.
Can you please try the following?
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.
@Hunterz What do you mean by saying reached limits? Which exactly limits? And no, one of them hasn't reached any limits and works fine. That is what I am talking about. Two pretty similar models and the first works, but the second doesn't
Thank you, we will investigate with BattlEye.
Regards,
Geez
dedmen added a comment to T172179: [Feature Request] Add a parameter in CfgPatches to skip to load if an addon from requiredAddons is missing.
Ref https://feedback.bistudio.com/T180805
Chains of skippable addons are not supported
dedmen changed the status of T180805: Circular dependency error when an addon using skipWhenMissingDependencies requires another addon using skipWhenMissingDependencies from New to Acknowledged.
It is what I mentioned here
https://feedback.bistudio.com/T172179#2447268
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.
Those models just reached limits of old RV engine.
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.
It would be so nice if people from BI would say "Guys do not do it this way, make sure you've clicked on that button and check if you ... bla-bla-bla" :)
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.
@Hunterz as I wrote above definitely the issue persists because of something, and I agree that it can be related to RV implementation. But for me as a developer, some aspects are still unclear. Why do those two models have different behaviors, what exactly causes it, and how can I avoid them? I mean understanding the problem is half the way to solving it
dedmen added a comment to T180763: createShot, a dedicated command to create shots.
This seems it would just make it easier for cheaters to post bullets impersonating other players.
dedmen closed T180717: [Request] add option for user to enter a password with connectToServer as Resolved.
Won't do.
dedmen changed the status of T180711: 0xC0000005- STATUS_ACCESS_VIOLATION from New to Need More Info.
Please follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
dedmen added a comment to T180819: Game crash king of the hill.
Same crash, fixed in todays profiling branch update
dedmen merged task T180819: Game crash king of the hill into T180809: C4G King of the hill crashing.
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.
Just read something about history of dayz and arma. RV is name Real Virtuality engine which was used in arma2, arma3 and his artifacts are still in dayz. Dayz is mix of both engines. Issue you have is coming from old RV engine and his limitations. Thats why are all fine in anim editor, which use enfusion only.
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.
I just googled that RV is old Real Virtuality Bohemia's engine, but it still doesn't explain anything) I understand if something works and something does not there is some difference between the two. But I can't find it and want to know what exactly we have to do to avoid this issue
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.
Hi @Hunterz I am not sure what exactly RV means. Also about any limitations, what exactly can cause those limits? I have 2 very similar models (the first is broken, the second is fine) they use the same skeleton, same xob, same anims, same selections, same bones, their names, and their amounts. The difference between them is the 3D mesh and vertex weights. The broken one even has fewer polygons and vertices. For me, it doesn't look like I reached any limitations but the issue still persists
Hunterz added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.
DayZ is mix of old RV engine and new Enfusion engine. This is problem of artifacts of old RV and his limitations.
Yamachinu added a comment to T180825: Unable to build - enemies around.
I have posted my concerns about this as well and feel it still needs refinement. One issue is that FIA counts as enemies, this in theory is fine, the issue is that FIA can often get stuck in odd positions. A good example is the St. Pierre Coastal point. FIA can get stuck in the water or under the map and this prevents the point from being able to be built on.
"Enemy in the area" does work both ways, one tactic that the defenders use now is to often check build privilege as a sort of radar to know if someone is hiding or nearby. I really don't think this mechanic is all that much better than the previous solutions and both present their own issues.
abm314ss changed Reproducibility from reproducibility:none to reproducibility:always on T180829: Cannot play same server with two people in same house using same wi-fi!?!? .
vadymbabii updated the task description for T180827: [Information] Rigging and its behavior in Enfusion engine.
Yesterday
Yesterday
vadymbabii renamed T180826: Accidental duplicate of https://feedback.bistudio.com/T180827 from [Information] Rigging and its behavior in Enfusion engine to Accidental duplicate of https://feedback.bistudio.com/T180827.
Helkhiana added a comment to T177818: A request from all Modders.
Hello @Geez Sorry for chasing this. It would be nice to get an update on where we are with this request.
Osdaeus added a comment to T180820: Fireplace problems .
For official servers*
Osdaeus added a comment to T180820: Fireplace problems .
Would also like to bump this, and add in that players are still building ovens on the middle of ladders which makes it impossible for players to climb past it, and therefore making apartment bases impossible to raid. I imagine removing the physical hitbox would fix both these issues.
UI to texture rendering failed. The rendertarget didn't exist. I don't know how that happened I never saw that before. I added a safety check, won't happen again after tomorrows profiling branch
Resolved internaly for the stable version.
Regards,
Geez
Hello intenso2891.
These crashes are related to the modded content you are running. Unfortunately there is no other information we can decipher from the dumps.
Regards,
Geez
Thank you Krypton.
This seems like it is related to one of the mods you are running.
Regards,
Geez
Hello ignorshik.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello micro310.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello belbich.
Can you please try the following?
Geez changed the status of T180098: CE Parameters not working from Awaiting internal Testing to Confirmed Internally.
Hello tarkules.
This will be rebalanced for the 1.26 update.
Regards,
Geez
Geez changed the status of T180326: Huge performance drop since last update from Awaiting internal Testing to Reviewed.
Hello EyeAgent.
We have tested this thoroughly on our end but we were unable to reproduce the issue.
Regards,
Geez
Geez changed the status of T180245: Truck Destroyed if you throw a combo lock at it from Awaiting internal Testing to Confirmed Internally.
Geez closed T180420: Tree type `TreeHard` does not display trigger to call `cutDown` function. as Resolved.
Hello Traqu.
The issue will be resolved for the 1.26 update of the game.
Regards,
Geez
Geez changed the status of T180458: Exploit - Cut tree to lie in trunk and be shielded from bullets from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T180738: Hacksaw cutting rags no audio from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T180726: Key bindings from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T180727: Hotbar showing up from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T180778: Add "SetIconPath()" method to UIInfo Class and "SetFactionFlag()" method to SCR_Faction Class from New to Feedback.
Damca added a comment to T180795: Cheater on server EU - DE 1297.
Sorry to bother you again, but if I may ask, what do you mean by investigating with BattlEye exactly? Every time there's a cheater reported you apparently do so (which is a good thing of course), but what is it exactly that you do? Write an email to BattlEye? Check the logs? And what does happen after that, does the cheater just simply get banned or will the cheating software itself get flagged (and all it's users banned globally)? Thanks in advance
Geez changed the status of T180759: (1.1.0.42) Supply unloading rank glitch. from New to Awaiting internal Testing.
Geez changed the status of T180758: (1.1.0.42) Server Feature Request to disable ArmaVision in the Server Config from New to Feedback.
Geez changed the status of T180757: Reloading issue - you lose your previous magazine when inventory full from New to Awaiting internal Testing.
Geez changed the status of T180750: Quick select feature not working properly from New to Awaiting internal Testing.
Geez changed the status of T180754: Consider reducing screen cropping on helmets from New to Feedback.
Geez changed the status of T180755: Suggestion all platforms for character progress from New to Feedback.
Geez changed the status of T180787: uncon but being able to see and not move from New to Awaiting internal Testing.