In T182598#2633452, @Geez wrote:Hello marwanbd83487.
Can you please provide the exact server names and the time of the occurrence of the issues? Thank you!
Regards,
Geez
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marwanbd83487 added a comment to T182598: Offical servers bad performance.
Geez added a comment to T182562: Help with to investigate bug.
The mod author behind "SMCS_Burer_Base" is not following the documentation for the RPC functionality inside of Community Framework and have added an RPC on a non-singleton class. The documentation can be found here https://github.com/Arkensor/DayZ-CommunityFramework/blob/production/docs/RPC/index.md
Geez added a comment to T181684: ever since 1.25 ive been getting kicked for query timeout.
Hello again.
Those of you who are stil experiencing the problem, can you please post your system specs and average FPS in game?
Resolved for the next major update (1.3).
Regards,
Geez
Hello Smola.
Still the same issue as in https://feedback.bistudio.com/T181891
dedmen changed the status of T182176: Make serverTime return something in SP, or add unified SP/MP global time command from New to Feedback.
([time, serverTime] select isMultiplayer)
Would not be correct. serverTime is always increasing at constant speed and counting from server/game start, like diag_tickTime.
time can be paused, or accelerated
Mara added a comment to T181684: ever since 1.25 ive been getting kicked for query timeout.
It's all the same. Moreover, the game servers do not start without a VPN connection. At least for me
BIS_fnc_KK changed the status of T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m from New to Feedback.
BIS_fnc_KK added a comment to T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.
should be fixed in Revision: 151954
BIS_fnc_KK set Ref Ticket to AIII-56467 on T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.
Mischkov renamed T182302: [1.2.0.76] State inconsistency with vehicles / synchronization issues from [1.2.0.70] State inconsistency with vehicles / synchronization issues to [1.2.0.76] State inconsistency with vehicles / synchronization issues.
Mischkov updated the task description for T182302: [1.2.0.76] State inconsistency with vehicles / synchronization issues.
Mischkov renamed T182360: [1.2.0.76]Pressing a button in first person in a vehicle automatically returns the button to its original position from [1.2.0.70]Pressing a button in first person in a vehicle automatically returns the button to its original position to [1.2.0.76]Pressing a button in first person in a vehicle automatically returns the button to its original position.
Mischkov updated the task description for T182302: [1.2.0.76] State inconsistency with vehicles / synchronization issues.
Mischkov updated the task description for T182360: [1.2.0.76]Pressing a button in first person in a vehicle automatically returns the button to its original position.
kawalec added a comment to T182456: Proximity chat issue.
@Shadow_Soul51
Ok. That's interesting I've talked to 6 or 7 players from XBOX and they had no issues with proxy chat.
But your input is really valuable, because it means that the problem is wider than I thought.
Thanks for the comment.
speedwaystar added a comment to T182360: [1.2.0.76]Pressing a button in first person in a vehicle automatically returns the button to its original position.
confirmed still in 1.2.0.76
speedwaystar renamed T182408: [1.2.0.76] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them from [1.2.0.70] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them to [1.2.0.76] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them.
speedwaystar added a comment to T182408: [1.2.0.76] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them.
no mines. convoy drives north, turns east, arrives at levie.
speedwaystar updated the task description for T182465: [1.2.0.76] {GM Save} Repeatable crash when loading a GM save containing BTR with the gunner slot manned.
speedwaystar added a comment to T182628: AI units seems to be no longer vault or open the gates in the areas with navmesh patches.
@Socrates
oh, interesting. i just tested T181274: AI weird movement behaviour on the new build and it looked like it had been fixed.
speedwaystar added a comment to T181274: AI weird movement behaviour.
this appears to have been fixed in 1.2.0.76. thanks!
speedwaystar renamed T182405: [1.2.0.76] M15 AT Mine deployment: inconsistent options display when planting from [1.2.0.70] M15 AT Mine deployment: inconsistent options display when planting to [1.2.0.76] M15 AT Mine deployment: inconsistent options display when planting.
Socrates added a comment to T182628: AI units seems to be no longer vault or open the gates in the areas with navmesh patches.
Debug tile regeneration 3x3 fixed this problem, so there's something with the patch generation.
speedwaystar added a comment to T182465: [1.2.0.76] {GM Save} Repeatable crash when loading a GM save containing BTR with the gunner slot manned.
tested, persists in 1.2.0.76
speedwaystar renamed T182465: [1.2.0.76] {GM Save} Repeatable crash when loading a GM save containing BTR with the gunner slot manned from [1.2.0.70] {GM Save} Repeatable crash when loading a GM save containing BTR with the gunner slot manned to [1.2.0.76] {GM Save} Repeatable crash when loading a GM save containing BTR with the gunner slot manned.
Socrates added a comment to T182628: AI units seems to be no longer vault or open the gates in the areas with navmesh patches.
@speedwaystar
Yeah, not here, but I'm seeing it too, especially on patrol behaviours.
Blackheart_Six added a comment to T182474: Task does not complete after death.
Yes. Everytime.
speedwaystar added a comment to T182628: AI units seems to be no longer vault or open the gates in the areas with navmesh patches.
do they, in addition to not vaulting the obstacle, also start to stutter-move around it, as shown here?
speedwaystar added a comment to T166295: 0.9.5.116: Game Master radio channels propagate infinitely, growing every time you control an NPC [game master] [remote server] [radio].
this has been fixed, so you can close the ticket.
Geez added a comment to T181684: ever since 1.25 ive been getting kicked for query timeout.
There has been a small change which should improve the behaviour for now.
voudou added a comment to T181684: ever since 1.25 ive been getting kicked for query timeout.
Played a few hours without any error occur since newest dll file.
Geez added a comment to T182474: Task does not complete after death.
Hello Blackheart_Six.
Do you still experience the issue consistently on the current version? And if yes, how often does it appear?
JaffaCakes added a comment to T173954: DayZ Hotbar and Bleed Bug.
This is still definitely an issue. I have experienced both the blood splatter and hotbar issue today on official servers with no mods. The other people I play with also say they are experiencing this occasionally.
purechaos added a comment to T182625: Arma Reforger - Tutorial Map Navigation wrong coordinates.
I remember when i bought the game, stayed in that phase for 30 minutes, left assuming I didn't know anything about maps. Turns out it was the game all along...
Geez added a comment to T182408: [1.2.0.76] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them.
Thank you, can you please share your save with us?
TRAGER updated the task description for T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.
FUBAR88 added a comment to T181684: ever since 1.25 ive been getting kicked for query timeout.
@Geez, I believe we've resolved the issue based on our tests, which show promising results, eliminating the problem—at least during the testing phase.
VYKIXHosting added a comment to T181594: DayZ RCON.
We also have this problem.
speedwaystar added a comment to T182408: [1.2.0.76] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them.
I was able to reproduce this consistently. the AI would *never* drive towards the road blocked by mines, it would always pick another route.
speedwaystar added a comment to T180806: UNPLAYABLE SERVER // DAYZ EU - DE1278.
the servers run by BI are clearly marked with the word "official" somewhere in their name. all other non-official servers are run by random members of the public. BI have no control over public servers, their hardware, or anything else to do with them. in addition, this server is heavilly modded, and is running DAYZ which is a total conversion mod. it's not BI's job to debug problems when they may very possibly be introduced poorly-coded mods.
speedwaystar added a comment to T182598: Offical servers bad performance.
related to T182085: Bad servers? and T181059: Terrible lag on official servers
marwanbd83487 added a comment to T182598: Offical servers bad performance.
you can see that alot of users ALWAYS complain about the server's performance in discord,arma reforger offical discord channels
marwanbd83487 added a comment to T182598: Offical servers bad performance.
i honestly couldn't say exactly,it happens quite randomly on multiple servers
what i do isthat whenever a server gets a bad fps drop i just leave to a different server,fortunately there is alot of servers
what i think the solution to this would be the ability to vote restart server just like a2 and a3, or an active BI staff/moderator/sysadmin on discord/ingame ,that we can reach whenever there is an issue with the servers
Geez changed the status of T182625: Arma Reforger - Tutorial Map Navigation wrong coordinates from New to Awaiting internal Testing.
Geez changed the status of T182602: Feature request: add ability to lock and unlock compartments in runtime from New to Feedback.
Geez changed the status of T182610: AI's inconsistently follow the order of waypoints from New to Assigned.
Geez changed the status of T182592: Show bookmark filepath in reverse order or as just the filename from New to Assigned.
Geez changed the status of T182601: Feature request: ability to add slots to SlotManagerComponent in runtime from New to Feedback.
Twizted86 renamed T182625: Arma Reforger - Tutorial Map Navigation wrong coordinates from Tutorial Map Navigation wrong coordinates to Arma Reforger - Tutorial Map Navigation wrong coordinates.
Twizted86 edited Additional Information on T182625: Arma Reforger - Tutorial Map Navigation wrong coordinates.
Geez changed the status of T182623: Scenario localization strings from mods couldn't be localized in Scenarios menu from New to Assigned.
davidthompson added a comment to T182399: Mods not installing/updating in launcher/steam.
LSValmont added a subscriber: slope.
Hello marwanbd83487.
Can you please provide the exact server names and the time of the occurrence of the issues? Thank you!
Regards,
Geez
MegaBite added a comment to T181684: ever since 1.25 ive been getting kicked for query timeout.
I don't get a log file strange
Geez changed the status of T182613: Terrible light borders after 1.2 update from New to Awaiting internal Testing.
Geez changed the status of T182594: Personal armor has no protective effect and the wrong damage module from New to Awaiting internal Testing.
_4CB_ added a comment to T181684: ever since 1.25 ive been getting kicked for query timeout.
again
Shadow_Soul51 added a comment to T182456: Proximity chat issue.
I’ve created a useless Bohemia account just to say that this glitch DOES affect XBOX and makes proximity chat almost useless after this most recent update.
Geez added a comment to T182408: [1.2.0.76] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them.
Hello speedwaystar.
Can you reproduce this every time or was this just a random occurrence?
Geez closed T182477: Ai commanding breaks the second there is an object between the player and the AI squad. as Resolved.
Resolved for 1.2.0.76
Geez added a comment to T181684: ever since 1.25 ive been getting kicked for query timeout.
Geez added a comment to T181238: IA DRIVING EXPERIMENTAL ISSUES.
Hello Madjunior.
Is this still an issue on the current patch?
Resolved for 1.2.0.76.
ookexoo edited Steps To Reproduce on T182622: Navmeshes generation at high altitudes.
ookexoo edited Steps To Reproduce on T182622: Navmeshes generation at high altitudes.
Geez changed the status of T182603: Client Home screen has a 2023 copyright date. from New to Awaiting internal Testing.
Hello Fokstrotzulu.
This is a known issue and it is being worked on.
Regards,
Geez
Hello DE__20.
If you are banned from a community server then there is nothing we can do on our end. As for the issue with joining other servers, we are aware of it and it is being worked on.
Regards,
Geez
JeanHFN added a comment to T181638: Several new bug's after 1.25.
The BaseRadio (Field Transceiver) bug still persists after the update 07.03.24
QuantumVirus added a comment to T182415: Helicopter gamepad controls are not working if reassigned.
Having same problem. Helicopter unplayable without this specific set up. Exact same complaint. Just purchased game on Xbox specifically to use this please respond.
saloisalexxx added a comment to T178627: Novaya Petrovka Glitch Room Access via Gates.
I have spent the last 2 hours trying to figure out how a group did this on Xbox 6373 looks like they have a lot of barrels and crates in there would be nice to get an answer
XMC_Cross updated the task description for T182616: Active Traps for Events/Json.
XMC_Cross updated the task description for T182616: Active Traps for Events/Json.
XMC_Cross renamed T182616: Active Traps for Events/Json from Land Mines to Active Traps for Events/Json.