We are investigating some players have got it to work not sure if its an update
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This is my current internal dev version where the navmeshserver stops/crashes:
Hello Geez, I will try to make a video or screenshot tonight.
It's working now. Sorry for the overreaction. The guy must have missed something
Hello JohnMcLane.
Can you please provide a minidump if you have one? Also we require the packed data of the map files so we can reproduce the issue internally
Hello everyone.
We cannot seem to produce the issue on our end, could we please get a video or at least screenshot of the area where this occurs?
Hello TheBardOfSalsa.
Since we cannot tell how do you enable the snow, can you please send us the xml file?
To add to this, SV98 exclusive to the bunker while the entirety of Tier 3/4 military area being made up of AK74s and Vikhrs is criminal.
This is a major issue that needs to be addressed asap. I'm looking forward to a response, hopefully finding that this wasn't intentional.
anti campers ambient footsteps i guess
yo, already confirmed
https://feedback.bistudio.com/T185361
It seems to happen pretty frequently too. Definitely hope this will be changed.
Please make new tickets for different issues.
I swear I opened that dropdown last week....
With all the other issues in TB, this was annoying but at least manageable.
Awesome, @Geez, I had modded it so that flags on poles could not be cut into rags/armbands.
Are there specifics on how this was addressed? ie,
are you sure there were no mods at all? we had this issue too, but fixed most of it by removing a section we had in Itembase.c Food now behaves normally but we still get some containers that had water show "error" and the qty drops to 2% after restart
Now I'm in position 25. This is absurd.
This topic's been closed I hope you read this I had the exact same issue on the new apartment the one where it has a hole in the wall and you can walk from one side to the other I couldn't use the fireplace either My character was freezing and needed a fire and it would not let me light in the fireplaces
I can verify I've had the same issue. On Xbox Series X on community server and a vanilla server
It's not your consoles processor. I added another post two or three down from yours with a picture showing blocky snow textures very low res in one of the villages. They're all over the map. It's just the low res blocky texture they used. You'll find rectangular shaped ones and lots of square low res ones. Some areas of the map they fill it in a lot better. I'll walk down the road and they'll have filled in the textures nicely and then I'll hit an area where it looks like they didn't finish it like maybe a different developer worked in that area? I've even seen the blocky low res textures on streamers playing on PC.. like you I'm on a series X. It's a shame we've never been optimized and they've given us better distance viewing or something. Better settings. There's 80 million new consoles and we're still playing the Xbox One PS4 version. They have an updated game like most devs to new consoles
Yeah I've seen floating trees and lots of floating rocks. I even saw floating rocks in some of the streamers playing the event before the map came out.
do other players/zombies freeze when this happens
Someone tells me its my 'consoles processor', can you confirm if youre seeing the same issues as i am? Im attaching a screenshot (hopefully).
Yesterday
I'd like to add to this, that some trees are disconnected from the ground beneath them, floating in the air up to ~1 meter. Yesterday I was able to crawl completely underneath a tree in the forest, and come out the other side.
Forgot to mention that this is an issue with our Chernarus server. We are running almost a stock types file (at least with no min/nominal edits) Sakhal server using the files that came with the update - nobody has reported any loot rarity issues.
In the meantime I would post more examples and got a question.
Is this a bug or maybe there is a problem with map config due to some changes in 1.26?
I was going to post about the snow textures also they look terrible these low resolution blocky textures. They could have been filled in better. It really takes away from what otherwise is an incredibly beautiful map. This texture needs to be replaced or filled in around it
I tested it again, and the issue remains after update 1.26.
Please revert back to the way it was, it was perfect for everyone. Shouldn't fix what's not broken. It ends up breaking usually
I'd like to expand on this with a second request: whether or not a server is password protected could also be included in the list of keywords. This would enable launchers to get all necessary server information from the Steam API without having to do a single A2S_INFO query. This works, because the Steam API already includes this keyword list (gametype), presumably from a previous A2S_QUERY.
Plug in your Xbox controller. That's what I have to do to avoid this.
This also happens on Sakhal, so likely not map-specific. Hopefully not intentional as it would be a very strange decision in a multiplayer sandbox to use ambient sounds to imply humans or animals that aren't actually there.
That's unfortunate. I have checked multiple times and every time I go in there I cannot interact with those fireplaces. I'll check again today, and if it is still bugged I'll post a video. I have confirmed it with two other players on Xbox, they also couldn't interact with them.
And it is Not even weekend. There are going to be 100s of people trying to Join Servers on the Weekend. Please so Something
Desync and lag can be mitigated but ultimately we are playing on networks and just "fixing" it is a broad desire. All games have compromise in the way they handle their networking. I would be hard pressed to find a game that has the level of simulation that Reforger does that doesn't also have syncing issues.
I also have problems packing map due to vanilla assets
It's on a timer. I made a post about this as well early this year when they switched radios to supply. It should take longer to despawn with supply in it but it still will go after a while. How much supply = time and at what thresholds will that change the remaining time (if at all) are questions i would want to know. I have not timed how long it takes, maybe a dev has given that timeframe but i am not sure. I do know that interacting with the vehicle should reset the timer. What the game defines as interaction is a third question. Does that mean starting the car? opening a door? moving gear/supply in and out?
Happening to me too