On my rented Nitrado Xbox server (version 1.28.159992), large portions of the main asphalt roads fail to load. After exporting custom constructions via .dze → .json and uploading to the custom/ folder, the server startup does not report any road-specific errors, but in-game the primary road network is visibly broken—wide highways and major streets simply disappear. I’ve observed the same issue on other Xbox servers (not my own), so I’m unsure whether this is a game bug or related to the Nitrado hosting environment.
Platform & Branch:
Xbox Series X
Stable branch (also tested briefly on Experimental—same result)
Server Details:
Host: Nitrado dedicated server
Map: ChernarusPlus (dayzOffline.chernarusplus)
Version: 1.28.159992 (timestamp 2025/06/03 04:23:10)
Custom mods: only JSON exports of selected entities (no bldr_ items, no roads/autogen layers)
Expected Behavior:
All original ChernarusPlus asphalt roads (highways, town streets, main routes) should render correctly alongside my custom constructions.
Actual Behavior:
Wide roads and highways do not appear at all; players fall through to terrain in those areas. No “Invalid entity transform” or “Skipping road” errors are logged—just the generic map load success.