BaseGameTriggerEntity supports sphere, bounding box, and poly line trigger shapes in workshop attributes. But SCR_ScenarioFrameworkPluginTrigger only supports sphere. I cannot even add shape functionality myself as BaseGameTriggerEntity only exposes methods for editing sphere radius.
- Add methods for editing all shapes to BaseGameTriggerEntity.c
- Support all shapes in SCR_ScenarioFrameworkPluginTrigger
(I say all shapes, but I'm really just interested in bbox)