Details
- Panel Type
- Query Panel
- Editable By
- maximrelax (Maks)
- Appears On
- maximrelax's Dashboard
This was an intentional change meant to encourage players to venture father into the military areas to find their loot and increases the chances for player interaction.
Yes I agree with you for the effect of torque, but as you say it is upon takeoff, when the heli is on ground it shouldn't move an inch. I think this is a bug that was not adressed since the launch of helicopters. Even when you try to make the heli stick to the ground by applying downward force with the collective it continues to slide on the ground, very annoying.
It really feels like a jerky movement that was not intended.
I could be wrong, but I believe it is likely a feature rather than a bug. In real life, the Mi-8 rotates slightly left upon takeoff due to the torque effect of its motor, although I would agree that it rotates a bit more aggressively in the game then I think it would IRL. Furthermore, the rotation has been occurring since the Mi-8 was introduced into the game nearly a year ago and I have not heard anything from the devs about it in the Discord.
Same issue here. I've been messing around with it and it seems the GPS HUD will work in *some* seats like passengers or riding in the back, but not for the driver or the gunner.
Looks like City Hospital was fixed in 1.26 game update, thank you for fixing!
Program: C:\OmegaManager\servers\Namalsk\DayZServer_x64.exe Reason: SEH exception thrown. Exception code: 0xc0000374 at 0x7ff9cea63509
@Nate_LapT I've made a screenshot, this is gonna be big :)
Add some loot for poor man on that god forgotten military tawa, let him fim find piece
I'v got same issue about memory allocation issue in world editor, when I use lake generator, the crash occurred. please check the vector based lake generator.
I also have this issue on stable DayZ Tools
I can confirm too, please fix, looks not good.
Nope, you are in hip fire. You don't aim down the sight until you press R3, at which point you're in first person and therefore your camera and point of aim are aligned perfectly.
Please don't report mission/mod errors here.
Old Man is not a campaign. It's a scenario.
Would be open to creating the arsenal icon for this. Really want to see it added.
Still not here as of version 1.3.0.25. I'm pretty sure console players would appreciate something like this.
Still blurry - version 1.3.0.25
Yes, @RainSenshi , I understand the specifics of this game ☝️ but it's not hip fire. When you press L2, the character aims. The crosshair is where the bullet should go, I guess 🪖
I guess this is "fixed" in the next update. Though I believe that the consequences of running towards a razor brade should be harsher and the movement while in one slower.
Good idea and I wish we had old system on PC back - 2x Caps makes radio open.
The question isn't how to workaround this. I can even patch the server binary if necessary. The server already has configuration parameters for loading missions, mods, Battleye, profiles, and storage from different locations — everything is implemented except for one thing: loading keys. We're just a bit short of reaching the ideal solution!
In T187599#2726162, @vlados24332 wrote:It's a fucking game, so no matter anyway. But someone should reply from some logical point of view anyway.
Good idea.
It's a fucking game, so no matter anyway. But someone should reply from some logical point of view anyway.
Today, I looted an ADR-97 and 38 rounds from a outlander. I figured out that if you load a partial magazine, the rounds disappear...
Gee guys, just colm down a bit. There are 4 variants, with different insulation. If you don't like white one use brown from Chernarus for better insulation. On Sakhal you easily can survive even with summer/sping variant - 'cause of the heat buff. And I like to play Livonia most of the time, but even now 50% of times I get yellow temperature in summer variant, which leads to loosing water faster. Imagime they boost spring/summer insulation - I will be getting constant red in worst case, or yellow all the time. So yea, you need to see both sides of the coin
It might seem counterintuitive for a “primitive” hunting jacket to have low insulation, especially when players rely on protective gear to stay warm in DayZ’s harsh environments. But I appreciated the block blast when I played around with it.
This is still an issue or as of today it is for ps5 could you guys give an update if this issue can be resolved?
I totally agree with that
25.12.2024
Today, the exact same issue happened with the ammunition for the PPSh-41. I took a PPSh and 40 rounds from the container, loaded them, but once I returned to the vault, the ammo was gone. I can upload a video to YouTube, but I don't see the need; it's exactly the same as last time with Suomi.
I was playing tutorial.
So you mean you were already in the game?
This is a launcher crash. Event if it crashes mid-game it shouldn't affect the game.
@byNautiic
Promising-ish:
In T177072#2725905, @kawalec wrote:@byNautiic
Official Arma discord channel, reforger_discussion
@byNautiic
Official Arma discord channel, reforger_discussion
In T177072#2725887, @denseacat wrote:today, one of the developers made promise to fix this issue in 2025.
We have to wait and see. https://discord.com/channels/105462288051380224/976019137606352966/1321105984327782442
today, one of the developers made promise to fix this issue in 2025.
We have to wait and see. https://discord.com/channels/105462288051380224/976019137606352966/1321105984327782442
@sashabyson
"You seem to be confident in how casual players will act after just saying we cannot see how they would react to these changes." - I assume that you've played long enough to see how less experienced players react to new or changed mechanics.
"spawning on a point that is being captured is a gamey mechanic that feels bad for both teams (staring at command/radio relay tents waiting to blast players as they respawn and vice versa is not good gameplay" - so don't do it, because it is indeed shitty behaviour. Imagine that you've spent some time resupplying and building a nice base, and your team loses it, because nobody goes to defend it. And if this base is Andre's Beacon, it seems unimportant until you control Entre-Deux. I am certain that you know what I mean.
"It seems like you want to argue for the sake of argument" - projections FTW!
Anyway, we have different point of view, that's why I've made this ticket and I will be trying to convince people that it's not a good idea, because I have enough experience to predict its consequences.
1.3 is in Experimental only, so casual players (huge majority) cannot test it, so you cannot see how they behave.
Dude, are you serious? )
This game is a joke sometimes.... 😐 When I can't hit somebody with a full mag landed on upper body but he kills me with foot shot xD
@sashabyson
Casual players will not travel to attacked base. Now you can always ask people to spawn on such base. After introduction of the new mechanics, you will have to transport them there EVERY time. Spawned AIs is not enough to defend the base, we all know that. Thus capturing bases will be much easier and rounds will be unbearably short.
I'm having a hard time seeing how stopping people from spawning on points that are actively being captured transforms the game into a mindless FPS shooter. If anything repeatedly spawning on a contested point seems like a mindless activity🤷