Performance for 3D/PIP Scopes are quite awful for some people, so what if the second render of the game produced by PIP would have it's resolution lowered, and then FSR Image scaling applied to get it back to a usable resolution? Exclusively for the PIP render and completely separate from regular FSR used for the main game.
Description
Description
Details
Details
- Severity
- Trivial
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- General