User Details
- User Since
- Jul 27 2015, 11:27 AM (486 w, 3 d)
Sep 25 2018
I agree, have the same issue. Log end looks like this :
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Exception code: C0000005 ACCESS_VIOLATION at CE632DC3
Oct 7 2017
Same issue here, randomly disappearing particles....
Sep 23 2017
Here is the video, guy with LRF appear in 11:37
https://youtu.be/YAgO_H1XjeU
I'll try to record video (with vanilla). Yes i was uning content mods, but not scripts changing behavior of AI.
Sep 19 2017
Sep 12 2017
Sep 11 2017
Sep 10 2017
Aug 17 2017
^^^^ I hope so
Aug 1 2017
Apr 5 2017
Why developers are ignoring this? New video with dancing miller is like hit in the face for players. Developers from animations are doing some shitty and nonsense work right now, insted fix something that is lacking since arma1 . I'm leaving this "millsim", its just like sinking ship, or sandbox for developers, not for players.
Jan 27 2017
Thanks :)
Call to arms, its enjoy just to watch how game evolving further and further, developers listen every player, every suggestion, hardcore mode is just perfect, and its gona be even better with next updates.
Jan 26 2017
This is why i dont play it, and i will not buy Arma 4, before they change their program of work. Game is simply less playable with every update - 10 minuts of WOW, OCH, ACH, then we start noticing same bugs over and over again. In arma 2 this wasnt present, i wonder what cause it.
Jan 18 2017
:D
Also having the issue on GTX 1060 and had it on RX 270 oc, so its not hardware related.
Jan 12 2017
disable all mods and start adding them back one by one until you find the culprit.
Thing is, this would take ages (i got 50 mods active)
Jan 11 2017
Jan 9 2017
Somehow yes, but this sucks (sorry for word), This shows the best workshop is still very green and sour apple, maybe it become red and sweet after decade.....
Jan 8 2017
Thank you Bohemia for zro changes in this case, if same bug will appear in Arma 4, maybe finally you decide to fix it in Arma 5.
Jan 7 2017
Dec 27 2016
Dec 17 2016
Thats fantastic, thank you!
Dec 12 2016
Can be closed, as campaign creator made his own script causing the bug.
Dec 9 2016
Nov 25 2016
Its absurd its still not fixed. One of reason why i hate multiplayer.....
Still zero progress? Cant believe it......
Nov 23 2016
still no progress?
Nov 16 2016
I just add link to post that lex already know (answered it)
https://forums.bistudio.com/topic/143930-general-discussion-dev-branch/?p=3118026
Nov 15 2016
Progress? Someone got dead?
Still not present...
Diferent PC, deifferent config same issue.
Addon is made, fox not, maybe you guys could use my addon as a fix (bohemia)? Its pretty strange its still not fixed.
I can write it now in 15.11.2016 (almost after year) that game is unplayable with vanilla swaying, untill i apply mod that changes it.
Music still cut off for unknow reasons
Nov 13 2016
Well, this is easy fixable (RHS have done same as ACE) - player should be able to lase everything, just like laser designator work for now, Bohemia try to implement this. Lasing target (ground, building, infatry, vehicle) and measured range is putted into FCS, then correction for range should be taken. No need for squares (vanilla target lock signature) on screen, player will know where he is aiming to.
Nov 11 2016
Its not a bug. In any modern tank range is not calculated utomaticly, you need to lase the target, THEN range correction is done.
Nov 9 2016
I think i'm gonna cry for happyness, switching to devbranch. (thanks Dwarden)
There say its still present
Nov 4 2016
OK, thanks.
Nov 3 2016
From what can i add - parts info (vehicle info panel) colour should be independent from Active elements colour, beacuse as you can see on the image, i dont know if my wholeicle is in "Orange" condition, or this is only Active parts of UI color.
So what is the decission?
Nov 2 2016
Somehow good suggestion, but reducing burtst size to 2-3 rounds will be perfect solution, so why select fix in 50% when we can choose 100% solution?
Oct 31 2016
So, how is the progress? I know Bohemia have studio for animation recordings, theyw as recording much for apex, but still nothing for launchers?
No progress since 2013..... Thanks for ignoring your players. I hoper A4 will be same ignored.
Oct 28 2016
Oct 27 2016
Can be closed, found the option in editor. Strange i wasnt seeing this with frient the day i reported it :0
Oct 25 2016
Thanks a bunch with this behaviors.
So first - i use only profiling branch,
Yeah, i can but it doesnt matter, best to move is to righ down corner of screen, restart game and if it still is, restart max 3 times.
Oct 24 2016
Thanks for such game. I play this very rare, now i cant do even this. 2 hours yesterday gameplay and i'm unable to continue it, thanks......
This lead to unplayable savegames Look at this (babe f anmis is files from enhanced movement mod)
Bohemia, now its out of control. I need to edit my EVERY damm mission, damm 78 files!
All beacuse of any mod i used, best example is ACE 3 you can try on yourself, its only 100MB.
As i suspected, in vanilla there is exacly same issue. All infantry should wait till tanks will drive out of bese, then move, but it work wront totally.
Also i dont know what trigger this fomration change, but i checked and everywhere formation is column (in the repro mission). I'm gonna made second mission using vanilla only.
No mods, and reproduced issue on profilling branch :
I goona try now, byt if you grupped them into formation, there was 15 man standing in the line? No 2 units in one place?
Broi is right, developers, please try it with this repro steps, i'm sure you gonna reproduce it.
No, you got there option, after you click the icon of squad in editor, right click, (przekształć) in english it would be transform or something, and "move into squad". I use Polish lenguage, so pardon if it sound diferent in english.
Yes assigned, on WISHLIST... its bug not a wish.
Oct 23 2016
Agree, No change since 3 years. Best compromise would be made it customisable like gui layout in gameplay.
Oct 22 2016
Oct 21 2016
"Observe:
Character goes prone very fast., stands up again, and goes back prone.
Try to spawn 15 man in random places, but as one squad, click on their icon (Alpha-X-X) , change their behavior to "open fire, keep formation", fomration "line" (also try with formation "file") and set them in formation, you should see them moved into formation now, but sometimes with 2 man in one place, which lead into serious problems on mission i made (they start to move since mission start, which i was trying to avoid)
Oct 20 2016
Oct 19 2016
There may be an global issue with WS missions, same as with backpack that shows themselves as empty, when we look at friendly inventory, but in editor, same characters's backpacks are filled with items.
I dont know how, but issue "seems" to be limited to only one mission YET :
http://steamcommunity.com/sharedfiles/filedetails/?id=613590142
Will try today.
Oct 18 2016
It happen on UH-60 from RHS (didnt tested it more yet), when i wasn commander of group. I cant make ANY raport on RHS, adn RHS allwaye reply its "BIS fault" in those cases. I use Profiling branch. My character act suicide after second or max third grenade throw.
Oct 17 2016
Oct 15 2016
BIS, please,its one of most gameplay breaking issues (with rearming, and this). Take care of it, beacuse game lost its sense.
Please, do seomething about it. I cant hear :
- "7 rearm at this damm gey"
(right after the command)
- "7 : ready"
After minute or 2 ..
- "7: No ammo!"
+1 , overall animals in this game are extreme frustrating. Rabbits are everywhere in such big population, that i can think in 2035 only rabbits, snakes will stay from fauna. No civilians. Please, give us a option to disable animals in game settings, i ask for this 3rd year.