User Details
- User Since
- Nov 23 2013, 7:57 PM (578 w, 4 d)
Mar 8 2018
Fantastic! Thank you
Mar 7 2018
Thank you! I listed it as Major as missions with this can have the addaction show up across the map in some cases. I know we can solve it by adding radius restrictions, but my hope is we shouldn't have to. Hopefully you agree.
Mar 6 2018
Aug 29 2017
Sorry, downloaded the latest RC branch and was not able to replicate again. If anything changes, I will let you know. Thanks for reviewing
Aug 15 2017
Aug 14 2017
Any updates on this? With the new DLC this command would be that much more important for mine missions. I beg, please fix this for an arma fan with close to 7000 hours of dedication
Feb 27 2017
Feb 7 2017
Not sure if this is a WIP, but some mirrors are working now in latest build as of today. The Marshall mirrors are still flickering though, where the HEMTT mirrors are perfect! Any news/update on this from BI?
Feb 1 2017
Can confirm current buidl still presist.
Jan 28 2017
Test mission i shared was bugged. After the last couple of DEV branch updates however have resolved the CTD for me regarding the above results. So again not sure exactly what changed, but i have yet to experience a CTD in the last several days playing the same mission (with bug fixed where it was not deleting spawned ambient AI).
Jan 24 2017
Jan 22 2017
@Zectbumo
Thanks because 64b exe doesnt auto enable SLI support yet. Your running it on a single card. With SLI, problem persists.
Jan 13 2017
Jan 1 2017
Sorry guys yes Arma is still not working. I got mixed up with my ticket on DayZ. This is still pending fix
Dec 31 2016
Can anyone confirm? I had some issues launching 64 where it was launching 32 instead but i think i confirmed 64 was running and tackir enabled.
Actually not sure if its just me, but it's been working!
Dec 16 2016
Dec 15 2016
Dec 7 2016
Issues here as well on .61 exp. Both jumping and step over do not work and is very random. At times i find if you turn away of object (fence) and then hit V and look back at object it works! Completely random as i cannot find a way to reproduce 100%. This is very buggy.
Dec 3 2016
Sep 28 2016
Just realized my G430 headset is a 7.1 setup....so it's not a 5.1. Sorry for any confusion. Still having this issue.
Sep 13 2016
Yes I have the same issue with that too, I haven't had a chance to report T. Thanks for adding
Sep 12 2016
This is RESOLVED. Thanks
this is RESOLVED. Thanks
Hey MEga, not sure the need for a repo mission, but i know you are trying to help. Anyways REP link below...but its as simple as placing down a team of units and just calling out commands.
Sep 6 2016
i want to say it's been fixed...Thanks for the follow up.
Aug 8 2016
Thanks for testing. Per DEV blog this is fixed in DEV Branch to be released in next update. I tried to get them to look at it before APEX release, and they did but they couldn't reproduce due to the unique parameters causing the issue. Of course though its a big enough bug that i think deserves a quicker hotfix since a patch has yet been rolled out since APEX release.
Jul 14 2016
I found the issue! At first i found it via Launcher. So did all the recommended TS including safemod/resetting settings.
I'm sad to ask if you can please keep this open. After playing again for a day or so, and restarting and what not, the issue has returned. I'm not sure if Windows is corrupting the game or what. This is not MOD related as i have no added or modified any MODs other then what STEAM does unless there is a problem there. I am just asking for some help to troubleshoot the issue.
Jul 13 2016
After doing a fresh install, and coping over the gamefiles from a different PC of that install, the issue is fixed! Please close this
Well, i tested it further and now its even tasks built in editor using the modules. SO yea my game is broken and i have no idea why... :(
So did more testing on the latest DEV build as of today. I tried the following and still same affect:
Jul 12 2016
Thanks for testing. The weird thing is that this is happening on two different PCs. I'll have to look more closely at the logs and profile then because I also was running vanilla. Stumped...
Jun 22 2016
Also this is from playing scenarios...no EDEN editor since you cant exit the game and resume from EDEN...
According to forums a user mentioned it happening in vanilla game. After saving and closing the game completely, after relaunching and loading the saved game file, it breaks.
Jun 21 2016
Pleas, please fix this ASAP. Breaks missions for those who lick to play and report bugs on dynamic missions.
Jun 18 2016
Jun 13 2016
Jun 10 2016
Jun 9 2016
Came here to rep[ort the same. THanks
May 10 2016
I think another similar issue is when you're coping units between missions, the Names of the units change. For example, if you named an object TEST1, and then copy that and paste it into a new scenario, it re-labels it TEST1_1 even though the same name doesn't exist.
I noticed this also happens when you pause the game. I was going to report a new issue but think this may be similar. I am on RC build for EDEN update.
The issue i am having affects both in-game music and custom music defined in DESCRIPTION file. Either during music track, or even after the track ends, if you pause the game and unpause, the music plays over again (from start).
Agreed! meant to report this and never got around to it. TY!
Awesome. Confirmed fixed in latest dev build :)
Originally reported issues/suggestions RESOLVED. TY!
You guys are awesome. I can confirm that it's working in latest dev branch...however i now see a new issue.
When selecting the "EMPTY" type marker, the marker is completely invisible now. However the marker is still there as when you take your mouse and hover the area of where the marker was placed, it will show message. Does this make sense?
Out of memory crashes on RC build of EDEN running Dedicated Server :(
You're right...this is Arma. A military simulator! How about being a bit more respective to the dev team if you want to have your complaints heard?
this is RESOLVED. TY!
That's normal man. The fix was to allow missions to be played with that there. This is all part of future plans. No need to worry or remove that line anymore
Sorry guys can't change the urgency of ticket. Last time they jumped on a report from RC pretty quickly. Guess I expected the same here....
I'm sure in the morning they'll pick up on this. Just keep voting it up. As said before, workaround is to edit the mission file and remove the EDEN reference
Nitro - FYI: http://feedback.arma3.com/view.php?id=27607
I am adding other posts i am finding as well. This is currently still a problem in EDEN RC release...
Things were going great for a while then all a sudden i got hit with the fps issue multiple times in a row. This was in SP again... I am in RC build. After restarting mission things happen to be smooth again. Same mission/map so clueless what is going on. When issue originally happened it was in different mission as well so I doubt it's mission fault. Was really hoping this patch fixed it but I don't think it's the case for all scenarios. Bummer
I should add I did notice every time I look at downloads page in steam I keep finding workshop content w/ zero bytes even though I'm on latest build from yesterday. But I checked for this also when it was first mentioned and I was confirming when fps issue occurred it was not currently downloading
Was there a small update for Arma today? Earlier I was getting hit hard with the issues. Then I logged out of arma and noticed an update in steam for arma (not workshop related). Since then I have resumed playing and so far so good but still too early to say for sure. I would disagree with the battleeye comment if it doesn't run when playing SP missions because that's what I've been playing and still affected by this. However the comment about 3rd person may be a clue since that's when it was happening to me earlier today. Will continue to test the 3rd person theory
EDIT:
Just confirmed small update was by battleye (2.5mb).
Yes, Kunduz map and happen quite frequently! Tried to mess with lowering and maxing the object distance and notnhelping or actually making it worse
Can confirm no report errors as well when lag begins and ends. I've been looking at this very closely when I first started to notice. Again SP mission on win 8.1 with i5 Intel CPU. Nivea GeForce GTX 770. So far I can't notice anything I am doing that would cause the issue to replicate. Very random...
Been experiencing this as well since RC! Thought it was a mission I've been designing and but found out it much be related to latest update.
TO add,
This happens in SP without Launcher (used 3rd party MOD handler -Aramsync)
Please look into this :)
Are you referring to me? Maybe i'm wrong but if you look at the arms of the new vests, you'll see one arm is displayed correctly (stars in upper left hand corner), while the other arm has the stars are on the opposite side (upper right hand side). The flag still shows, just the image is wrong unless that was as intended which i think is wrong?
I just researched and maybe this is the correct way. Sorry if i was wrong :|
Actually....also while kneed and moving to the left while zoomed in on ARCO scope, you see the same vest glitch
Sweet, thanks :)
As much as I hate bugs and teams of devs that seem like they don't care, we all just need to understand how it all works. They need to prioritize their work and this issue is probably just not one of them. To call this a game that's trash or not worth it is not fair. I think the BI team can however be a little bit more focal on this subject however rather then never commenting on the issue. Just my 2cents
Ditto on the issue....rotating causes all the objects to group in same spot
Hi All-
Happy Holidays. After so more play time and no recent crashes, i wanted to update this post. I'm not sure if the latest update resolved the initial crashes, but at this time i have no had any recent issues. I'm afraid at this point to update any drivers and game but will report back if i have any further issues. Thank you!
I dont want to jink it, but ever since the latest release, i havent seem to encounter a crash yet. Fingers crossed and i'll post back in a couple days/weeks. However would like to see if anything related to this crash was actually fixed in the latest build or not (1.36x)
Thanks for looking into it.
Ran it vanilla and below is the download link for the 3 files requested.
https://www.dropbox.com/s/nzxxk7ld7pa04ys/arma3_2014-11-25_16-03-35.zip?dl=0
I tried doing some research and seems it may be related to the famous PhysX issues being posted all over the place. May not be directly your issue, but does affect the game. I am hoping you can assist in some way if this is the case. I do have a Nvidia card GTX 770 as stated above.
Please let me know what else you may need for us to move this forward. Your DEV team has been great. Thanks again!
Had to be a addon/mod affecting this. It is working on now with all addons turned off. Sorry for the misunderstanding.
Game crashing, ran LOGS and i am noticing this to. Not sure if its related to my game crashing or not but the LOGS are full of this error over and over again
Fix this! :) As everyone says and wants, sound enhancements which make this awesome game a lot more awesome!
I also experience a lot of game crashes lately. I've also jumped between DEV and stable and same crash experience. Will try to help share more details in future
Also noticed similar hardware:
Asus Z87 PRO
i5 4670k
nvidia GTX 770
Crucial 480M50
My logs look something like:
Exception code: C0000005 ACCESS_VIOLATION at XXXXXXXXXX
I also have similar issues. Multiple crashes daily. I can also provide LOG/DUMPs as needed. Right now trying the following:
- Uninstalled/Installed Steam/Game
- Delete all temp mission files from profile folders
- Reinstalled drivers for most hardware
Will report back if anything gets better. Please let me know if you need any details in the mean time.
This can be closed. Its been way to long and since then i haven't had any issues recently with triggers. Thanks though