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Random ArmA3.exe/PhysX/d3d11.dll-crashes with official build/DEV-version
Closed, ResolvedPublic

Description

UPDATE 15.7: Getting PhysX-crashes with official build.

NEW: Getting PhysX-faultadress crashes now with the DEV-version around once or twice in hour. Not sure what is causing it, but with same mission having no crash issues with official build yet.

OLD:
Game crashed while testing new function with CSAT mg-boat unloading units to beach. Threw grenade at the boat and near soldiers, crashed very soon after that. The function have been use for long (for land vehicles) so would guess some kind of boat related. Only today added boats to appear in my mission and no crashes earlier (still havent used the DEV-version for long time).

No mods installed

Here is the crash dumps:
https://www.dropbox.com/s/l54bxs9g0m25ys3/Arma%203%20Crash%20Dumps%202014-06-17.7z {F24081} {F24082} {F24083} {F24084} {F24085} {F24086}

Details

Legacy ID
3065718454
Severity
None
Resolution
Not A Bug
Reproducibility
Have Not Tried
Category
Game Crash
Additional Information

Mods: A3
Distribution: 0
Version 1.23.125258
Fault time: 2014/06/17 17:53:11
Fault address: 00BEAFC9 01:007E9FC9 G:\Steam\steamapps\common\Arma 3\arma3.exe
file: WholeLottaAltis
world: Altis
Prev. code bytes: 1A 3C 01 8B 55 14 6B F6 54 03 30 8B 06 8B 48 20
Fault code bytes: 8B 3C 91 85 FF 79 07 B9 CC 03 6C 01 EB 1A 8B 46

Registers:
EAX:10DFA920 EBX:0D68B8E4
ECX:5F6E6946 EDX:00000000
ESI:0D68BDC4 EDI:26EC1D00
CS:EIP:0023:00BEAFC9
SS:ESP:002B:0D68B800 EBP:0D68B8A4
DS:002B ES:002B FS:0053 GS:002B

Flags:00010202

note: Minidump has been generated into the file C:\Users\Santeri\AppData\Local\Arma 3\arma3_2014-06-17_16-53-20.mdmp

Event Timeline

SaOk edited Steps To Reproduce. (Show Details)Jun 17 2014, 5:05 PM
SaOk edited Additional Information. (Show Details)
SaOk set Category to Game Crash.
SaOk set Reproducibility to Have Not Tried.
SaOk set Severity to None.
SaOk set Resolution to Not A Bug.
SaOk set Legacy ID to 3065718454.May 7 2016, 6:46 PM
SaOk edited a custom field.
SaOk added a subscriber: SaOk.
SaOk added a comment.Jun 17 2014, 5:44 PM

Another similar crash, but this time wasnt throwing grenades, but still boats present just in case. Heading back to official build to see if the issue is also there.

New dumps:
https://www.dropbox.com/s/rszoofquh6zjo8m/Arma%203%20Crash%20Dumps%202014-06-17%20%232.7z

Mods: A3
Distribution: 0
SS:ESP:002B:0E3ABB64 EBP:4103E02A
DS:002B ES:002B FS:0053 GS:002B

Flags:00010207

Version 1.23.125258
Fault time: 2014/06/17 18:40:22
Fault address: 00C1D0A5 01:0081C0A5 G:\Steam\steamapps\common\Arma 3\arma3.exe
file: WholeLottaAltis
world: Altis
Prev. code bytes: 24 18 53 8B 59 58 EB 03 8D 49 00 8D 04 32 D1 F8
Fault code bytes: 0F 2F 04 83 72 05 8D 70 01 EB 03 8D 50 FF 3B F2

Registers:
EAX:2082202C EBX:465ADA0A
ECX:5628A440 EDX:41044058
ESI:00000000 EDI:41044058
CS:EIP:0023:00C1D0A5
SS:ESP:002B:0D6ABB64 EBP:41044059
DS:002B ES:002B FS:0053 GS:002B

Flags:00010202

error: Minidump is unavailable. Cannot create minidump file C:\Users\Santeri\AppData\Local\Arma 3\arma3_2014-06-17_18-08-41.mdmp (error 0x20)

Hello,
thank you for reporting the problem. Would it be possible to upload a simple repro mission? I could not reproduce the crash in any way.

Thank you very much.

SaOk added a comment.Jun 18 2014, 11:38 AM

I couldnt get yet the crash in 1.22RC. Very tiny change it was a shoreline search I made, that would have stucked in loop (added max count now). But the crash happened minutes after calling the function, mathemically it shouldnt have been possible and the boats seemed to follow normally the results (the searched landing site). I keep testing it later today and could try to make repro too.

Can you please confirm that it is not crashing once the 1.22 RC is on Steam as Stable? I will close the ticket then. Thank you.

SaOk added a comment.Jun 18 2014, 2:18 PM

Havent crashed yet in 1.22RC, but maybe tested the same functions only 2 hours. In DEV-version got 2 crashes in one hour. So looking very good, but not 100% sure. I let you know if crashes appear.

SaOk added a comment.Jun 27 2014, 10:04 PM

Added 2 new dumps, getting random crashes with DEV-version. Didnt have issues with official build. Still have added some heavy functions recently that have slight changes of causing it (but dont get any error messages and all working good). Dont know what is causing it to repro, but just in case attacthed the dumps.

SaOk added a comment.Jun 27 2014, 10:08 PM

Seems like something with physX? The mod (@SaOkNew) only contain music and custom voices (and worked stable for months).

Mods: @SaOkNew
Distribution: 0
Version 1.23.125433
Fault time: 2014/06/27 21:54:33
Fault address: 6D1F21CB 01:001511CB G:\Steam\steamapps\common\Arma 3\PhysX3_x86.dll
file: WholeLottaAltis
world: Altis
Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60
Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4

Registers:
EAX:00000000 EBX:5D2AE480
ECX:7AE2F600 EDX:8A264FA0
ESI:1F03D648 EDI:27D46060
CS:EIP:0023:6D1F21CB
SS:ESP:002B:01E9E208 EBP:01E9E21C
DS:002B ES:002B FS:0053 GS:002B

Flags:00010246

note: Minidump has been generated into the file C:\Users\Santeri\AppData\Local\Arma 3\arma3_2014-06-27_21-04-55.mdmp

Mods: @SaOkNew
Distribution: 0
Version 1.23.125433
Fault time: 2014/06/27 01:00:49
Fault address: 64E421CB 01:001511CB G:\Steam\steamapps\common\Arma 3\PhysX3_x86.dll
file: WholeLottaAltis
world: Altis
Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60
Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4

Registers:
EAX:00000000 EBX:363177E0
ECX:58B8F100 EDX:1B825AE0
ESI:5CDA7688 EDI:5C341720
CS:EIP:0023:64E421CB
SS:ESP:002B:01E9E208 EBP:01E9E21C
DS:002B ES:002B FS:0053 GS:002B

Flags:00010246

note: Minidump has been generated into the file C:\Users\Santeri\AppData\Local\Arma 3\arma3_2014-06-26_23-42-02.mdmp

SaOk added a comment.Jun 28 2014, 11:50 AM

Attached one more with PhysX3_x86.dll fault adress. Heading back to official build to see if there issue with it too.

Hello,
thank you for cooperation. This ticket became little messy. If I may ask you, would it be possible to try to crash the game only on Dev version and only without any mods installed?

Thank you very much.

SaOk added a comment.Jun 30 2014, 11:22 AM

I have been playing with official build for many hours now and no crashes with it yet (in the same mission). The @SaOkNew-mod is only voices and music and worked without issues for over month (for lots of other players too without issues reported). Could test without it too of course, but heading for Holiday in few hours. Back in 8 days.

SaOk added a comment.Jul 9 2014, 4:39 PM

Got crash again with the DEV-version and no mods enabled. Dumps attached.

Mods: A3
Distribution: 0
Version 1.25.125903
Fault time: 2014/07/09 17:31:52
Fault address: 5F0E21CB 01:001511CB G:\Steam\steamapps\common\Arma 3\PhysX3_x86.dll
file: WholeLottaAltis
world: Altis
Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60
Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4

Registers:
EAX:00000000 EBX:785DB500
ECX:6E810680 EDX:7EDC1220
ESI:420C38A8 EDI:69731EE0
CS:EIP:0023:5F0E21CB
SS:ESP:002B:01EAE20C EBP:01EAE220
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246

Testing next with release candidate. The current official build havent had these PhysX crashes.

SaOk added a comment.Jul 10 2014, 7:31 PM

Got PhysX3-crash with RC now. Happened very near mission start, when much stuff is created.

Mods: A3
Distribution: 0
Version 1.24.125913
Fault time: 2014/07/10 20:28:47
Fault address: 64F221CB 01:001511CB G:\Steam\steamapps\common\Arma 3\PhysX3_x86.dll
file: WholeLottaAltis
world: Altis
Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60
Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4

Registers:
EAX:00000000 EBX:3092D740
ECX:6390A100 EDX:749FC960
ESI:5DD1F8C8 EDI:5E591D60
CS:EIP:0023:64F221CB
SS:ESP:002B:01E8E274 EBP:01E8E288
DS:002B ES:002B FS:0053 GS:002B

Flags:00010246

SaOk added a comment.Jul 15 2014, 9:17 PM

Got the crash now with the new official build. With previous official build had no single physX-crash. Dumps attached. Just in case the supply crate have oversized bounding box (or massive offset down). If that is somehow related. Issues started around the same time. But havent seen any clear cause for the crashes. Having all objects featured in the mission if there is some e.g. small object causing it.

Mods: @SaOkNew
Distribution: 0
Version 1.24.125979
Fault time: 2014/07/15 22:11:37
Fault address: 65DE21CB 01:001511CB G:\Steam\steamapps\common\Arma 3\PhysX3_x86.dll
file: WholeLottaAltis
world: Altis
Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60
Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4

Registers:
EAX:00000000 EBX:33915CE0
ECX:6CAA1B00 EDX:807B68A0
ESI:2873ED24 EDI:28771D90
CS:EIP:0023:65DE21CB
SS:ESP:002B:01E8E1FC EBP:01E8E210
DS:002B ES:002B FS:0053 GS:002B

Flags:00010246

SaOk added a comment.Jul 16 2014, 7:37 PM

Tested with latest DEV-version, also crashing with it.

Mods: @SaOkNew
Distribution: 0
Version 1.25.126027
Fault time: 2014/07/16 20:35:06
Fault address: 640C21CB 01:001511CB G:\Steam\steamapps\common\Arma 3\PhysX3_x86.dll
file: WholeLottaAltis
world: Altis
Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60
Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4

Registers:
EAX:00000000 EBX:6B39D5C0
ECX:5C5F6180 EDX:56D4CFA0
ESI:1DCCF9C8 EDI:62766D10
CS:EIP:0023:640C21CB
SS:ESP:002B:01EAE1FC EBP:01EAE210
DS:002B ES:002B FS:0053 GS:002B

Flags:00010246

SaOk added a comment.Jul 22 2014, 1:55 PM

Havent got physX-crashes for long time now, something fixed already? :) But will report if more appear.

SaOk added a comment.Jul 24 2014, 12:30 PM

Happened again, even seems to be bit more rare error to appear. Attached dumps (small mistake in filename, wrote 31th instead 24th day)

Mods: @SaOkNew
Distribution: 0
Version 1.25.126089
Fault time: 2014/07/24 13:27:02
Fault address: 6AF421CB 01:001511CB G:\Steam\steamapps\common\Arma 3\PhysX3_x86.dll
file: WholeLottaAltis
world: Altis
Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60
Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4

Registers:
EAX:00000000 EBX:5C3A9DE0
ECX:27FC9E00 EDX:6C19A4E0
ESI:2891B048 EDI:289F2CB0
CS:EIP:0023:6AF421CB
SS:ESP:002B:01EAE1F4 EBP:01EAE208
DS:002B ES:002B FS:0053 GS:002B

Flags:00010246

SaOk added a comment.Jul 24 2014, 6:21 PM

Was wrong, appears again quite often around once/twice in hour. Attached two dumps more.

SaOk added a comment.Aug 1 2014, 3:42 PM

Attached 4 more crash dumps from today, including this one that happen soon after map was opened:

Mods: @SaOkNew
Distribution: 0
Version 1.25.126281
Fault time: 2014/08/01 16:37:57
Fault address: 013C5770 02:00050770 G:\Steam\steamapps\common\Arma 3\arma3.exe
file: WholeLottaAltis
world: Altis
Prev. code bytes: 10 79 57 00 D4 FC 54 01 E0 FE A0 00 54 FD 54 01
Fault code bytes: 30 7A 57 00 A0 FD 54 01 90 EF FB 00 00 45 41 00

Registers:
EAX:013C5770 EBX:00000000
ECX:01EBF728 EDX:01EBF108
ESI:71E02520 EDI:858E8C04
CS:EIP:0023:013C5770
SS:ESP:002B:01EBF0E0 EBP:00000000
DS:002B ES:002B FS:0053 GS:002B

Flags:00010293

SaOk added a comment.Aug 1 2014, 3:50 PM

As note, only used mod still my sound addon which dont cause it since have got the same crashes also when having it disabled.

SaOk added a comment.Aug 1 2014, 4:15 PM

Just shot CSAT AA-vehicle with titan and game crashed instantly when the rocket hit it. There was also no launcher locking sound effect before that.

Mods: @SaOkNew
Distribution: 0
Version 1.25.126281
Fault time: 2014/08/01 17:00:51
Fault address: 6A4D4627 01:00033627 C:\Windows\system32\d3d11.dll
file: WholeLottaAltis
world: Altis
Prev. code bytes: 5E 59 C3 CC CC CC CC CC 8B FF 57 8B F8 8B 47 20
Fault code bytes: 8B 40 0C 8B 08 50 FF 51 10 83 67 20 00 8B 47 10

Registers:
EAX:00000001 EBX:0C192650
ECX:28657618 EDX:00501761
ESI:28531A40 EDI:28531A44
CS:EIP:0023:6A4D4627
SS:ESP:002B:1C50FE08 EBP:1C50FE14
DS:002B ES:002B FS:0053 GS:002B

Flags:00010246

note: Minidump has been generated into the file C:\Users\Santeri\AppData\Local\Arma 3\arma3_2014-08-01_16-53-32.mdmp

SaOk added a comment.Aug 2 2014, 4:50 PM

The current DEV-version have been crashing today near 10 times. Could say the physx-issue is happening much more often than before (once in 15minutes, before once in 1-2 hours). After returning now to official build, no issues so far (even expecting crash once in 1-2hours).

SaOk added a comment.Aug 5 2014, 6:39 PM

Played days only the official build and got only one physX crash (in maybe near 6-8h playtime, mostly jumping between editor and mission start). Changed to test the todays DEV-build and crashed after 10 seconds. Seems like it crashes most likely when units, vehicles or animals are spawned.
Mods: @SaOkNew
Distribution: 0
Version 1.25.126334
Fault time: 2014/08/05 19:08:44
Fault address: 659C21CB 01:001511CB G:\Steam\steamapps\common\Arma 3\PhysX3_x86.dll
file: WholeLottaAltis
world: Altis
Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60
Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4

Registers:
EAX:00000000 EBX:5510D460
ECX:56A65D80 EDX:58FB54A0
ESI:58FA7708 EDI:378FA520
CS:EIP:0023:659C21CB
SS:ESP:002B:0208E1DC EBP:0208E1F0
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246

SaOk added a comment.Aug 7 2014, 12:30 PM

Found the cause for heavy crashing - the dev-version of the game dont like animals being put in civilian group. In official build causing no issues. Could the more rare physX-crashes also be caused my animals (agents)?

Was using these to spawn the wandering/following animals (Place the SAOKANIMAL in init.sqf, spawn the SAOKANIMALEVENT1 and SAOKANIMALEVENT2 from esc-menu bebug - [] SPAWN SAOKANIMALEVENT1;[] SPAWN SAOKANIMALEVENT2;):
SAOKANIMAL = {
private ["_g","_a"];
_g = creategroup civilian;
_a = _g createUnit [_this select 1, _this select 0, [], 0, "NONE"];
_a
};

SAOKANIMALEVENT2 = {
private ["_s","_sHou","_a","_m","_all","_t","_c","_pos","_e"];
_all = [];
_t = ["Sheep_random_F","Goat_random_F"] call BIS_fnc_selectRandom;
_c = 6 + floor random 9;
_pos = getposATL player;
_s = [(_pos select 0) + 150 - (random 300), (_pos select 1) + 150 - (random 300), 0];
while {_s distance player < 50} do {_s = [(_pos select 0) + 150 - (random 300), (_pos select 1) + 150 - (random 300), 0]; sleep 0.1;};
_e = [(_pos select 0) + 150 - (random 300), (_pos select 1) + 150 - (random 300), 0];
for "_i" from 0 to _c do {
_sHou = [(_s select 0) + 10 - (random 20), (_s select 1) + 10 - (random 20), 0];
_a = [_sHou, _t] CALL SAOKANIMAL;
_all set [count _all, _a];
_m = [(_e select 0) + 5 - (random 10), (_e select 1) + 5 - (random 10), 0];
_a domove _m;
sleep 0.1;
};
waitUntil {sleep 5; {_x distance player < 500} count _all == 0};
{deletevehicle _x;} foreach _all;
};

SAOKANIMALEVENT1 = {
private ["_c","_array","_sHou","_waypoints","_building","_t","_a","_xx","_m","_pP","_all","_pos"];
_all = [];
_c = 3 + floor random 6;
_pos = getposATL player;
for "_i" from 0 to _c do {
_waypoints = [];
_c = 0;
_building = objNull;
_sHou = [(_pos select 0) + 100 - (random 200), (_pos select 1) + 100 - (random 200), 0];
_building = nearestBuilding _sHou;
_array = _building buildingPos _c;
while {str(_array) != "[0,0,0]"} do {
_waypoints set [count _waypoints,_c];
_c = _c + 1;
_array = _building buildingPos _c;
sleep 0.1;
};
if (count _waypoints > 0) then {
_sHou = _building buildingPos (_waypoints call BIS_fnc_selectRandom);
};
_t = ["Fin_random_F","Alsatian_Random_F"] call BIS_fnc_selectRandom;
_a = [_sHou, _t] CALL SAOKANIMAL;
_a setpos _sHou;
_all set [count _all, _a];
sleep 0.1;
};
_time = time + 120;
while {_pos distance vehicle player < 300 && {_time > time}} do {
sleep (random 3);
_pP = getposATL player;
_c = count _all - 1;
for "_i" from 0 to _c do {
if (random 1 < 0.3) then {
_xx = _all select _i;
_m = [(_pP select 0) + 5 - (random 10), (_pP select 1) + 5 - (random 10), 0];
_xx domove _m;
sleep (random 2);
};
sleep 0.1;
};
};
waitUntil {sleep 5; {_x distance player < 400} count _all == 0};
{deletevehicle _x;} foreach _all;
};

Dwarden added a subscriber: Dwarden.May 7 2016, 6:46 PM

more likely fixed in perf4/prof4 - tho needs to be retested against this new repro

SaOk added a comment.Aug 10 2014, 10:25 PM

Someone got physX-crash every time when killing "O_G_officer_F"-type targetunit in my mission, total 4 times. Normally that part works stable. The unit have random weapon and random location so not sure what caused the crash (certain gun dropping on ground or unit falling against something...). Just reporting.

SaOk added a comment.Aug 16 2014, 3:09 PM

Random physX crashes once in 1-4hours also in 1.26RC. Attached dumps.

SaOk added a comment.Aug 16 2014, 3:53 PM

There is also arma3.exe crashes coming randomly when in map view (usually High Command enabled). Attached dumps.

SaOk added a comment.Aug 19 2014, 4:53 PM

Another map crash, also had High Command enabled.

Thank you, high command is reproduced and under fixing.

SaOk added a comment.Aug 20 2014, 12:18 PM

Thanks, great to hear. :)

SaOk added a comment.Sep 12 2014, 8:41 PM

Still suffering the physX-crashes:
Mods: @SaOkNew
Distribution: 0
Version 1.29.127147
Fault time: 2014/09/12 21:38:35
Fault address: 555E21CB 01:001511CB G:\Steam\steamapps\common\Arma 3\PhysX3_x86.dll
file: WholeLottaAltis
world: Altis
Prev. code bytes: 85 C0 74 1D 8B 50 40 F6 42 4C 01 75 14 8B 40 60
Fault code bytes: F6 40 2C 01 75 0B 51 50 57 E8 97 FF FF FF 83 C4

Registers:
EAX:00000000 EBX:84129E60
ECX:793D9980 EDX:734981E0
ESI:7A15EE48 EDI:70172760
CS:EIP:0023:555E21CB
SS:ESP:002B:024AE1DC EBP:024AE1F0
DS:002B ES:002B FS:0053 GS:002B

Flags:00010246

I also experience a lot of game crashes lately. I've also jumped between DEV and stable and same crash experience. Will try to help share more details in future

Bohemia added a subscriber: Bohemia.May 7 2016, 6:46 PM

I have had two crashes to desktop recently at the end of the mission briefing when clicking on "Continue"

This is in 1.28 stable branch. RPT Logs submitted.

SaOk added a comment.Sep 19 2014, 9:34 PM

The PhysX crashes seem to go away after disabling animals in official build. I let you know if the crashes still appear while having animals off, but so far looks good.

SaOk added a comment.Oct 3 2014, 6:48 PM

Getting much PhysX crashes in the DEV-build even with animals set off. In official build, toggleing animals off seemed to make the crashes more rare.

Attached dumps.

SaOk added a comment.Oct 4 2014, 3:41 PM

Had a small bug, there might have had some animals spawned when those DEV-build crashes happened. Will let you know if crashes appear with animals set off again.

Edit: Nevermind, just crashed again and there was no animals.

SaOk added a comment.Nov 27 2014, 7:28 PM

Official build have been stable, but tried DEV-build today, crashes in 3s-1min from mission start (WLA SP). Attached dumps.

Exception code: C0000005 ACCESS_VIOLATION at 00EA960B
graphics: D3D11
resolution: 1920x1080x32
Addons:
...
Mods: @SaOkNew
Distribution: 0
Version 1.37.128434
Fault time: 2014/11/27 20:11:49
Fault address: 00EA960B 01:00AA860B G:\Steam\steamapps\common\Arma 3\arma3.exe
file: WholeLottaAltis
world: Altis
Prev. code bytes: CC CC CC CC CC 8B 44 24 0C C1 E0 05 03 44 24 08
Fault code bytes: 66 8B 4C 41 30 8B 44 24 04 66 89 08 C2 0C 00 CC

Registers:
EAX:FFFF42CA EBX:00002360
ECX:7C901600 EDX:7C901600
ESI:71BC6040 EDI:0254F6A0
CS:EIP:0023:00EA960B
SS:ESP:002B:0254F638 EBP:00005F40
DS:002B ES:002B FS:0053 GS:002B

Flags:00010287

note: Minidump has been generated into the file C:\Users\Santeri\AppData\Local\Arma 3\arma3_2014-11-27_20-04-23.mdmp

Hello,
we applied a fix on rev. 128455, could you please try it?

SaOk added a comment.Dec 2 2014, 11:13 AM

Hi, sure I will. :)

SaOk added a comment.Dec 2 2014, 12:23 PM

Worked good for around 30minutes, but then it crashed again just when saving game (with savegame command + my own savegame function was running - worked stable before). Uploaded new crash dumps.

Exception code: C0000005 ACCESS_VIOLATION at 0126E6E4
...
Fault address: 0126E6E4 01:00E6D6E4 G:\Steam\steamapps\common\Arma 3\arma3.exe
file: WholeLottaAltis
world: Altis
Prev. code bytes: C4 38 C2 0C 00 8B 4C 24 50 8D 54 24 28 52 8B 01
Fault code bytes: FF 50 04 8B F0 85 F6 75 0C 8D 44 24 28 8B CB 50

Registers:
EAX:00000000 EBX:0254F0A8
ECX:6272F880 EDX:0254F05C
ESI:00000000 EDI:00000000
CS:EIP:0023:0126E6E4
SS:ESP:002B:0254F030 EBP:FFFFFFFF
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246

SaOk added a comment.Jan 26 2015, 7:32 PM

New crash with official build.

Mods: @SaOkNew
Extensions:
Distribution: 0
Version 1.38.128937
Fault time: 2015/01/26 20:26:01
Fault address: 58363BED 01:00142BED C:\Windows\system32\nvwgf2um.dll
file: WholeLottaAltis
world: Altis
Prev. code bytes: 8B 49 18 89 45 08 8B 51 04 8B 41 08 85 D2 74 05
Fault code bytes: 89 42 08 EB 06 8B 55 08 89 42 04 8B 51 08 8B 41

Registers:
EAX:0000016A EBX:00000001
ECX:3BD48074 EDX:00000001
ESI:1D69C110 EDI:4C5792E0
CS:EIP:0023:58363BED
SS:ESP:002B:1F1DF9AC EBP:1F1DF9B8
DS:002B ES:002B FS:0053 GS:002B
Flags:00010202

SaOk added a comment.Feb 24 2015, 2:30 PM

Added new 7z with 3 more crash dumps from 1.40RC. Some could be when exiting the game, the newest was suddent crash during playing. FPS started to stutter while fps_diag still showed 68FPS, then in seconds sound cut off and game froze.

Hello, is it possible to create new tickets for crashes separatelly? It's becoming a little messy. Thank you a lot.

SaOk added a comment.Feb 24 2015, 3:17 PM

Sure, I will next time :)

Thank you very much! We greatly appreciate your effort.