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- User Since
- Mar 10 2013, 1:42 AM (615 w, 9 h)
May 10 2016
@AD2001 a air to air jet not having the right camo type is a missing feature.
What feature is missing?
Visual camo for Buzard (AA). id say its right
@AD2001 but it wasnt expected having CAS camo on AA fithers. "Oh you wanted a woodland guilly suit? well, we only have these desert ones, but hey, guilly suit is guilly suit, should work too, right?"
this is a futuristic model, so the new ammo maybe is 45 instead of 51
i mean the eno ingame is from 2030 so its another futuristic model with another round
yeah, there is really no point for AR ive you cant suppress
great idea, its really bad in arma 2 too, you sneak up with at 4 ready for ambush, and ive you go point cause of the at you get around a corner and just get blown by ak. good idea :D
im also left handed but use the normal wasd, but still, sometimes you just want a key thats shared in helicopter smf infsntry to have another position on each so an option in the control options would make it easy to switch between them too :D
@ExploitedYouth, i dont think so, we will probably just get futuristic stuff and the modern stuff with ACE and other mods.
still, there is no M4/16 platform in this game. just the MX
@Akinari-san sorry dude but its not there. you see its the CAS version: http://youtu.be/RcbQk5VXKNE?t=4m25s
@jejn or even a box to mount a HMG/GMG at the base :)
we dont have any costumizable aircrafts yet ( like attack helo or jet) so we cant know ive its already in planing, but it would be cool to give the idea, ive you got it already, good job! ive not consider it atleast + the ability to use the script box to set the armament in editor :)
- reduce the lengh of the mesages, stack them in more collums.
- apply to the complete mesage the color.
May 9 2016
specialy ive youre like me, you just use it for acuracy until other muzzle devices apear^^
but please with an handling effect from with or without grip
yeah, the Y axis stays where freelook is looking at and X axis goes back to the position from before the freelook
so anoying in spontanous CQB. ive you are prone or crouched it wont happen, only standing
yeah, so we can use a comand on mouse wheel list like climb ladder. or V key
we mean not just go over a litle wall, we mean something like the riverbed on the city besides the airport, its so bad to always go to the stairs cause they watch them. and the ladder and v thing was just a idea for the key binding that it could use
ive you mean 3rd person view,then the tracers dont start to light right off the guns muzzle. the video is privat, put it atleast on not listed.
it is 3x so large at the sides, so its like a tripple magazin. by the way, dont try it on the standart MX, cause the visualized magazin wont change, try the MX AR and compare them
a more complex idea would be to define a path of how long the rail is so you can use for example ctrl + left mouse button klick -to open a slide menu- on the optic to move it more to the fron or the rear of the gun how each person prefers it. or just make them instead of empblems very simple models with a system like in galactic civilization just defined sliding spots under the rails to drag it into position
empty mags aswell, so another reload animation schift + R for long reload keeping the empty mag so you can refill it instead of droping the empty mag
@ChrisH milsim = no OP; things are how they are.
this would be so usefull, the new secondary positions keys could be really usefull to move inside into cover and stuff
would be awesome to trow smoke and land behind that to get some visual cover or just cover a area with unprecise lmg fire
still ive anyone is in voip they call you out like: "hey cacriel_anonymous, you see the guy to the west at the river?"
or like in the ACE mod self and enviromental interaction menus. ive you start scrolling upwards self. and ive yo start scrolling down envi. but after accesing the menu you can scroll upwards and down without switching
nope, first we need 1-0 and F1-F12 costumizable, cause i have all my buttons full, i even turned the weapon switch off. so maybe as a option but not standart -1
you cant really suppres so its useless anyway. but ive you mean pvp then yes
yeah, and you really cant train by looking how much you need to turn the driving wheel either.
now imagine all the dumb mods like in TES with the female armours...
why cant people use tags? i never find stuff and then i get mine closed...
@scrim to peak around corners and then trow instead of peak (maybe even die while starting to trow) and then start the animation, so its quicker. but i mean cooking with the spoon still on, not to get a faster explosion
already exists: http://feedback.arma3.com/view.php?id=3536
@rocko NICE! now we can relax and lean back while you guys need to work :/
i think they made 2 DM rifles, but both BLUFOR, so to not make another for OPFOR they split them so both sides where equal in weapon classes