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Aug 8 2024

b.mayr.1984 updated subscribers of T175116: Zeus interface does not render markers of type POLYLINE.

@dedmen LGTM

Aug 8 2024, 4:21 PM · Arma 3

Aug 7 2024

johnb43 added a comment to T182892: HandleHeal ignores return value.

As far as I have been able to test in 2.17.152062, this now works as advertised.

Aug 7 2024, 12:56 PM · Arma 3
johnb43 added a comment to T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle.

As far as I have been able to test in 2.17.152062, this now works as advertised.

Aug 7 2024, 12:56 PM · Arma 3
johnb43 added a comment to T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that.

As far as I have been able to test in 2.17.152062, this now works as advertised.

Aug 7 2024, 12:56 PM · Arma 3
suriepolex added a comment to T183118: Remote explosive indirectHit falloff inconsistent/reversed.
Aug 7 2024, 10:40 AM · Arma 3
Ansible2 added a comment to T175428: "Put" Eventhandler Does Not Fire For Containers.

Tested this on DEV and Profiling branches. Still reproducing the bug.

Aug 7 2024, 3:58 AM · Arma 3

Aug 6 2024

Freddo3000 added a comment to T182964: Arma 3 Website RSS feed malformed.

We've removed the use of & as a quick fix, does that work for you?

Aug 6 2024, 11:04 PM · Arma 3
LouMontana added a comment to T182964: Arma 3 Website RSS feed malformed.

(can an && escape exist?)

Aug 6 2024, 5:45 PM · Arma 3
kuzyn added a comment to T120523: Terrain Builder Right-Click Option "Select Contained Terrain Vertices" works only once.

I would like to ask again if it will be fixed?
There are already some updates for TB, more should come post 1.26 if I understand correctly. What about this one?

Aug 6 2024, 4:04 PM · Arma 3
dedmen added a comment to T174935: [Feature Request] Unloaded EventHandler.

Checked the code, it is definitely loading it like the other events.
If you can give me a example config to try it I can try, but from what I can see it should be working fine.

Aug 6 2024, 3:31 PM · Arma 3
dedmen added a comment to T180975: setUnitLoadout recreates backpack if nil is provided.

Would you expect the same to happen when doing this

l = getUnitLoadout player;
player setUnitLoadout l;

When not setting it to nil, but just leaving it unchanged. Would you also expect it to keep the game backpack?

Aug 6 2024, 2:59 PM · Arma 3
-Ben- added a comment to T183118: Remote explosive indirectHit falloff inconsistent/reversed.

My graph seems a little different to your test, but still looks appropriate.

Aug 6 2024, 2:37 PM · Arma 3
dedmen changed the status of T175428: "Put" Eventhandler Does Not Fire For Containers from Assigned to Feedback.
Aug 6 2024, 1:41 PM · Arma 3
dedmen changed the status of T175116: Zeus interface does not render markers of type POLYLINE from New to Feedback.
Aug 6 2024, 1:40 PM · Arma 3
DnA added a comment to T182964: Arma 3 Website RSS feed malformed.

We've removed the use of & as a quick fix, does that work for you?

Aug 6 2024, 11:09 AM · Arma 3
dedmen merged T81622: Make it possible to Duck when Tank hatch is opened into T60152: [Feature request] Duck / take cover in vehicles.
Aug 6 2024, 10:15 AM · Arma 3
dedmen merged task T81622: Make it possible to Duck when Tank hatch is opened into T60152: [Feature request] Duck / take cover in vehicles.
Aug 6 2024, 10:15 AM · Arma 3
MaxP added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

Ah, yeah, seems like those are ACE markers :)
I've gotten so used to it that I forgot it wasn't standard :) No more questions, sorry for bothering.

Aug 6 2024, 12:13 AM · Arma 3

Aug 5 2024

BIS_fnc_KK added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

With standard marker tools available on the map

Aug 5 2024, 11:54 PM · Arma 3
dedmen changed the status of T183162: Game runs out of memory and crashes when zooming out or panning the map in a very large terrain from New to Feedback.

Especially your northern edge is totally messed up.
Some of the terrain heights up there are NaN.

Aug 5 2024, 5:56 PM · Arma 3
dedmen added a comment to T183162: Game runs out of memory and crashes when zooming out or panning the map in a very large terrain.

"Out of memory (requested -788108 KB).\n footprint 50066368 KB.\n pages 131072 KB.\n"

Ah yes. The good old -788MB of memory. A true classic.

Aug 5 2024, 3:29 PM · Arma 3
dedmen closed T183247: Game Crashes Sometimes In Campaign Mode as Resolved.
Aug 5 2024, 3:04 PM · Arma 3
dedmen added a comment to T183247: Game Crashes Sometimes In Campaign Mode .

Ah the good old map icon crash.
Have seen it before, don't know what causes it and cannot reproduce it.
You could try switching to profiling branch, its possible that the fixes on there might affect this crash too.

Aug 5 2024, 2:26 PM · Arma 3
MaxP added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

Aug 5 2024, 1:58 PM · Arma 3
MaxP added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

How do you create marker with an angle?

With standard marker tools available on the map (sorry, I didn't notice it before)

Aug 5 2024, 1:55 PM · Arma 3
BIS_fnc_KK added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

No, of course no :)
I specifically tested with the marker rotated.

Aug 5 2024, 1:21 PM · Arma 3
BIS_fnc_KK changed the status of T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels from New to Feedback.
Aug 5 2024, 1:18 PM · Arma 3
BIS_fnc_KK added a comment to T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.

Revision: 152084

Aug 5 2024, 1:18 PM · Arma 3
dedmen closed T183230: The game is starting but crusing. 0xC0000005 as Resolved.

Never seen that before. But google results are pretty clear its some thing that causes alot of issues.
https://www.google.com/search?q=%22EZFRD64%22

Aug 5 2024, 1:06 PM · Arma 3
dedmen closed T183165: Crash to desktop from DLC as Resolved.

A UI element was deleted while you were mousing over it.
This crash was already fixed a couple months ago and the fix is available on profiling branch.

Aug 5 2024, 12:59 PM · Arma 3
dedmen changed the status of T183037: missionProfileNamespace not automatically saved on leaving the game/server from New to Feedback.
Aug 5 2024, 12:52 PM · Arma 3
-Ben- added a comment to T183118: Remote explosive indirectHit falloff inconsistent/reversed.

Excellent. That falloff look a lot more sensible now.

Aug 5 2024, 11:52 AM · Arma 3
dedmen changed the status of T183118: Remote explosive indirectHit falloff inconsistent/reversed from New to Feedback.
Aug 5 2024, 11:37 AM · Arma 3
dedmen added a comment to T183118: Remote explosive indirectHit falloff inconsistent/reversed.

Aug 5 2024, 11:35 AM · Arma 3
dedmen added a comment to T183118: Remote explosive indirectHit falloff inconsistent/reversed.

Objects, shield other objects behind them.
The game checks, how visible the CenterOfMass of the building is, when viewing from the position of the explosion.

Aug 5 2024, 11:31 AM · Arma 3
dedmen closed T183374: A marker direction taken from MarkerCreated EH is always zero as Resolved.

Client1:

addMissionEventHandler ["MarkerCreated", { 
    params ["_marker", "_channel", "_owner", "_local"]; 
    systemChat str markerDir _marker;
}];
Aug 5 2024, 10:44 AM · Arma 3
dedmen closed T183372: Error code: 0x0000DEAD -, (0x0000016A) as Resolved.
Aug 5 2024, 10:23 AM · Arma 3
dedmen closed T183296: Cloudanbieter wird nicht ausgeführt as Resolved.

Disable one-drive.

Aug 5 2024, 10:20 AM · Arma 3
TRAGER added a comment to T124855: Sound bug with plane.

For some reason there is a delay for the sound. When jet enters in the target's hearing range, only after a few seconds (more than 20 I think) sounds from its engines appear, usually during this time jet leaves and we received such sound behavior.
Make sure of this we can by attaching jet to the approaching of the target's hearing range and waiting until the target start hear engines, then continue the approach to the target; in this case, all sounds will work
see https://www.youtube.com/watch?v=LfF4gJQz6m0

Aug 5 2024, 10:04 AM · Arma 3
TRAGER added a comment to T124855: Sound bug with plane.

Neophron, Xi'An, Buzzard, Blackfish do not have such problems seems because they use the old way of sounds in the configuration. The new ones are soundSets and have the above noted problems
Reading the configuration you can find out that the Jet should be audible starting from 5000 km from rear and front
This is not happening even close, watch the video: the sound you will hear comes from the player at the airport (all external sounds are off so you will only hear the jet sounds)

https://youtu.be/e-Hcm_X-PKU

the first sound responce in video at 00:34 time code

Aug 5 2024, 7:59 AM · Arma 3
NathanRedbeard added a comment to T139085: Rhino MGS engine sound bug.

I've had the same issue as have other players in my little happy group. The videos I've attached are Arma 3 with the Western Sahara, Reaction Forces and Global Mob CDLCs running, zero mods. PLEASE GOD TURN YOUR VOLUME DOWN BEFORE WATCHING THEM.

Aug 5 2024, 1:55 AM · Arma 3
MaxP added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

No, of course no :)
I specifically tested with the marker rotated.

Aug 5 2024, 1:45 AM · Arma 3
BIS_fnc_KK added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

is the marker created with dir 0?

Aug 5 2024, 12:00 AM · Arma 3

Aug 4 2024

MaxP created T183374: A marker direction taken from MarkerCreated EH is always zero.
Aug 4 2024, 9:11 PM · Arma 3
TeaOwl added a comment to T183372: Error code: 0x0000DEAD -, (0x0000016A).

Issue resolved.
Uninstal One-drive, Verify files, Re-install One Drive, Open One drive, Verify files again(number of files will have increased) Try play.

Aug 4 2024, 8:09 PM · Arma 3
TeaOwl created T183372: Error code: 0x0000DEAD -, (0x0000016A).
Aug 4 2024, 7:26 PM · Arma 3
TRAGER added a comment to T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.

Here is a version of the prove video without shot sounds so you can hear only echoes (tails) sounds
= https://youtu.be/UeHAksqCHzM =

A video with vanilla example of a weapon whose sound set has the correct value will be very useful I think → https://youtu.be/G6Ttod9sGPs
Watch the video, this is the class LMG65mmBody_tail_SoundSet, its vanilla value is frequencyRandomizer=1; and this is correct, there is no glitches in the echo sound. Let's change the value to 0, and then glitches appears, same glitches as for sound set classes ​​where in the table column from ticket description «has frequencyRandomizer param ?» has "no"
Same we can do with e.g. Rifle_Tail_Base_SoundSet, then most rifles will have same glithes

Aug 4 2024, 2:45 PM · Arma 3
TRAGER added a comment to T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.

Here is a version of the prove video without shot sounds so you can hear only echoes (tails) sounds

https://youtu.be/UeHAksqCHzM

Aug 4 2024, 2:09 PM · Arma 3
BIS_fnc_KK added a comment to T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.

1, 2 yes
3 no

Aug 4 2024, 1:16 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56551 on T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.
Aug 4 2024, 1:15 AM · Arma 3

Aug 3 2024

BIS_fnc_KK added a comment to T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.

if shell is scripted maybe. The shell sound starts playing about 5 seconds before it hits the ground, the time is calculated via speed and distance, so if shell is scripted it might not play the effect

Aug 3 2024, 9:16 PM · Arma 3
UltraKnuckles29 added a comment to T183332: Serveur nitrado Crash.

les log du crash

Aug 3 2024, 12:23 AM · DayZ
UltraKnuckles29 created T183332: Serveur nitrado Crash.
Aug 3 2024, 12:01 AM · DayZ

Aug 2 2024

udaray added a comment to T141685: With some trickery, it used to be possible to place fences horizontally and at weird angles. Please return this functionality! (DAYZ SA).
Aug 2 2024, 7:36 PM · Arma 3
WillKMJ added a comment to T160321: [Feature Request] Scripting Command: setAngularVelocity.

At distance orientation is still not interpolated based on angular velocity which causes jumping/stuttering in orientation

Aug 2 2024, 6:59 PM · Arma 3
TRAGER added a comment to T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.

Are there any situations coded to prevent these sounds from playing?
I noticed while playing KOTH that artillery shells will play these sounds not on every incoming
No repro found, so want to ask about restrictions, maybe sound source limits...

Aug 2 2024, 6:06 PM · Arma 3
ElRabito created T183318: Client opening closing Inventory causes object not found spam on Server..
Aug 2 2024, 4:36 PM · Arma 3
TRAGER created T183309: Promet 6.5 assault rifle uses wrong shot sound set for full auto fire mod.
Aug 2 2024, 5:45 AM · Arma 3

Aug 1 2024

razgim444 added a comment to T182822: Script errors related to format command optimizations.
Aug 1 2024, 11:29 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

rev 152072

Aug 1 2024, 8:55 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

Ok, a compromise, both drawRectangle and drawElipse will be defaulted to follow map but will have optional bool not to follow, since the most common usage is to mark area so it doesnt make sense it will not rotate with map. drawIcon will not be changed, because most common use to mark something with icon you want to stay vertical like tactical ping for example. This could be changed with adding ctrlMapDir to angle

Aug 1 2024, 8:31 PM · Arma 3
dedmen changed the status of T170711: InventoryOpened Event Handler does not receive link to WeaponHolderSimulated that is displayed from New to Feedback.
Aug 1 2024, 6:30 PM · Arma 3
dedmen changed the status of T170658: Add "allUnitsKilled" or "notAlive" group eventhandler from New to Feedback.

[B Alpha 1-1,B Alpha 1-1:2,B Alpha 1-1:1 (dedmen),B Alpha 1-1:1 (dedmen),true]

Aug 1 2024, 3:34 PM · Arma 3
DarkSpecter changed Severity from severity:none to severity:crash on T183296: Cloudanbieter wird nicht ausgeführt.
Aug 1 2024, 3:25 PM · Arma 3
DarkSpecter created T183296: Cloudanbieter wird nicht ausgeführt.
Aug 1 2024, 3:16 PM · Arma 3
MaxRocka added a comment to T181408: Crash ARMA 3 multiplayer on MAC Version 2.16.

After some test, it seemed to be a memory access who's in cause.

Aug 1 2024, 3:07 PM · Arma 3
dedmen changed the status of T148574: Arma 3 Eden Editor compositons can not be saved from New to Feedback.
Aug 1 2024, 2:51 PM · Arma 3
dedmen merged T160969: Arma does not create a Compositions folder in my profile folder into T148574: Arma 3 Eden Editor compositons can not be saved.
Aug 1 2024, 2:51 PM · Arma 3
dedmen merged task T160969: Arma does not create a Compositions folder in my profile folder into T148574: Arma 3 Eden Editor compositons can not be saved.
Aug 1 2024, 2:51 PM · Arma 3
dedmen merged T150598: Can't load or save 3DEN compositions into T148574: Arma 3 Eden Editor compositons can not be saved.
Aug 1 2024, 2:50 PM · Arma 3
dedmen merged task T150598: Can't load or save 3DEN compositions into T148574: Arma 3 Eden Editor compositons can not be saved.
Aug 1 2024, 2:50 PM · Arma 3
dedmen renamed T160969: Arma does not create a Compositions folder in my profile folder from ArmA does not create a Compositions folder in my profile folder to Arma does not create a Compositions folder in my profile folder.
Aug 1 2024, 2:50 PM · Arma 3
dedmen closed T182921: Hiding vanilla items hides (c)DLC items as Resolved.

Behaves as expected. Classes inherit from it, so if you hide their parent, subclasses inherit that scope too.
That is just how configs work.

Aug 1 2024, 11:45 AM · Arma 3
dedmen changed the status of T182976: Любые карты (в том числе ванильные) требуют покупки from New to Need More Info.

Need RPT log file.
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Aug 1 2024, 11:45 AM · Arma 3
dedmen closed T182996: (solved: i was executing cutrsc on each frame ) ctrlMapAnimAdd Dont work on a RscMapControl created in rsctitles as Resolved.
Aug 1 2024, 11:41 AM · Arma 3
dedmen merged Restricted Maniphest Task into T183020: Вылет после захода на сервер.
Aug 1 2024, 11:41 AM · Arma 3
dedmen changed the status of T183020: Вылет после захода на сервер from New to Need More Info.

https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Aug 1 2024, 11:41 AM · Arma 3
dedmen merged Restricted Maniphest Task into T182822: Script errors related to format command optimizations.
Aug 1 2024, 11:41 AM · Arma 3
dedmen changed the status of T183207: Crash to desktop after try unload cargo objects from New to Need More Info.

Please follow: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Aug 1 2024, 11:41 AM · Arma 3
STyx2909 created T183288: setGroupID - missing or incorrect link in description (WIKI).
Aug 1 2024, 10:16 AM · Arma 3
SaMatra added a comment to T165080: Side panel gps map icons rotating incorrectly.

I think its better to bite the bullet and fix this, make drawRectangle/drawEllipse/drawIcon treat angle as world angle rather than UI angle, same as markers currently do.

As much as I want to do this it can break things quite badly. Besides the workarund is rather trivial, it is to add ctrlMapDir _map + yourangle

Aug 1 2024, 7:06 AM · Arma 3

Jul 31 2024

BIS_fnc_KK changed the status of T165080: Side panel gps map icons rotating incorrectly from Need More Info to Feedback.
Jul 31 2024, 9:08 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

I think its better to bite the bullet and fix this, make drawRectangle/drawEllipse/drawIcon treat angle as world angle rather than UI angle, same as markers currently do.

Jul 31 2024, 9:07 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

The ping should be fixed in Revision: 152064

Jul 31 2024, 9:00 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56546 on T165080: Side panel gps map icons rotating incorrectly.
Jul 31 2024, 8:49 PM · Arma 3
BIS_fnc_KK added a comment to T182822: Script errors related to format command optimizations.

this has been fixed already, please double check before making new tickets

Jul 31 2024, 5:39 PM · Arma 3
BIS_fnc_KK closed T183242: Zeus Error Codes as Resolved.
Jul 31 2024, 5:35 PM · Arma 3
BIS_fnc_KK added a comment to T183242: Zeus Error Codes.

apparently this was fixed on 12th of July so it should have been in the dev after that, this ticket is dated 30th of July. The debriefing was also fixed awhile ago.

Jul 31 2024, 5:31 PM · Arma 3
BIS_fnc_KK added a comment to T159347: !alive vehicles continues plays siren sound.

yes I can hardly hear it, but the controller value is 0 so it is some sound engine problem which Im not sure I can fix

Jul 31 2024, 4:32 PM · Arma 3
gc8 created T183273: Proposed fix to BIS_fnc_holdActionAdd .
Jul 31 2024, 3:56 PM · Arma 3
TRAGER added a comment to T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.

I created a .cpp file with the example needed work to make the sounds of impacts the surface correct:

Jul 31 2024, 3:06 PM · Arma 3
dedmen changed the visibility for T169080: Allow NVG toggle functionality for regular headgear.
Jul 31 2024, 1:45 PM · Arma 3, Restricted Project
dedmen changed the status of T162512: AFM causes helicopters to sink from Confirmed Internally to Feedback.

Ref T180426

Jul 31 2024, 11:53 AM · Arma 3
TRAGER added a comment to T159347: !alive vehicles continues plays siren sound.
  1. move in ambulance
  2. enable siren
  3. move out
  4. move in again
  5. turn off siren
  6. listen carefully, set your audio volume to max, you will hear quiet siren

Maybe something went wrong with current dev build, I'll retest on new one

Jul 31 2024, 4:49 AM · Arma 3
BIS_fnc_KK changed the status of T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that from Assigned to Feedback.
Jul 31 2024, 12:04 AM · Arma 3
BIS_fnc_KK added a comment to T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that.

boolean is now true when medic

Jul 31 2024, 12:04 AM · Arma 3
BIS_fnc_KK changed the status of T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle from Need More Info to Feedback.
Jul 31 2024, 12:00 AM · Arma 3
BIS_fnc_KK added a comment to T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle.

Revision: 152061

Jul 31 2024, 12:00 AM · Arma 3
BIS_fnc_KK changed the status of T182892: HandleHeal ignores return value from New to Feedback.
Jul 31 2024, 12:00 AM · Arma 3
BIS_fnc_KK added a comment to T182892: HandleHeal ignores return value.

Revision: 152061

Jul 31 2024, 12:00 AM · Arma 3