Whilst developing content for SPE a strange behavior was discovered with certain remote explosives and the damage value they apply depending on their placement proximity to the model center of the object they are intended to damage.
This behavior was originally found with SPE assets but has found to behave the same with vanilla Satchel Charge and Demolition Block. The satchel charge is the worst offender, when placed via script at model center of a building and detonated it applies zero damage. Depending on the building it can take up to a 4 meter offset before damage is applied correctly.
Conversely the vanilla demolition block appears to correctly apply damage at model center, however in testing it has been found that small offsets E.G 1 meter. Can cause the demo block to briefly not apply any damage before resuming correct falloff behavior again.
Some initial investigation has led to the speculation that the explosive models bounding sphere may be a contributing factor. The original explosives from SPE that the bug was found with are very similar in size to the vanilla satchel and demolition block. When shrinking down the service lods on the SPE satchel charge equivalent the falloff behavior started to behave more as expected.
Video below briefly demonstrates the issue comparing vanilla satchel and demo block placed at model center. The height offset given is to more closely approximate how the explosive would be positioned if placed by a player through actual gameplay.