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Apr 20 2021

TheMilkman4 created T157917: 1.12 Stable - Canopy tent unable to be placed in large brown barns.
Apr 20 2021, 10:48 PM · DayZ
Smiz87 updated the task description for T157916: Crash - Game unplayable. .
Apr 20 2021, 10:42 PM · DayZ Xbox
Smiz87 created T157916: Crash - Game unplayable. .
Apr 20 2021, 10:39 PM · DayZ Xbox
RoughRick added a comment to T157911: Mods not loading in 1.12.

Hello Sirs,

Apr 20 2021, 9:35 PM · DayZ
Lucrowebb edited Steps To Reproduce on T157914: Game keeps crashing unplayable.
Apr 20 2021, 9:33 PM · DayZ Xbox
infectedfern added a comment to T157903: 1.12 Stable: Queue no longer states player position.

Confirmed, queue not showing position when joined from launcher.

Apr 20 2021, 9:30 PM · DayZ
Lucrowebb added a comment to T157914: Game keeps crashing unplayable.
Apr 20 2021, 9:29 PM · DayZ Xbox
Lucrowebb added a comment to T157914: Game keeps crashing unplayable.
Apr 20 2021, 9:29 PM · DayZ Xbox
Lucrowebb set Operating System Version to Xbox series x on T157914: Game keeps crashing unplayable.
Apr 20 2021, 9:28 PM · DayZ Xbox
Lucrowebb created T157914: Game keeps crashing unplayable.
Apr 20 2021, 9:26 PM · DayZ Xbox
Kcmav123 added a comment to T157903: 1.12 Stable: Queue no longer states player position.

Can confrim, the queue no longer shows your position when you join directly from the launchers (not the in game browser).

Apr 20 2021, 9:26 PM · DayZ
rille220 added a comment to T157911: Mods not loading in 1.12.

To compare folder names.. Most rented servers use the steam workshop ID of the mod as folder name, while the client uses the actual folder name of the mod.

Apr 20 2021, 9:21 PM · DayZ
NoTimeToBleed added a comment to T157911: Mods not loading in 1.12.

So I got my 2 Lukow Locos servers running Livonia and Chenarus now but it was a shell game. In some cases my server provider was not recognizing updates to mods, like I would update my own mods and it does not show up in the update list. So I wonder if there is an issue with Steam.

Apr 20 2021, 9:06 PM · DayZ
Beavis added a comment to T157911: Mods not loading in 1.12.

Weird. Would that thing with folder names be the name as written in the meta file? Underscores, apostrophes and all?

Apr 20 2021, 7:37 PM · DayZ
mrdarn added a comment to T157911: Mods not loading in 1.12.

To clarify with Spaggie, We have LOTS of people who connect just fine, no issues. Just 1 or 2 that are having the issue above. All Namalsk servers are full or 30+, yet these 1-2 individuals just can't seem to get connected.

Apr 20 2021, 7:34 PM · DayZ
Spaggie added a comment to T157911: Mods not loading in 1.12.

This has turned up in the Deer Isle Discord

Apr 20 2021, 7:32 PM · DayZ
Prokmann created T157913: Missing echo while firing with suppressor (outside of buildings).
Apr 20 2021, 7:28 PM · DayZ
Beavis added a comment to T157911: Mods not loading in 1.12.

Yeah I put my modded servers on hold for the time being, no use bashing my head against that particular brick wall. Either it is the launcher that is borked so it doesn't actually load the mods it is told to load, or the validation logic gets false positives. I don't think it has to do with the number of mods, I got it with only one mod loaded. And I know how to make sure the mods are up to date on both server and client - and the key in the keys folder. There's something going on here.

Apr 20 2021, 7:19 PM · DayZ
Spaggie added a comment to T157911: Mods not loading in 1.12.

We have a few people trying to get into our Namalsk servers with the same issue, they've been kind enough to try some things, verifying files, deleting steam cache, unloading and reloading all mods

Apr 20 2021, 7:13 PM · DayZ
nostalgic_noyce added a comment to T155551: Item descriptions sometimes do not fit on the screen.

I think it all about priorities
How many percents of DayZ players have 21:9 monitors?
In my opinion less than 5 percent

And we have alternative for fix this error, just press middle button to activate Inspect function

I agree, prioritizing is important and we all know that this game has other problems to deal with. Then again fixing this is a simple task, especially for someone familiar with the DayZ dev tools. The snippet you posted in an earlier comment is probably half the fix but instead of using a magic number like 320 you could use a percentage of the window width.

Apr 20 2021, 6:50 PM · DayZ
Tnargav added a comment to T155551: Item descriptions sometimes do not fit on the screen.

@PR9INICHEK If your game states that it supports it then ... yea it should support that functionality regardless of how many people use it. Simple as that.

Apr 20 2021, 6:42 PM · DayZ
ParanoiaLP created T157912: Internal killfeed suggestion.
Apr 20 2021, 6:42 PM · DayZ
ParanoiaLP added a comment to T157897: Can we please rethink clothing cargo space?.

I kind of agree, but they should then change the stamina values, if they make everything realistic the game would be boring af, it's also about gameplay. If they decrase the inventory slots the stamine would be higher so the game would feel "faster", but dude there are so many items and they are not durable enough to be realistic. I mean, I have never seen a "damaged" or wasted tool in my life and I work in a factory. This and other things make impossible this game be fully realistic.
Anyway, I would agree we need more types of clothes with specific slots, like vests have for grenades or the belt for knives and pistols holders. We need backpacks with smaller pockets attached and I would like to see the need to get a rope before you put a rifle in your back, naked guns don't simply stick to your back and remain there while running or jogging, or at least I want to see the guns already with a strap.
Also clothes are good to identify your friends, with the cold people use only the few hunter clothes options and friendly fire is quite common, but I am sure they are gonna add these in future updates.

Apr 20 2021, 6:33 PM · DayZ
PR9INICHEK added a comment to T155551: Item descriptions sometimes do not fit on the screen.

I think it all about priorities
How many percents of DayZ players have 21:9 monitors?
In my opinion less than 5 percent

Apr 20 2021, 6:31 PM · DayZ
NoTimeToBleed added a comment to T157911: Mods not loading in 1.12.

No recent changes. Again, not just this mod but so far this is an issue with every mod.

Apr 20 2021, 6:22 PM · DayZ
NoTimeToBleed added a comment to T157911: Mods not loading in 1.12.

Apr 20 2021, 6:20 PM · DayZ
NoTimeToBleed added a comment to T157911: Mods not loading in 1.12.

Apr 20 2021, 6:19 PM · DayZ
NoTimeToBleed added a comment to T157911: Mods not loading in 1.12.

Apr 20 2021, 6:19 PM · DayZ
NoTimeToBleed created T157911: Mods not loading in 1.12.
Apr 20 2021, 6:19 PM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

I've already helped many servers work around the problem, doesn't mean it isn't a problem

Apr 20 2021, 6:09 PM · DayZ
R3vo created T157910: Add command that returns files present in scenario folder.
Apr 20 2021, 6:04 PM · Arma 3
colossusbraga created T157909: Hud Trasparency for OLED Players.
Apr 20 2021, 6:01 PM · DayZ Xbox
Alexis_74 created T157908: New Event Handler "CameraChange".
Apr 20 2021, 5:42 PM · Arma 3
yes_its_bobby added a comment to T157903: 1.12 Stable: Queue no longer states player position.

Joining from "In-Game" by pressing Play works, but only for the last server you played on.

Apr 20 2021, 5:20 PM · DayZ
virmagne added a comment to T157902: Players can no longer see which mod requires updating.
Apr 20 2021, 5:14 PM · DayZ
dedmen changed the status of T157406: [Feature Request] Regex commands from New to Assigned.
Apr 20 2021, 5:06 PM · Arma 3
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Its to do with the mod name from the workshop and the folder name on the server AND the players PC all needing to be the same.

Apr 20 2021, 5:05 PM · DayZ
Instinkt renamed T157906: No Mod Error messages from No Mod Error messges to No Mod Error messages.
Apr 20 2021, 4:55 PM · DayZ Modding, DayZ
Instinkt edited Steps To Reproduce on T157906: No Mod Error messages.
Apr 20 2021, 4:54 PM · DayZ Modding, DayZ
Instinkt updated the task description for T157906: No Mod Error messages.
Apr 20 2021, 4:53 PM · DayZ Modding, DayZ
Instinkt created T157906: No Mod Error messages.
Apr 20 2021, 4:53 PM · DayZ Modding, DayZ
Spaggie added a comment to T157764: [Feature Request] please stay on realistic features do not add pokeballs.

Just reporting that eggs are enabled in types.xml in the files sent to Community

Apr 20 2021, 4:42 PM · DayZ
Option edited Steps To Reproduce on T157903: 1.12 Stable: Queue no longer states player position.
Apr 20 2021, 4:33 PM · DayZ
darkguru8 edited Additional Information on T157905: Dead Units (crew) inside a destroyed vehicle cant be moved/modified in multiplayer.
Apr 20 2021, 4:29 PM · Arma 3
darkguru8 created T157905: Dead Units (crew) inside a destroyed vehicle cant be moved/modified in multiplayer.
Apr 20 2021, 4:28 PM · Arma 3
virmagne added a comment to T157902: Players can no longer see which mod requires updating.

10:12:59.450 [StateMachine]: Player TogaD (dpnid ** uid ) State Error (AuthPlayerLoginState)
10:12:59.450 Player Unknown (**) kicked from server: 115 (#STR_ve_missing_mod
#STR_MODS0
#STR_MODS1
)

Apr 20 2021, 4:24 PM · DayZ
Geez added a comment to T155551: Item descriptions sometimes do not fit on the screen.

Maybe it's because the bug report they chose to combine everything into only says "sometimes" when it is, in fact, ALWAYS an issue on 21:9 aspect ratio monitors, making them think this isn't a series issue.

Also, looking at other peoples reports and @Geez's replies, it's unclear to me whether or not the devs actually realise this isn't an issue with custom resolutions. It's an issue with 21:9 standard resolutions, something DayZ claims to support natively.

All of the fantastic progress this game is making marred for any user who uses an Ultra Wide display is galling. I cannot enjoy the game as the issue makes some UI elements completely unreadable.

Apr 20 2021, 4:10 PM · DayZ
BrotherPlum added a comment to T155551: Item descriptions sometimes do not fit on the screen.

Maybe it's because the bug report they chose to combine everything into only says "sometimes" when it is, in fact, ALWAYS an issue on 21:9 aspect ratio monitors, making them think this isn't a series issue.

Apr 20 2021, 4:05 PM · DayZ
Option updated the task description for T157903: 1.12 Stable: Queue no longer states player position.
Apr 20 2021, 3:58 PM · DayZ
Option created T157903: 1.12 Stable: Queue no longer states player position.
Apr 20 2021, 3:56 PM · DayZ
Lewk added a comment to T157902: Players can no longer see which mod requires updating.

Further information: It appears to be caused by folder names having to directly match mod names. Some mod names have characters that Windows cannot use in mod names

Apr 20 2021, 3:51 PM · DayZ
Geez added a comment to T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).

Since recent changes to these numbers, there seems to be a typo in airFriction of 7.62x54mmR (Bullet_764x54). Too many zeroes.

It's -0.0001, where it was probably meant to be -0.001.

-0.0001 = killing range (100 dmg) well over 5000 metres
-0.001 = killing range over 550 metres

For comparison in 1.11 killing range is ~500 m and in early 1.12 it was ~400 m.

Apr 20 2021, 3:39 PM · DayZ
Lewk updated subscribers of T157902: Players can no longer see which mod requires updating.

@Geez majority of modded servers aren't able to be joined because of this error screen

Apr 20 2021, 3:26 PM · DayZ
Lewk created T157902: Players can no longer see which mod requires updating.
Apr 20 2021, 3:25 PM · DayZ
Tnargav added a comment to T155551: Item descriptions sometimes do not fit on the screen.

Yes, I don't see why it's not being fixed. I see this in the 1.12 patch notes:
"Long item names were cut off in the left bottom corner of HUD" so clearly someone was looking at a similar issue. Could've just fixed this one at the same time.

Apr 20 2021, 3:07 PM · DayZ
Joe_Scrub added a comment to T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).

Yep.

Apr 20 2021, 2:57 PM · DayZ
twiceface added a comment to T157898: Car Bug (Explosion).

is it possible to restore the two characters?
if I tell you the player names and servers?

Apr 20 2021, 2:19 PM · DayZ
twiceface added a comment to T157898: Car Bug (Explosion).

thx

Apr 20 2021, 2:07 PM · DayZ
paulfinch808 added a comment to T86181: New Scenario button text is not properly aligned/is cut off [RC].

Campaign optimization is the backbone of any great pay-per-click (PPC) advertising campaign. Without it, you can't expect to get a great return on ad spend (ROAS).

Apr 20 2021, 1:29 PM · Arma 3
frankplow changed Severity from severity:minor to severity:major on T156179: setUnconscious has inconsistent side-switching behaviour.
Apr 20 2021, 1:23 PM · Arma 3
akula692009 updated the task description for T157900: Exp 1.12 Zombies cannot go through an open door. (Land_House_1W08_Brown).
Apr 20 2021, 1:14 PM · DayZ
akula692009 updated the task description for T157900: Exp 1.12 Zombies cannot go through an open door. (Land_House_1W08_Brown).
Apr 20 2021, 1:10 PM · DayZ
Geez changed the status of T157861: Double dashes in XML file comments considered invalid XML by some editors and validators from New to Assigned.
Apr 20 2021, 12:46 PM · DayZ Modding, DayZ
Geez changed the status of T157893: Logging in, unable to interact from New to Need More Info.

Hello p_esko0

Apr 20 2021, 10:36 AM · DayZ
akula692009 created T157900: Exp 1.12 Zombies cannot go through an open door. (Land_House_1W08_Brown).
Apr 20 2021, 10:30 AM · DayZ
Geez changed the status of T157898: Car Bug (Explosion) from New to Acknowledged.

Thank you for the report twiceface.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Apr 20 2021, 10:28 AM · DayZ
Geez changed the status of T157891: zombies can run through closed doors from New to Reviewed.

Thank you for the report zakg.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez

Apr 20 2021, 10:20 AM · DayZ
Beavis added a comment to T157867: 1.12 Exp economy files - mags and ammo stacks nearly all maxed.

Hello, I noticed this when I was editing a copy of the economy files to make my deathmatch experimental server, but now that I check the original chernarusplus mission files that I started with, that is not the case. So it would seem the copy/paste mishap was at my end!

Apr 20 2021, 10:14 AM · DayZ
Geez changed the status of T157867: 1.12 Exp economy files - mags and ammo stacks nearly all maxed from New to Need More Info.

Hello Beavis.
From which source are you getting the information that majority of weapons have quantmax set at minus one?
Regards,
Geez

Apr 20 2021, 9:45 AM · DayZ
andro_dawton renamed T157730: Misplaced object - power lines in Dubrovka from Missplaced object, power lines in Dubrovka to Misplaced object - power lines in Dubrovka.
Apr 20 2021, 9:20 AM · DayZ
twiceface created T157899: CHEATER / HACKER.
Apr 20 2021, 8:22 AM · DayZ
twiceface created T157898: Car Bug (Explosion).
Apr 20 2021, 7:40 AM · DayZ
Gews added a comment to T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).

Since recent changes to these numbers, there seems to be a typo in airFriction of 7.62x54mmR (Bullet_764x54). Too many zeroes.

Apr 20 2021, 5:15 AM · DayZ
EnterThePug updated the task description for T157897: Can we please rethink clothing cargo space?.
Apr 20 2021, 3:56 AM · DayZ
EnterThePug created T157897: Can we please rethink clothing cargo space?.
Apr 20 2021, 3:56 AM · DayZ
Flagg78 renamed T157737: Skippy lag happen in low populated servers in experimental from Courageous cheaters clip to Skippy lag happen in low populated servers in experimental .
Apr 20 2021, 3:14 AM · DayZ Xbox
Sixfoot added a comment to T157896: PS4 DAY Z BUG.

Improve this game or it will die off consoles rapidly

Apr 20 2021, 2:59 AM · DayZ PlayStation
Sixfoot created T157896: PS4 DAY Z BUG.
Apr 20 2021, 2:58 AM · DayZ PlayStation
R3vo renamed T157895: findDisplay 313 createDisplay "RscDisplayEmpty" crashes the game from findDisplay 313 createDisplay "someUI" crashes the game to findDisplay 313 createDisplay "RscDisplayEmpty" crashes the game.
Apr 20 2021, 12:17 AM · Arma 3
R3vo created T157895: findDisplay 313 createDisplay "RscDisplayEmpty" crashes the game.
Apr 20 2021, 12:17 AM · Arma 3

Apr 19 2021

viral88toto added a comment to T141406: Mounted ATGM launcher clips head of character when turning.
Apr 19 2021, 11:45 PM · Arma 3 Creator DLC - Global Mobilization
ProfessionalDead created T157894: M3S Truck engine not repairable.
Apr 19 2021, 10:14 PM · DayZ
p_esko0 created T157893: Logging in, unable to interact.
Apr 19 2021, 8:37 PM · DayZ
Phil_ added a comment to T157865: Aimbot Clan on DayZ NL 3663933 (Public).

Does Battleeye has permissions to check the Serverlogs?

Apr 19 2021, 7:43 PM · DayZ
zakg added a comment to T157891: zombies can run through closed doors.

z

Apr 19 2021, 7:15 PM · DayZ
zakg created T157891: zombies can run through closed doors.
Apr 19 2021, 7:14 PM · DayZ
Geez closed T157750: DayZ Experimental 1.12 - Large military tents at Northwest Airfield spawning fully open. as Resolved.
Apr 19 2021, 5:34 PM · DayZ
Geez changed the status of T157730: Misplaced object - power lines in Dubrovka from Need More Info to Acknowledged.
Apr 19 2021, 5:34 PM · DayZ
DOA1982 created T157890: Different things | PS4.
Apr 19 2021, 5:08 PM · DayZ PlayStation
Geez changed the status of T157834: Question regarding the class PlantBase from New to Reviewed.

Hello Streatman.
The values are taken from cultivation.c, specifically:

Apr 19 2021, 5:08 PM · DayZ Modding, DayZ
Geez changed the status of T157860: Zombies running through closed doors from New to Reviewed.

Hello Ribzyyyy and thank you for the report.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez

Apr 19 2021, 5:05 PM · DayZ Xbox
Joe_Scrub updated subscribers of T157837: Fist shock damage seems unbalanced..

@Geez

Apr 19 2021, 4:53 PM · DayZ
fly renamed T157889: Too much food spawns near high-tier areas from Too much food spawns in high-tier areas to Too much food spawns near high-tier areas.
Apr 19 2021, 4:17 PM · DayZ
fly created T157889: Too much food spawns near high-tier areas.
Apr 19 2021, 3:52 PM · DayZ
JerryK added a comment to T157846: Clipping through Industrial building ceiling..

Video evidence, from what I can see, only jumping with a gun somehow works... mysteries of DayZ

Apr 19 2021, 2:29 PM · DayZ
JerryK added a comment to T157852: Stairs being clunky.

Videos of stairs in castles and PDs being clunky, restricting movement while crouched or moving slower than usual run speeds.
Videos might still be processing on youtube side of things, they are freshly baked.

Apr 19 2021, 2:20 PM · DayZ
Geez changed the status of T157842: Wrong anmiation carrying Gorka Jacket in hands Exp. 1.12 from Assigned to Acknowledged.

Thank you for the report andro_dawton.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Apr 19 2021, 1:09 PM · DayZ
Geez changed the status of T157842: Wrong anmiation carrying Gorka Jacket in hands Exp. 1.12 from New to Assigned.
Apr 19 2021, 1:01 PM · DayZ
Geez changed the status of T157846: Clipping through Industrial building ceiling. from New to Assigned.
Apr 19 2021, 12:24 PM · DayZ
Geez changed the status of T157849: Fence at Tisy Military Base missing a fence post from New to Assigned.
Apr 19 2021, 12:23 PM · DayZ