I think it is made like that to prevent it being exploited to see enemies nearby with build camera. Like in T187340
If so, maybe the build mode could be remade into a sort of "depot" like armory, where you just take building "kits" of certain compositions and carry them manually to a build location of your choice, then place them and build them into the full composition.
Instead of the birde-eye camera view, I mean.
Would absolutely take more time building stuff though, but maybe it is a bit more realistic aswell. It can also likely be expanded on with different build kits and items for different compositions, like sandbags etc.
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Wed, Jan 22
Hello TheChunkymunk.
Can you please provide a video/screenshot of the issue?
Regards,
Geez
Hello jimmy.d.holden.
Are you by any chance disconnecting the microphone or something similar and then reconnecting it?
Regards,
Geez
Hello Isaacdevil.
Is there anything you could think of that could be causing this? As we did not get similar reports from other players about this.
Regards,
Geez
I think this is really a problem of game design. If capture point is in an area where buildings are present, then good luck finding that needle in the haystack
@Geez here is a video showing this happening, I don't know why you guys aren't actually addressing this, before you switched everything to server side just prior to 1.0 we had no issues, and I have other videos that can show that, as well performance wise .9xx patches tanked my performance which I asked support about with 2 months of no response from Jiri or Dom.
Tue, Jan 21
open ports on your modem
Hello again.
From what we can see in terms of Reforger you have everything set correctly and you can try to send us the most recent logs from server and client.
However we are looking at the older client logs and there is:
Also happens with bodies in ragdoll state.
I can't reproduce it. It looks like it was something on my end. You can close it.
Mon, Jan 20
In T188437#2742508, @nkanderson33 wrote:
The fire extinguisher model is available in the game and is even available in the GM editor immediately in the world.
This is a useful feature, but it can be extended not only to the military.
By the way, there are hydrants in the game, but it's not clear why)
It seems that the problem has gone away.
Are you seeing the issue only in specific servers or on all of them?
No problem! Feel free to hit us up in case anything else pops up :)
Resolved in 1.3.
Regards,
Geez
According to the dev team, the Mark 3 Suppressor can not attached to the M16 Carbine with M203.
As Designed.
Hello MikeOskar.
We have tested this on our end but we were unable to reproduce the issue when launching from smooth surface.
Regards,
Geez
Have the same issue and its only apparent in this game. No matter what I try, every time I've join a game everyone says I sound like a robot, either talking through the radio or voip. Tried everything I could think of and nothing has worked please fix. :(
problem fixed: go into:
and then change the output to the right headset, I dont know why I didn't think of this earlier.
@raft wars I can't download that file
While I think a reserved slot system should be added to bypass the queue, or at least put player to front of queue, at a minimum include admins defined in the server config, and perhaps kick the last connected player.
Sun, Jan 19
In T188400#2741583, @denseacat wrote:How come game clips can capture in-game voice audio then, is it not the same thing?
simple - youre end user, not the developer.
YOU can record yourself however you want, but random stranger has to get permission n stuff.
How come game clips can capture in-game voice audio then, is it not the same thing?
In T188400#2741528, @denseacat wrote:GDPR casually walks in
GDPR casually walks in
Sat, Jan 18
In T187843#2730309, @Geez wrote:Hello TruffleShuffle.
Is this still a problem at the moment?
Unfortunately, the problem has not been resolved.
@Geez please provide a fix for this. Many others are reporting the same issue on various other forums.
Note. The same problem is present in the ALICE system Machine Gunner - Shooter
I don't think that the problem is size. It's elevation. It seems that the helipads have been raised a little (to make the whole platform visible even when terrain is not totally level), but the spawn altitude of the choppers wasn't raised enough to cope with the change, so the game prevents spawning because there is not enough clearance. And since you can spawn transport and door gun variants of the huey on some occasions, but not the rocket equipped ones into the same position, it would indicate that the problem is in the relative altitudes between ground, helipad height and spawn height (do the rocket variants use the same spawn altitude?).
Could relate to T188424
In T187465#2738796, @Geez wrote:Can you try now please?
Seems that I messed up my NV Control Panel settings. After resetting to default everything is working OK. Close the ticket.