Why was this closed? This was not resolved, the problem still persists.
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Aug 13 2024
Aug 12 2024
Not sure why you can't hear the sound, but i included an unlisted YouTube video in the additional information where you can hear me furiously clicking xD
This has continued to be one of the biggest issues with combat ops being more popular. Combat ops Everon has a lot of flexibility in what you can do and create. Set up custom bases add AI, create extra objectives, utilize supply and fuel as a resource , whatever you want within the confines of game master really... But it all goes out the window the second you exit. Please give us the option to save a campaign and load it. Your player base will thank you.
Aug 11 2024
LShift+Q and LShift + E to roll left and right, and Q and E to change camera location while lying down.
Aug 10 2024
Still occurring in 1.2.0.102.
Throwing grenades, supplies, weapons. It's just adding physics and colliders, a feature so easy to implement that it would take 60 seconds to implement for a dumb, novice and old-fashioned programmer like me, 1 hour to test it, and another 60 seconds to fix.
Aug 9 2024
It is a huge problem now. And probably this glitch may be used to crash the game. Please take a look at this log file.
Aug 8 2024
It does not happen with 0 ping (Game Master, server hosted locally). There must be some latency between client and a server. Please, try it on any of the official servers as a regular player.
Hello kawalec.
We have tested this issue on our end but we could not find any issues in this particular area.
Regards,
Geez
In T183470#2649689, @captaincullen wrote:this no longer seems to be an issue.
Unfortunately, yes.
Aug 7 2024
Are there any consequences of the "PreserveBudgets" error that we should be aware of when we click ignore all?
@reyhard, @JeckZeRippa. I tested with having World Editor opened that appears to have worked. I'll do some further testing to confirm. Thanks!
this no longer seems to be an issue.
Ok, I think I now noticed what is the issue on your end. It seems plugin requires open World Editor... In past, plugin opened it automatically but someone accidentally disabled it
I also don't see error on your videos? Why is it so? I would need rather procedure which leads to this behavior not when it is already happening
Aug 6 2024
@reyhard, here's the video response to your question using PortableDesk_01_Sand_Full and PortableDesk_01_Sand. As stated earlier, nothing happens at all (I didn't get the initial error because it only seems to appear once). This is exactly the same result as @JeckZeRippa's video above.
Probably will be part of electrical grid update
I've had this quite a few times in SP. The AI should at least get knocked off their aim when hit even if their body armour saves them.
Resolved for one of the upcoming updates (1.2.1)
Hello Zen_Monroe.
This will be fixed with the next update.
Regards,
Geez
Resolved for one of the future updates (1.2.1.)
Resolved for one of the future updates (1.2.1)
I believe the bug still occurred, it happen to me yesterday.
You are right, enemy are NOT bullet spongy 💃
Admin, hit detection broken, any information about a fix or if this feature will remain as is would be much appreciated!!!!!
Aug 5 2024
@Geez Fine, Commander.
So I did some research with MSI Afterburner and have solved crashes for myself. I encountered the same crash with 72*C GPU temp limit set and 88*C hotspot temperature.
Ok, let's try this, this is done using mouse/keyboard, well actually just keyboard
- before starting the test, make sure that the following controls have keys assigned (by default there are only controller controls) push to talk (PTT for short from now), select direct talk/radio talk (DT/RT), select short range radio/long range radio (SRR/LRR).
- start a new game master session locally
- spawn a US spotter (any unit with long range radio should do) and take control of the unit
- test comms by pushing PTT, shows transmit icon and 38 MHZ
- push DT/RT, shows megaphone icon and selected direct talk
- push PTT, shows megaphone icon
- push DT/RT, shows radio icon and selected AN/PRC-68 CH1 32 MHZ
- push G to open radio menu, notice that the radio is actually set to 38 MHZ, push G again to close radio menu
- push DT/RT at least twice in a row, now when the radio is selected the line shows radio icon and selected AN/PRC-68 radio CH1 38 MHZ (*) , make sure radio is selected before moving forward
- push SRR/LRR, no visual prompt
- hold PTT, shows radio icon and selected AN/PRC-77 CH1 48 MHZ + transmit icon and 48 MHZ PLATOON, release PTT, shows radio icon and selected AN/PRC-68 CH1 38 MHZ
- push DT/RT, shows selected direct talk
- push DT/RT, shows radio icon and selected AN/PRC-68 CH1 38 MHZ
- hold PTT, shows radio icon and selected AN/PRC-77 CH1 48 MHZ + transmit icon and 48 MHZ PLATOON, release PTT, shows radio icon and selected AN/PRC-68 CH1 38 MHZ
Second time in a row placing the ammunition supply point on the right side of the command tent (when facing its entry) and having this bug. Might be a good start to reproduce the issue. Will keep you informed.
@Geez
Still occurs in 1.2.0.102 on conflict servers. Probably never stopped to occur since this report (personally experienced that since I restarted to play ~4 months now). It happens rarely but still happens :
No idea what triggers this bug.