Thank you, we will investigate with BattlEye.
Regards,
Geez
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May 3 2024
Hello Damca.
Unfortunately there is nothing we can do in this case we have no way of knowing what happened there.
Regards,
Geez
Thank you.
According to the devs there are some bones our AI does not have, therefore it will not work with our animations.
Hello Lotusopel.
Currently we are not aware of any issues of the stashes un-burying. The information you have provided is not enough for us to go on at the moment - it could be possible someone did find the stashes somehow. We will keep an eye in case further reports appear.
Hello Lars2705.
Is this still an issue?
Regards,
Geez
Hello Dani4x.
Currently there is no information on the topic I could provide.
Hi @Geez Thanks for your reply. I attach the model along with the .xob and model.cfg, but p3d with model.cfg is still enough to reproduce the issue.
This model has been exported from S.T.A.L.K.E.R Call of Pripyat "as it is" without any additional changes. We've tried to export it several different ways regarding your documentation Blender -> export FBX, Object Builder -> import FBX, and using community-made tools such as Arma 3 P3D export/import plugin for Blender but the final result is the same. I've removed all the lods to simplify the investigation, the model doesn't act normally with or without them, seems like it doesn't matter at all.
The steps to reproduce are pretty simple:
- Open the model in Object Builder
- Run Buldozer
Hello, any indication if this is something you will implement?
Thanks
Hello choiwonyeong.
Please contact https://www.battleye.com/contact/ directly as BattlEye is responsible for hack detection and ban distribution.
Regards,
Geez
Thank you, we will investigate with BattlEye.
Hello Kolchak_64.
Please try the following:
Thank you for the report grindestfool87.
We will investigate with BattlEye.
Regards,
Geez
Hello everyone.
While we do understand your frustrations in regards to the players using malicious software in order to gain unfair advantage, the BattlEye is doing their best to stay on top of the hackers and detect as many as possible and subsequently ban them. There are hundreds of hackers being banned every month thanks to the BattlEye system. If you by any chance get a Steam ID of a hacker that is not being banned, please contact BattlEye directly at https://www.battleye.com/contact/ and they will check the suspicious player for any malicious software use.
In T180827#2600332, @vadymbabii wrote:@Geez We still hope you will share any tips with us
Hello vadybambii.
Unfortunately the information you have provided is not enough for us to understand what goes wrong. What would help is to upload the files with the modded content.
Regards,
Geez
Thank you fylhttxrf.
We are aware of this issue.
Regards,
Geez
This is essentially the bug we had before.
Where textures referenced in the display, would not be loaded at first, so you need to keep re-rendering the display.
I have the same. Its inposibble to play ! Xbox series X . HELP
I think that the current radio operating system is ok and should not be changed. The only issue is the numbers of radios you can load into vehicles. I've made a separate ticket for that.
May 2 2024
{F3978601}Tried again tonight, with a normal torch this time - same behaviour, on a different (non-modded) server, so it is a consistent bug. Changing severity to major because it nearly got me killed when I ended up in pitch black darkness among zombies, and had to make a new hand drill in pitch darkness before I could light a new torch after it burned out...
Thanks, we'll fix it.
Maybe technically so but practically its collision too
Walking ontop of roadway lod is not a collision.
There is a comment from 2018 on the wiki page stating this.
From my personal experience, it used to be slightly worse a few months back, I remember being killed by cheaters even at Berezino, which doesn't happen now for some reason. I did die to a cheater several times at the NWAF though.
Wow this ticket is so old that it forced me to edit the line endings in the text :D
[[5: <no shape>,[["rtt2","Internal","Thermal",7],["rtt1","Internal","Normal",0]],false]]
Unfortunately, they don't do anything. They always answer the same phrase about the investigation, but it's a lie. I was killed by a hacker on this server six months ago, 3 months ago, 1 month ago... Nothing has changed. There are a lot of complaints about DayZ EU DE-1420. A possible solution to this problem is not to play on official servers, but I constantly watch a lot online on them. Honestly, this raises questions for me.
effect is meh.
R2T sources have their own effect, otherwise there is only one global camera effect. Not per-camera.
Can confirm fix for Katiba and SPAR-16, thank you!
Vote up for fix silenced Mk200 see comment above
Back ironsight is also up when scopes are attached, best can be seen with m68 scope (cco), it sticks right throug it. But this bug is known long time ago.
In T180598#2596218, @Geez wrote:Just to specify:
This crash is caused by the dynamic lights with shadows. If one creates a light source (with shadows on) with too big of a radius, the client may crash depending on how complex the surroundings may be. We are aware of the crash, but sadly, lack solid repro at the moment.
Looking to close up some of my tickets, and figured out the cause of this specific issue.
your 4. proposal leads to more frustration, exclude/ sideline/ discriminate people, which (have to) play alone and takes freedom of choice
i'm strictly against your 4. point/ proposal, because:
I would like them to add a camo net shelter to the game, it would be cool to see that
May 1 2024
Lag stopped around 22:00, 2 hours and 20 minutes unplayable game session.
It started again now. Absolutely horrible experience.
May 1st
21:02 (GMT+2)
May 1st
19:40 (GMT+2)