I should mention this does not just include bases, this includes almost everything, load in a town too quickly and you will dsync. None of the 1.20 debug shows this happening. It is still making this game a nonstop lag fest.
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Feb 22 2023
Feb 21 2023
@Geez I'm no longer having issues with this, it seems you guys fixed the collision physics when it comes to tossing grenades around corners and the damage not hitting the player if they're behind a wall.
@Geez this issue has come back up again, I was by Tower Entre deux and I had a radio and people were spawning inside the rocks.
Still occurring, I unloaded an entire AK mag at less than 10 feet into the chest of an American and he lived through it to reload and kill me.
This is still occurring, when high diskusage and activity is happening on the server crashes are happening quite often.
@Geez this needs to be run through testing again. I hit a guy directly on the head with a 203 a few nights ago with multiple witnesses and the 203 exploded on him, and he was still able to fire 2 shots in response after it hit him in the head.
This is still occurring on the servers
Still happening, I can confirm my drivers are fully updated. This is the only game I get graphical issues in like this, I play games that are 10 times more intense than ArmA when it comes to CPU and GPU load and this doesn't happen in them. I can tell you I checked my drivers directly before this and they are up to date (At least all the AMD ones)
Adding that this is still occurring nearly every game.
@Geez you guys need to review this badly even more, the longest time I've had so far is 5 minutes loading in when the map is high activity. Putting this to "reviewed" tells me you guys don't know how to fix this.
New conditions for this happening:
Amen…
Oh sorry, I must have sent the wrong log. It did the same without the -bulldozer parameter. (That was one of the fixes I found on Steam, but it didn't work either.)
I have a workaround for crates. I use a trigger to assign ownership of the crate to a nearby player. I'm not sure if this reproduces johnb43's workaround, by changing locality. Here's the snippet of code in the trigger: {crate setOwner owner _x} forEach thislist;
Hey Geez, that's just strange though I've used every moded thing on the server to see what's causing a crash. Only way I can duplicate it besides respawning is stripping the character down to nothing and freezes instantly
hello! I have six dayz servers and many players have this same problem!
rendering issues and constant fps drops on PS4 on all servers, everyone I know has this issue
Discovered that those strange servers are listed as "Server Type: Official" as well, but they are under Community tab..
Hello Geez,
Hello Elonsmusk.
Can you please enable logging on the server and then send us the RPT files after the error happens to someone?
Thank you.
Thank you,
We are currently investigating this and are looking into what can be done to improve/fix this problem.
Hello SoukaBleyat.
This is a bug, not a feature and it is being worked on.
Hello gamor68.
Does any error appear or does the game just shut down?
Regards,
Geez
Hello HALOxFALCON.
Please make sure your OS and software drivers are up to date and there are no corrupted installations. Upon doing so, please try to reinstall the game.
Regards,
Geez
Hello THECHOREMAN.
The issue seems to be related to the modded content you are running. As for the Null pointer you posted, that is unrelated to the crashes.
Regards,
Geez
Hello kbucks.
It appears you are running the game with -bulldozer parameter.
What does happen when you run the game without it?
Regards,
Geez
Hello Bakteyo.
The issue appears to be related to the mods you are running. This might be either an issue with the mod itself which has to be fixed by the mod creator, or the mod is corrupted.
We suggest that you try to uninstall/unsubscribe all your mods, then verify the game data and re-download the mods again. If the issue still persists upon doing so, then it is very likely an issue within the mod itself.
Regards,
Geez
Hello, please contact BattlEye directly as they are responsible for ban distribution and management - https://www.battleye.com/support/.
Regards,
Geez
Duplicate of T141310
Duplicate of T168182
Thanks for reply Geez, the new hold to check pulse and crouch animation is fine everyone agrees on that. What we are suggesting is to also have poke and in my opinion simply tap the same key instead of hold is best option because if a emote wheel emote will never be the same as was, not as fluid and even if can keybind it that won't help console players as can't remap controls, poking players is a classic pass time of DayZ and arguably the most interactive action in game so sad to see this go. :(
Feb 20 2023
Well, when watching the clips it is evident that the problems are not JUST when logging into a server, some of these clips I had already logged in HOURS ago ... even when logging in nothing is rendered, even allowing you to see other players inside houses / buildings or even between the trees since they also do not render, giving advantage to those who are logging in giving rise to the already OLD exploit of leaving and entering the server to get the location of other hidden players, but that is a conversation for another ticket.
Hello Geez, clips 1, 2, 3, 4 and 5 are on an official server (SA-SP), clips 6, 7 and 8 are on a community server (Which had a wipe on 1.20 and doesn't have any modifications other than infinite stamina, loot and 1PP changes.
resort to hacky approaches like storing indexes as position Z coordinate
You can just store them as hashmaps now
If you have something that changes from 0 to 120000 gradually and you set it to cut off at 266, everything from 267 to 120000 would return 266, which in your formula is 0 due to linearConversion.
Not at all. In my case it will return values from 1 to 0. 1 for raw values from 3 to 0, and 0 for values from 150 and higher. There will be no jumps in return values at all. Take a closer look at the example above.
But it doesn't matter at all, it is just a use case. I guess I gave that as an example for nothing :)
Because you use hard limits. If you have something that changes from 0 to 120000 gradually and you set it to cut off at 266, everything from 267 to 120000 would return 266, which in your formula is 0 due to linearConversion.
Am I the only one who thinks that the cars in the game look somehow not natural ?! I mean they don't fit into the general background of the game. Their texture is, as it were, too perfect, especially the Olga car, the chrome on it is all so perfect, and the paint on the body is almost like a car from the salon. In a post-apocalyptic world, this somehow does not fit. Need more antiquity to give the appearance, work on the texture. And I wonder if anyone checked the bug with headlights during a thunderstorm? At the moment when lightning strikes, the headlights at that moment go out for a while
Sounds plausible… As you know the community is testing everything, I wait for fix this week. Hope this time they will test it ;-)
PC Daten:
Computer:
Computertyp ACPI x64-basierter PC Betriebssystem Microsoft Windows 11 Pro OS Service Pack - Internet Explorer 11.1.22621.0 Edge 110.0.1587.50 DirectX DirectX 12.0 Computername DESKTOP-G00G20Q Benutzername mtoel Domainanmeldung DESKTOP-G00G20Q Datum / Uhrzeit 2023-02-20 / 16:47
max and min would create hard limit that would seem like a jump
No, it is not supposed there could be such jumps. I tested in a sequence of thousands iterations, and linearconversion works perfectly on both dedicated and local machines, the result is absolutely predictable for specified values.
But let's forget about the linearConversion. The main question - why the getLighting param jumps?
max and min would create hard limit that would seem like a jump, this is why you have linearConversion that does interpolation smoothly. Get rid of max and min and you wont see instant jumps to 0
Hello there!
Wrong, engine has proper power - i can ride up on any hill what i want. Real reason of the problem is that automatic-trans. isnt working properly, it auto-shift gears up, but it cant down shift, so you have to manualy down shift. It looks like engine doesnt have enough power, cause when you slow down from higher speeds (gear stays on 4th for example) its like trying to move vehicle from 0km/h on 4th gear.
In T170544#2411210, @BIS_fnc_KK wrote:as wiki shows second element can go up to 28526.2, if you limit it to 166 it is expected it will seem as instant jump
Hello Geez, could you close this ticket please? This issue has been resolved for a while now, thank you.
Hello Geez, could you close this ticket please? This issue has been resolved for a while now, thank you.
Hello Geez, could you close this ticket please? This issue has been resolved for a while now, thank you.
Hello Geez, could you close this ticket please? This issue has been resolved for a while now, thank you.
Hello Geez, could you close this ticket please? This issue has been resolved for a while now, thank you.
as wiki shows second element can go up to 28526.2, if you limit it to 166 it is expected it will seem as instant jump
When I click mt Inventory (Tab) it kicks my from the game.