Okay right after i made this ticket, i was able to join again. Only god knows why. but do you have any informations what i'll have to do if this failure appears again? best regards!
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Jan 30 2025
I have produced it, right now. I have commented on the video for you. I am still on version number 1.3.0.38 - I have not yet received an update to the next number.
In T188783#2748653, @Geez wrote:Hello SDA_Stockerdanieladolf.
We have tested this on our end but we were unable to produce the issue.
Regards,
Geez
Resolved for the next update.
Hello everyone.
Are you using some mods like reshade or sweetfx? If so, can you try to launch the vanilla game?
Regards,
Geez
Hello tomo81.
Can you please try the following?
Hello patrickmasiaga.
Please click on "show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
Thank you Swag10.
This incident will be investigated by BattlEye.
Regards,
Geez
Hello Darkscythe.
Please click on "show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
Resolved for 1.2.1.84
In T187206#2748587, @Ponezun wrote:In T187206#2736937, @Geez wrote:Thank you.
According to the dev team, this is as designed due to the new control change from version 1.2.1
You can find more info here: https://reforger.armaplatform.com/news/new-controls-explainedRegards,
GeezBut it's still a problem isn't it, you'll fix it right?
Resolved for the next update.
Regards,
Geez
In T177762#2748248, @StevieB wrote:Video take on Arland, near the SW lighthouse, but can be reproduced anywhere on non-level ground. This was EX 1.3 but same occurs in the main release as well. No mods.
- When prone, the gun is held parallel to the ground, when it should be held upright. A trained soldier does not hold the gun at an angle as it would screw up the ranging/zeroing
- If you rotate while prone, the gun tilts over at various angles.
- If you deploy a bipod while prone it corrects this error.
- If you crouch/stand up the error goes away.
In T188020#2748642, @Jetty wrote:Why not place helipad before heli?
Hello kawalec.
We have tested this on our end but we were unable to produce the issue.
Regards,
Geez
Hello OlafLate.
We have tested this internally but we were unable to produce the issue.
Regards,
Geez
Hello SDA_Stockerdanieladolf.
We have tested this on our end but we were unable to produce the issue.
Regards,
Geez
In T188596#2748650, @Geez wrote:In T188596#2748644, @Jetty wrote:@Geez
Has this been seen? It has been quiet some time and basically all reports after mine has been marked.We are aware of these GPU hang crashes that affect our playerbase and they are being worked on.
In T188596#2748644, @Jetty wrote:@Geez
Has this been seen? It has been quiet some time and basically all reports after mine has been marked.
Hello everyone.
This was an intentional fix and there are no plans to revert it.
Regards,
Geez
@Geez
Has this been seen? It has been quiet some time and basically all reports after mine has been marked.
Why not place helipad before heli?
In T187206#2736937, @Geez wrote:Thank you.
According to the dev team, this is as designed due to the new control change from version 1.2.1
You can find more info here: https://reforger.armaplatform.com/news/new-controls-explainedRegards,
Geez
When you're in the car, the map compass shows the direction you were facing moments before you got in the car.
I've given feedback before.
T183143
Watching the video and reading your comment I have a theory, it could be completely incorrect but worth testing.
The map compass may be linked to your bodies position as opposed to where you are looking, if this is the case looking through the compass while standing might change the orientation of the character model itself as it turns to line up the target in question, making the map compass direction reflect that. In addition, the orientation of the map compass while seated in a vehicle would reflect the orientation of the vehicle itself as opposed to where the character is looking, given that the seated character model remains facing in the same direction regardless of where the player looks.
Dupers literally ruin entire servers and force users to community in attempt to play a fair game not because you cant dupe but because there is moderation.
There are groups dedicated to duping in DayZ on Facebook. People sell their dupe techniques.
Geez a cheaters base would probably refer to people duping which is the common way to exploit dayZ. I'm sure your aware of the net switch/lag switch . People making metal watchtowers in a box. People duplicating whole characters. People duplicating bags. Which makes the dupers almost impossible to raid, impossible to defend against and potentially ruins the hour investment of legitimate players.
I've uninstalled the game, verified files and deleted cache files. No luck.
Hello everyone, I am a server owner from China, and the situation is far worse than what they describe. China can no longer run servers properly. As soon as your server's player count exceeds 10, you will face endless attacks. Servers that once claimed to be officially authorized by CN have now moved to Hong Kong, and their plastic bottles are worth 3 RMB. They even claim to be official staff. Players in the CN community can no longer search for any other servers. They are covering up cheating, eating away at players' bases, and charging protection fees. I hope someone will notice this. China is in deep trouble. Please help us.
i have the same problem
For reforger this would be awesome as well! You immediately get an idea of how intense things are on the other side.
Any updates on this issue? I can't play dayz at a playable framerate anymore.
Jan 29 2025
To add to this, restarting also recreates any demolished structures, such as roadblocks and walls, and also any disarmed or exploded mines are recreated, so cleared minefields reappear as active.
I couldn't even shoot them last time I tried.
Fixed this by deleting the folder key binds are stored in documents, reinstalling game or mods did not fix this for me
Hey!
Problem solved since last update, I think the front app audio device thing did it :)
Thanks!
By the way, it seems you mention this in all of your tickets which is a bit unnecessary
I can't play on any server, whether with mods or the official one, I've uninstalled and installed the game and nothing, I've also checked the files
We need to fight mirrors the same way they do in Rust and ban servers for fake online
Linking T187284
There are no changes in 1.3
If you set limits, it's not a bad system.
In T188059#2734078, @byNautiic wrote:But then what would happen if the "Captain" wanted to leave, & rejoins the server later? Should the rest of players be demoted again?
It could probably also be exploited?
When a player leaves the server and returns, he also does not receive a reward for unloading supplies.