It is as helpful as your earlier sarcasm, without the sarcasm. Feel free to amend it
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Jul 26 2024
In T182409#2643391, @Yamachinu wrote:I believe this might be fixed finally. I had no issues staying in a squad at all today. I actually saw radios up and people using them.
Anybody else still getting it?
This appears to be fixed, now.
I believe this might be fixed finally. I had no issues staying in a squad at all today. I actually saw radios up and people using them.
Anybody else still getting it?
The problem persists in version "1.2.0.98". Thanks.
I have the same constant timeout errors, on US servers more often, every 5-20 minutes and only i get kicked out, on EU, timeout errors are rare, every 20m-60m, but i notice that other players are kicked ass well.
Jul 25 2024
@LouMontana
Could you please explain us to what extent you "input" into this post is helpful?
Still a problem in .98
This bug still exists in the latest version 1.2.0.98
One if the AI squad members was stuck standing on top of a pile of sandbags. I drove into him with the truck to unstick him, and after that the entire squad would enter the vehicle.
Hello rogerx.
We have tested the issue extensively but we are unable to reproduce it.
Hello Vic_with_the_nic.
Do you experience the issue on the current version?
In T183082#2642605, @Snake1984 wrote:I experience the same. My community played with 1.2.0.76 Changelog and it seems good. With 1.2.0.92 now, its terrible: Crashes with the same server settings, same maps, long waiting when joining the server.
Jul 24 2024
I experience the same. My community played with 1.2.0.76 Changelog and it seems good. With 1.2.0.92 now, its terrible: Crashes with the same server settings, same maps, long waiting when joining the server.
I experience the same. My community played with 1.2.0.76 Changelog and it seems good. With 1.2.0.92 now, its terrible: Crashes with the same server settings, same maps, long waiting when joining the server.
Still happening with 1.0.92. Any plans to fix this? :-(
I have the impression that this might have something to do with server performance.
it's disappointing that this is still such an issue. Many have reported on it including myself. Issues like this break the overall gameplay arch and trivialize key systems and play styles that contribute to the overall game. Some of the longer standing completely broken bugs like this really do have a bigger impact on the game then it sometimes might seem.
I have reported on this in the past as well. It's not just this building. You can do this in many different places, including getting inside of inaccessible attics. You can also have a radio set inside of a building that will spawn you outside of it. It's rarely used and abused right now, but the second radios starting getting more serious use and more competitive players start finding more interesting places it's going to become a much bigger issue.
@CW5-Player
Thank you for the tip, but ff you've read all the posts in this ticket, you could see that I've already tried that. It makes the soundscape unbearably flat.
I am not looking for some by-passes and tricks. I want Bohemia to fix the issue that was non-existent before that botched update.
Not to mention that not only proximity chat is broken. Also the aforementioned soundscape was changed and it sounds much worse than before 1.2
Kawalec, try turning your stereo processing mode to headphones. Should be located in the in-game settings menu under audio.
[1.2.0.92]
Average game start these time on official conflict servers...
Played a lot in the last weeks and one thing is certain : if a team use this exploit VS a team not using it, the exploiting team will always win. It has a huge impact on the game. I won't detail everything I've seen been done with this "infinite" amount of supplies, but it has a huge impact on the game and some people "smarter" than other with this exploit can just challenge with 1 or 2 teammates a whole 24 members enemy team.
Just more and more ppl use this exploit, 1-2 months ago it was used in one third or less of the games. Nowadays, I can't even remember a team playing fair without exploiting since days.
The games are turning into "which team will use this exploit in the most intelligent way".
A fix would be really welcome. Thx in advance.
Jul 23 2024
I play on Xbox with a headset directly outputting game audio into my ear without surround sound speakers and without Windows Sonic Spacial Sound (which does not exist on Xbox to my knowledge). This is not an issue with surround sound speakers nor is it an issue with Windows Sonic Spacial Sound conflicting with Stereo Processing Type in game. This is not a hardware issue as it is a cross platform problem affecting both platforms and all audio output types. This is a game issue affecting all audio sources (not just proximity chat) in which sound beams created by any audio source ie. proximity chat, vehicle sounds, gunfire, picking up ammo from the arsenal box, etc are not being properly received by certain players not directly having their camera (likely audio receiver) faced towards audio source within a 1 meter distance. This can easily be proved by the fact that while in any vehicle, audio from the vehicle as well as proximity chat audio is barely able to be heard while in third person camera (likely audio receiver is camera placement again big surprise). This audio issue being related to very narrow sound beam columns being created and received by player camera is also proved by the fact that while facing any audio source ie. player speaking, vehicle, ammo pickup, etc simply turning 5 degrees either direction from the centre of audio source will only play audio from one side of headset despite still looking almost directly at audio source.
This audio issue only appeared after update 1.2 was released and was not present before 1.2 at all despite no hardware changes at all recently. Update 1.2 caused the audio problem many of us are experiencing. Simply roll back to update 1.1 audio files or figure out and fix the problem but please just do something instead of ignoring this issue for another month.
In T182456#2641272, @kawalec wrote:@Geez
I have "Windows Sonic Spatial Sound" turned off. I've never used it. I play using 5.1 speakers, not headphones.When I play using speakers, changing in-game audio setting "Audio processing mode" from speakers to headphones makes the issue less annoying. But at the same time this change affects the soundscape even more, making it flat.
"Creative Render Audio Effects" that are on, I've been using since the beginning and it never cause any problems.
Issues started occurring with 1.2 update.Please roll-back to 1.1 update with sound settings.
Jul 22 2024
I have retested this and I can confirm it is still present. Disconnecting the controllers fixing the issue.
Hi Geez,
Double oops. Went back to do a more thorough testing, and the original post is correct and I was wrong. The magazines are counted correctly, just as I complained that they should be counted. There are 2 extra magazines in a freshly spawned UH-1H armed.
Hello tagNero.
Is this still an issue in 1.2.0.92?