@Geez Was you able to replicate the issue with the given video ?
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Wed, May 7
Hello Red.
Please check the following https://www.battleye.com/support/faq/.
If you are unable to fix it with the information above, try contacting the BattlEye support directly. Thank you.
1.3.0.170
still not fixed
Thanks @Geez - all of your hard work is much appreciated 👍
Hello.
Is this still an issue at the moment?
Thank you for the report.
According to the dev team this will not be addressed for reforger.
Regards,
Geez
In T191617#2804560, @StevieB wrote:How about a PDF download of the cards though?
Hello,
this has been resolved for one of the upcoming updates.
Regards,
Geez
In T191426#2804561, @stenny833 wrote:Hi Geez, firstly, thanks for the work you do as well as the Arma Reforger team.
By cannot be solved, does this mean it will not be solved for Arma Reforger, or that the team does not know how to solve it?
Thank you.
Tue, May 6
Hi Geez, firstly, thanks for the work you do as well as the Arma Reforger team.
By cannot be solved, does this mean it will not be solved for Arma Reforger, or that the team does not know how to solve it?
Thank you.
How about a PDF download of the cards though?
Hi Geez.
@Geez, yes but you have to undeploy first. I think he like to have a autofunction. So, pressing Q or E while deployed, cancel deploy and start rolling. Its just a bit faster.
Resolved for 1.3.0.170 and higher
Resolved for 1.3.0.170 and higher.
Hello Maddy98
M998 has glass which can withstand some fire.
Door glass on vehicles like the Humvee is usually thinner and weaker than the front windshield.
This is as designed.
Hello
The weapon bipod is deployed by pressing "V". If you pres "C" it will activate the lock position function, which increases stability and reduces recoil. In this mode you cannot use "Q" and "E" to roll as by design.
Regards,
Geez
Hello StevieB.
There are no plans to fix this as this is caused only by non default FOV.
Regards,
Geez
Hello,
This is a limitation of the feature. Wont fix.
Regards,
Geez
Hello,
we have tested this on our end but we are unable to produce this on the current version.
Regards,
Geez
Currently this cannot be solved.
Regards,
Geez
Mon, May 5
+1 on the Handbrake.
Agreed, it would be a QOL to prevent starting the engine while in animation.
@Ciberdead - Thats it! If you press forward, while in GetOut Animation, the Engine starts again. If you wait, until the animation is done, it will not happend. But i think it would be better to cancel the VehicleControl while starting the animation event and not on animEnd.
Hello StevieB.
If this is related to installed mods then there is nothing we could do on our end.
Regards,
Geez
Hello acquArius.
Do you have any errors without any mods running?
Quick question, do you wait the animation to be finished before pressing forward ?
@NiiRoZz i did a workround for this issue. I created a new "InventoryStorageSlot"
Good to hear, resolving ticket
This is just a MOD related problem. The SAPI plates could be managed on the vest and does not need to have a seperated slot.
@Geez, we can just disable the deployment on CharacterController if the roll context is triggered. This should be a easy fix.
@DarkWolf - Yes was fixed 2 days after 1.3 goes live.
@DarkWolf Hi, i did not seen this issue since 1.3 goes live! It was only on the EXP. Build.
Hello, this issue should be fixed since version 1.3.0.144 but mention of it was missing in changelogs.
Hello, this issue should be fixed since version 1.3.0.144 but mention of it was missing in changelogs.
Resolving due to no response to my last comment since issue was identified and fixed for REAPER_CORE mod on our side.
Hello Zen_Monroe
We will require more information in regards to this issue. The best would be a video with where the mortars and AIs are and where the "artillery fire" command is issuesd/placed in the world.
Hello FNGhere.
We have been testing this on our end but we are unable to reproduce the issue.
Regards,
Geez
Sun, May 4
Ahaa, is that so? Ohhooo I see, interesting, mhm.
We need a quick removal of debris, either by blasting with C4 or removing it with some tools
Really well thought out and good advice, I totally agree!