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[BUG] AI assignation when dying
Confirmed Internally, NormalPublic

Description

Game Version number: 1.3
Modded?: (Yes/No) No

Issue Description:
I've tested it multiple times on community servers. Never tested it on Editor nor official server.

Saying you die with AIs in your squad, and these AI don't die :

  1. The old AI will show in white like if they weren't in your squad, but you can still control them.
  1. You are able to recruit more AIs but as soon as you start doing it, you can have a glitch on commanding these AIs, they will be much slower to respond, and sometime don't respond at all. I thinks it may be due to the previous AIs partially linked to you or the fact that these AI may be far away and need to come back before fixing it.

Details

Severity
Major
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Spawn AI
  2. Recruit them
  3. Die but do not kill the AI

4.a Come back - The AI's name should be white and not green.

4.b.1 Go far away from the old AI (as if we spawned in a back base)
4.b.2 Spawn and recruit new AIs
4.b.3 Try to make them move or follow you, they'll start behaving strangely or sometime not responding

Related Objects

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Tue, Apr 29, 1:11 PM
Geez changed the task status from Awaiting internal Testing to Confirmed Internally.Wed, Apr 30, 11:40 AM
Geez changed the task status from Confirmed Internally to Reviewed.Fri, May 2, 11:21 AM
Geez added a subscriber: Geez.

Thank you for the report.
We cannot seem to reproduce the issue on our end.
Can you please provide a video on how to reproduce the issue?
Regards,
Geez

I'll try it this evening

I was able to replicate this issue in everon game master, you'll see its modded but i'm sure it would work while not modded.

This issue is probably due to the fact that some commands will require units to get in a specific order : move, get in, etc... where you are doing "follow me" they automatically pick their position in the formation and doesn't regroup with the others. I'm moving the initial AI far away to simulate being killed while attacking a point, and try to come back with other AIs while asking them to get in a vehicle

@Geez Was you able to replicate the issue with the given video ?

Geez changed the task status from Reviewed to Confirmed Internally.Wed, May 7, 3:20 PM

We indeed have been! Thank you, scheduled for a fix