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Weather system/scripts are kinda mess
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Description

after spenting some time in editor on make my mission perfect i getted a lot of trouble by entire Weather system and scripts in this system.

  1. There is TimeAndWeatherManagerEntity.ForceWeather fuction that take float for transitionDuration, this fucntion is used ScenarioFramework to change weather.

I Expected that this transition Duration apply to our change from original state to new state. But its not like this and the change is always instant.

  1. Haze Density is double blocked. One time by the fact that it use GenericWorldFogEntity where the values are setted as parameter on object in world Editor that on maps is always locked. Second is the fact that there isnt any setter/getter to change it from scripting side, not in TimeAndWeatherManager not in BaseWeatherManagerEntityClass and there is none fucntion in GenericWorldFogEntity too.
  2. Lighting have similar problem. There is option to set them in workbench in weather editor but in scripts there is no option (or im just blind).

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 11 x64
Category
General

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