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[Rework Request] Supplies System
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Description

1. Bug Fixes

  1. Global storage lag Transferring or sharing supplies between entities—even within the same base—can be very slow.
  2. Inconsistent refresh intervals Some players see no supply-share updates for 5–10 minutes, while others use it normally. This can block vehicle spawns (e.g. you queue a LAV but another player, without the bug, spawns an attack heli and consumes all available resources).

2. Proposed Tweaks (will evolve)

System ElementCurrent Behavior or CostProposed Change
AT rocketsDefault supply cost• 100 supplies per RPG rocket• 150 supplies per US AT rocket launchers
Vehicle spawn costsBaseline cost & vehicle wasteIncrease each vehicle’s cost by 20–50% to encourage smarter resource use and reduce waste
AI reinforcement spawns in supply pointsStandard delay, standard count• Increase time delay between spawns • Approximately double the number of AIs per spawn
Vehicle count limits per baseUnlimitedImpose per-base caps (e.g. 10 cars, 5 trucks, 2 LAV), enforced until vehicles are destroyed or heavily damaged (and isolated)

3. New Feature Suggestions

  • “Port” building for coastal bases Add a dock slot that boosts passive supply income from ~5 every 10 s up to 100 every 10 s. If the base is attacked, disable the port for 20 minutes.
  • CH-47 Chinook (US heavy transport helicopter) Introduce a Cold War–era Chinook (first built 1962) for large-scale supply runs. It’s slower and larger than the UH-1, balancing its higher capacity.
  • US equivalent to the UAZ-452 A light utility vehicle capable of hauling 800 supplies at high speed.
  • Enhanced convoy logistics – Overhaul AI pathfinding for supply convoys to follow roads and avoid obstacles. – Add a “convoy” command allowing multiple vehicles to move together. – Implement a “load all supplies” command for vehicles at supply depots.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Ciberdead updated the task description. (Show Details)Wed, Apr 30, 2:05 PM
Geez changed the task status from New to Feedback.Wed, Apr 30, 2:53 PM