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May 10 2016

plutoto74 added a comment to T68915: blue edges around the character underwater near cost and sometimes on ground.

Need to change that, it's really unrealistic. and not impossible to do.

May 10 2016, 4:13 AM · Arma 3
plutoto74 added a comment to T68912: Player should move slower when running up the stairs or incline..

I'm OK if it's not like in the others versions of the serie, causing an automatic slower transition too quickly, have to be smooth and realistic transition relative to the steep and the weight charge of the character.

Another thing maybe need to be in another thread, the same for the transition between jog and run has to have a progressive acceleration.

May 10 2016, 4:12 AM · Arma 3
plutoto74 added a comment to T68643: Helicopters drop when AA hits them.

But with a AA missile...

May 10 2016, 4:02 AM · Arma 3
plutoto74 added a comment to T68643: Helicopters drop when AA hits them.

I was meaning the rotor heads, if it's the rotor blades the heli will turn.

May 10 2016, 4:02 AM · Arma 3
plutoto74 added a comment to T68643: Helicopters drop when AA hits them.

Depending on the hitpoint, if the rotor is hit...
+1

May 10 2016, 4:02 AM · Arma 3
plutoto74 added a comment to T68509: Issue with tactical view while using binoculars.

Very unrealitic and unfair with 3rd person, it's a sim, stay in 1st or play another game...

May 10 2016, 3:57 AM · Arma 3
plutoto74 updated subscribers of T68181: Heal action symbol blocks view.

I was thinking of this, good ticket @Fireball.

May 10 2016, 3:45 AM · Arma 3
plutoto74 added a comment to T68040: Unarmed characters can't use stance adjust, lean or crouch-sprint.

+1. There's no reason to loose this stance ajustment without weapon. Also look at my ticket on differents controls with the mouse scroll wheel, it's to have a better gameplay and in relation with stance adjustment.

http://feedback.arma3.com/view.php?id=12578

May 10 2016, 3:39 AM · Arma 3
plutoto74 added a comment to T67409: Don't need breath hold while moving and zooming in.

I'm agree with you bez.

May 10 2016, 3:18 AM · Arma 3
plutoto74 added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

I've just one thing to say, physically if you're using a supersonic bullet you've got a supersonic-bang although with suppressor due to the velocity like a jet. Maybe you don't have the flashbang but the sound isn't the same as a subsonic bullet with a suppressor. I'm not an expert but it's not possible to cancel this bang even with a suppressor. It's why I don't vote, and why we really need an expert to really have a real experience with real power, accuracy, and stealth conditions for each case of configuration.

But ONE THING IS SURE if you have a suppressor with supersonic bullets you're not in stealth condition, you've just suppressed the muzzle-flash, not the noise, so ennemy can know your direction. At night you've just reduce a little chances for ennemy to spot you exactly with this light due to muzzle-flash.

May 10 2016, 3:13 AM · Arma 3
plutoto74 added a comment to T67237: Drop it: Suggestion for rocket launchers + prone.

I've seen it and upvoted, I wanted answers, no prob mate.

May 10 2016, 3:11 AM · Arma 3
plutoto74 added a comment to T67237: Drop it: Suggestion for rocket launchers + prone.

They did it in VBS so I can imagine that with militaries they have real data or feedback on it. After I don't know if they use prone position with launchers with it, or if it's a US technic too?

May 10 2016, 3:11 AM · Arma 3
plutoto74 added a comment to T67237: Drop it: Suggestion for rocket launchers + prone.

@Kirill

Do you think it's realistic to use a launcher prone? I'm not sure

May 10 2016, 3:11 AM · Arma 3
plutoto74 added a comment to T66925: jumping/falling off the low height animation.

In fact I'm not against jump only if it's locked for interesting part to do it, so maybe difficult... For climbing it's good but maybe the character is too easy to do it and must depend on weight.

May 10 2016, 3:00 AM · Arma 3
plutoto74 added a comment to T66341: Fatigue Blurring causes physical sickness.

Yes it's much better now, just there's always a low gradient color starting at 3/4 from center of the screen in direction to the edges, slighty more visible at the corners. But definitely better than before.

May 10 2016, 2:38 AM · Arma 3
plutoto74 added a comment to T66341: Fatigue Blurring causes physical sickness.

The fatigue is just unrealistic. It's may be more like you have prob to focus, but not like now!

May 10 2016, 2:37 AM · Arma 3
plutoto74 added a comment to T66341: Fatigue Blurring causes physical sickness.

The effect is just unrealistic, have to be more subtle!

May 10 2016, 2:37 AM · Arma 3
plutoto74 added a comment to T66290: Make Tracers A Light Source.

Look at this video for green tracers, it's with a pistol but with less speed we can see clearly the color and the lightning of the tracers rounds. Watch at 3mn 50s

http://m.youtube.com/watch?v=6dYX-h-5HDQ

May 10 2016, 2:35 AM · Arma 3
plutoto74 added a comment to T66290: Make Tracers A Light Source.

Can be good at night without NVG!

May 10 2016, 2:35 AM · Arma 3
plutoto74 added a comment to T66290: Make Tracers A Light Source.

Definitively the green color of tracers seems not natural, I don't know if it's like in real life but I find it not good. The others it's ok. But yes if it was a light source can be awesome. Another thing, in real life tracers ( maybe depending on type ) start to trace not just out of the muzzle, but further.

May 10 2016, 2:35 AM · Arma 3
plutoto74 added a comment to T66290: Make Tracers A Light Source.

Maybe the prob for me of green tracers is that it's not a light source, minigun feel good ( red ) but same prob.

May 10 2016, 2:35 AM · Arma 3
plutoto74 added a comment to T66290: Make Tracers A Light Source.

It's more the visual color

May 10 2016, 2:35 AM · Arma 3
plutoto74 added a comment to T66290: Make Tracers A Light Source.

And to have real colors of different types of tracers, I think red (in fact orange for US) is quite good, but I really doubt of the green one for OPFOR like in others Arma serie who looks like really unrealistic.

In the select menu need to cheack for right tracers colors from fraction for more realism.

May 10 2016, 2:35 AM · Arma 3
plutoto74 added a comment to T65699: Grenades will go through unbroken windows.

Ok, thanks for the answer.

May 10 2016, 2:09 AM · Arma 3
plutoto74 added a comment to T65699: Grenades will go through unbroken windows.

Why is it more difficult than a bullet?

May 10 2016, 2:09 AM · Arma 3
plutoto74 added a comment to T65485: Changing stance fluidly instead of by steps(Analog).

Please read my ticket on the multi use of the mouse scroll wheel

http://feedback.arma3.com/view.php?id=12578

May 10 2016, 2:00 AM · Arma 3
plutoto74 added a comment to T64666: Suppressors have an unrealistic deleterious effect on bullets.

Yes this effect is a lack now, maybe good to do a ticket for it!

May 10 2016, 1:32 AM · Arma 3
plutoto74 added a comment to T64666: Suppressors have an unrealistic deleterious effect on bullets.

Unrealistic it is now, what the matters with suppressors? I mean what types of probs you can have with it ( heat, malfunctions... )? Need reals data!

May 10 2016, 1:32 AM · Arma 3
plutoto74 added a comment to T64666: Suppressors have an unrealistic deleterious effect on bullets.

I don't want "game balancing". You start to answer at my question. So with heat it's loosing accuracy? A visual effect can be good, and simulating the heat too!

May 10 2016, 1:32 AM · Arma 3
plutoto74 added a comment to T64666: Suppressors have an unrealistic deleterious effect on bullets.

Maybe is the best way for balancing with reals data to have a realistic disadvantage with suppressors like heat, malfunctions... But if the game is doing a bad balancing, no good! Simulation first.

May 10 2016, 1:32 AM · Arma 3
plutoto74 added a comment to T64553: Weather conditions / seasons (snow etc.).

I don't know how many times it's snowing or how regulary it is in Lemnos but read this

http://greekvegetarian.blogspot.fr/2013/07/kalamata-olive-and-walnut-dip-and.html?m=1

May 10 2016, 1:28 AM · Arma 3
plutoto74 added a comment to T64553: Weather conditions / seasons (snow etc.).

No snow in Lemnos???!!!

http://m.youtube.com/watch?v=n2QSaQArTuM

http://m.youtube.com/watch?v=ISEEVbRGIkk

http://m.youtube.com/watch?v=g1kq-C0WqWM

http://m.youtube.com/watch?v=YqhCrzk3DlE

May 10 2016, 1:28 AM · Arma 3
plutoto74 added a comment to T64553: Weather conditions / seasons (snow etc.).

The islands are near Greece, it's not tropical but in mediteranean sea, and not nearly the equator, what it was say, in winter it's possible in some conditions to snow...

May 10 2016, 1:28 AM · Arma 3
plutoto74 added a comment to T64050: Divers with SDAR should switch to Stanag on land.

It's assigned but not a good idea, Multi-Environment Ammunition ( MEA ) is a reality, it's not just supercavitating rounds, but polyvalent rounds, so why do you want to change magazines, devs?

http://feedback.arma3.com/view.php?id=11677

May 10 2016, 1:11 AM · Arma 3
plutoto74 added a comment to T64050: Divers with SDAR should switch to Stanag on land.

Look at my post with multi environnement ammunition

http://feedback.arma3.com/view.php?id=11677

May 10 2016, 1:11 AM · Arma 3
plutoto74 added a comment to T63875: Make sprinting realistic.

I was Ok with this ticket on all, but since they changed the speed of sprinting now there's no real difference visually between sprinting and jogging, I know that there's gear, it's heavy, so actually the sprinting is too slow or the jogging is too fast, in real life you can feel visually more difference between jogging and sprinting. When you jog I'm not really sure that the weight affects the speed ingame, the fatigue yes, the same for sprinting. So I was OK with all this ticket but now I really have a problem with this difference of speed not really realistic, the best think if it's possible is to have a variable speed for jogging to control the fatigue by the speed and a sprinting at the max based on the training of the soldier and the weight of gear, but if not possible, to have a jogging depending on training and weight of the soldier.

What do you think about this? On all other points I'm OK with this ticket, but with this changement of speed it's seems less realistic now.

May 10 2016, 1:02 AM · Arma 3
plutoto74 added a comment to T63801: In-Game Item/feature Request - Military Issue Camouflage Face Paint.

I'm OK if it's more difficult to be spoted by AI too.

May 10 2016, 12:59 AM · Arma 3

May 9 2016

plutoto74 added a comment to T62009: silenced weapons are not stealthy, Difficult to make silent kill.

Agree

May 9 2016, 11:39 PM · Arma 3
plutoto74 added a comment to T62009: silenced weapons are not stealthy, Difficult to make silent kill.

No good...

May 9 2016, 11:39 PM · Arma 3
plutoto74 added a comment to T62009: silenced weapons are not stealthy, Difficult to make silent kill.

Unrealistic... @ThePredator with your data there's a problem now in the game!

May 9 2016, 11:39 PM · Arma 3
plutoto74 added a comment to T61369: Realistic Wounding System.

If they do this for DayZ and not for A3 it's really a shame! Because Arma is the flagship of BIS, so now guys you know what you have to do! If you do that for DayZ and not for A3 I'm sure that a lot of people will be angry, I really hope that you will do this...

May 9 2016, 11:02 PM · Arma 3
plutoto74 added a comment to T61369: Realistic Wounding System.

It's not possible like at BIS they're late on lot of things, and always probs of rathings and ethics. But with money...

May 9 2016, 11:02 PM · Arma 3
plutoto74 added a comment to T61369: Realistic Wounding System.

Are you ( everybody who upvoted this ticket ) ready to pay for an add on for this Realistic Wounding System?

I submite the idea on the forum.
http://forums.bistudio.com/showthread.php?157066-Serious-injuries-(graphic)-gore-violence&p=2440351

May 9 2016, 11:02 PM · Arma 3
plutoto74 added a comment to T61369: Realistic Wounding System.

It is possible to attach this issue with issue 0011078 ?
http://feedback.arma3.com/view.php?id=11078

May 9 2016, 11:02 PM · Arma 3
plutoto74 added a comment to T61369: Realistic Wounding System.

In fact not really level of gore but realism.

May 9 2016, 11:02 PM · Arma 3
plutoto74 added a comment to T61369: Realistic Wounding System.

@Demongornot

I think your video is SLX, it´s not good at all, it's why we want it in the main game. If you can choose the level of gore there's no prob.

May 9 2016, 11:02 PM · Arma 3
plutoto74 added a comment to T61369: Realistic Wounding System.

Why far? It's happen in reality. Do you want a game with out wounds? It's more realistic...

May 9 2016, 11:02 PM · Arma 3
plutoto74 added a comment to T61369: Realistic Wounding System.

Cantaloup3r you're just too stupid!

May 9 2016, 11:02 PM · Arma 3
plutoto74 added a comment to T61369: Realistic Wounding System.

Ok I have posted a ticket for selecting different level of wounds. I hope that you will read it, thank you
http://feedback.arma3.com/view.php?id=11078

May 9 2016, 11:02 PM · Arma 3
plutoto74 added a comment to T61369: Realistic Wounding System.

First of all PEACE in the community. I play since OFP, and there's improvements during the 12 years. Now we have PhysX and Ragdoll, but it's not enough, BI claims for "THE ULTIMATE MILITARY SIMULATION", ARMA 3 "THIS IS WAR". Now we can have greats improvements in the game, a game but a SIMULATION, and it must stay in this SPIRIT. Another WAR games less realistics got GORE with more realistics wounds, games more ARCADE, so ARMA 3 is less realistic at this point. It's a game, and you can choose your difficulty setting. There's an option for NO BLOOD if you want. At this time your 63 cons. against MORE than 500 pros. So I don't know why a minority wants to CONTROL the whole game and everybody, and keep RESPECT, we are adults, it's a VIRTUAL WORLD which SIMULATE WAR, so no "PSY EFFECT" or "it's can happen in REALITY", "you will stay at hospital". If you don't like to SIMULATE WAR play another games, but don't choose for the others players. We try to recreate REALISTICS FIGHTING, with STRATEGY, no one man in land against all the enemies and medics always away to try to have the better skill, there's another games for this, but we don't want that in ARMA. For ethics, it's easy with STEAM or BI website to CONTROL the ACTIVATION of the Realistic Wounding System in VANILLA version as an extended option, they can know were you are with the web, and with a parental code (a game for adults), it's easy, like that BI can sell everywhere! Germany and others countries against GORE are not alone, there's the rest of the world where it's admited, it's not good arguments. So if your against this option don't take it, but no mod like ACE 2 which is great but buggy. They can do more realistics wounds, they did it with VBS 2 2.0 which is the MILITARY version but again there's another games more realistics visually for wounds than ARMA, REALISM is not simply limited to a MILITARY usage. No WAR SIMULATION without realistics wounds, and again if you are against that, don't use the extended option.

And it's not gore for GORE, it's a SIMULATION, which need to have this feature for REALISM, we aren't crazy people who just want to see horror. It's happen in REALITY and not just in MILITARY WORLD, there's crimes, horror movies, and don't say that it's a game so it's have to be polished because of the player CONTROL in the game, it's not REAL!

Players who come from another WAR games more ARCADE, come to ARMA for the freedom of movement and more REALISM, but don't try to change ARMA which is a SIMULATION, but less realistic than some games visually for wounds, ARMA need to improve on that to enhance the experience.

I suggest 5 levels of wounds:

In the main game:

1- Blood ON or OFF, as it is now; you can set it OFF if you want.
2- Realistic Level of Blood, more accurate system of blood; you can set it OFF if you want.

In the option Realistic Wounding System:

3- Realistics Blood Splatters, visually improved, with Realistic Level of Blood; you can set it OFF if you want.
4- Realistics Wounds, with Realistic Level of Blood, Realistics Blood Splatters, hitpoint detection of vital organs and skeleton (bones break), burns, dismemberment, decapitation and others things like it is in real life, a more accurate medic system; you can set it OFF if you want.
5- Realistic Medic System, all options with a more realistic medic system; you can set it OFF if you want.

And everybody is happy! Set your game as you want, like with the difficulty level.
We are not mad, we just want the best for "THE ULTIMATE MILITARY SIMULATION".

SP: set your Waunding System as you want; don't choose for the others if they want realism, I respect that you are against more realistics woundsor no quiete with gore but respect the others to choose.

MP: choose your server with what you want in content, more ARCADE if you want.
It's possible to do, not like in REALITY but VIRTUALLY, maybe not so complex as it is expected from the ticket, but MUCH more accurate than it is now. And don't say that "BI can't do it", "they don't have enough time", they success with VBS. RESPECT who want that, I respect your choice. Now if you want an ARCADE game where you can do what you want, change of game, don't change the SPIRIT of ARMA which has to stay a SIMULATION, with STRATEGY, where you can play in TEAM, but which has to improve the Wounding System to stay like that, the BEST MILITARY SIMULATION!

PEACE in the community and RESPECT. And BI please, give us the BEST, as it was expected from ARMA since many years, to be really THE ULTIMATE MILITARY SIMULATION.

May 9 2016, 11:02 PM · Arma 3
plutoto74 added a comment to T61369: Realistic Wounding System.

Majority of the community wants realism so it have to be done, it's already in VBS2 2.0 with RV3. It's can be improved with RV4.

For ethics, and with the choices of players who can set it on or off in option menu, and maybe with the problem of different countrys, who wants to set it on has to confirm it with a code give by BY from the forum.

It's a sim for adults, not for kids, and we need to have the choice to set it on, has it was expecteted by many players since Operation Flashpoint. We want realism, and I respect the fact that many doesn't. But let the choice of the player.

Maybe can be more difficult to implement in MP with different settings so differnt option from the server.

It's a shame if not because I love BI since the first game in 2001, we are on 2013, 12 years that many want more realism to really become the ultimate military sim.

Upvoted +++++++++++++++++++++++++++++ Democraty, Freedom, Peace and War! Like ArmA 3 ( free )

May 9 2016, 11:02 PM · Arma 3
plutoto74 added a comment to T61210: Voice commands for the AI.

+1 I like the idea, but maybe too hard yet for BIS. Maybe possible in a future DLC!?

May 9 2016, 10:54 PM · Arma 3
plutoto74 added a comment to T61130: Lack if "incapitated" state.

Maybe better visual than to write INJURED, a blood loss can be good but like in real life only visual, in reality you don't really know your status, maybe a little simple interface where you can know where you are hit, and a more complete for medics. Realistic visual effect a little like in A2 or ACE is required.

May 9 2016, 10:51 PM · Arma 3
plutoto74 added a comment to T61130: Lack if "incapitated" state.

+1. And a realistic wounding and medic system

May 9 2016, 10:51 PM · Arma 3
plutoto74 added a comment to T61020: Suggestion for Stance Changing.

I make a ticket on the multi use of mouse scroll wheel, please read it

http://feedback.arma3.com/view.php?id=12578

May 9 2016, 10:39 PM · Arma 3
plutoto74 added a comment to T60492: Bullet-penetration not realistic.

Watch this video showing a MEA ( Multi-Environment Ammunition ) passing through multiple bottles of water and a plate of steel. Not really sure about the caliber but maybe a 12.7. Look the power!!!

http://m.youtube.com/watch?v=YKMWuMRwyCk

Also look at my ticket about MEA and the many applications.

http://feedback.arma3.com/view.php?id=11677

May 9 2016, 9:46 PM · Arma 3
plutoto74 added a comment to T60025: No female soldiers models available.

What do you mean by Midol?

May 9 2016, 9:10 PM · Arma 3
plutoto74 added a comment to T60025: No female soldiers models available.

DayZ, we are talking about a real game ; Arma number 3. Super! Make zombies, no seriously, IRL women are part of the armies, zombies, oh! What's happen???...

May 9 2016, 9:09 PM · Arma 3
plutoto74 added a comment to T60025: No female soldiers models available.

I didn't think about this for Arma, too serious, but ye there's teens, and without a good mind! Seriously it's why this game ( simulation ) need to be more realistic and fuck Cod players ( for @NorthernViking ), and a rathing of +18. In all modded games it's can be abused, but players of Arma ( the reals, the olds ) are not like that! Seriously it's not a reason to forget women or maybe it's a game for gay! ;-) Excuse-me if you're gay it's just a bad joke!

May 9 2016, 9:09 PM · Arma 3
plutoto74 added a comment to T60025: No female soldiers models available.

It's sad to see that BIS do so much effort on DayZ, Wasteland or another projects and let the origins ( OFP becoming Arma serie ), women are part of the armies, just give more realism to A3. Need to stay and to continue to become more realistic, Arma is the beginning of the story of BIS, and Arma of their fans. Have no prob with the rest of their projects only if they continue to put the more effort on their flagship game, and to listen to us on the most realistics things.

That's said, really need women, realistic and so cute...

May 9 2016, 9:08 PM · Arma 3
plutoto74 added a comment to T59627: Scroll wheel for stance change.

Can you please read my ticket on the multi use of the mouse scroll wheel

http://feedback.arma3.com/view.php?id=12578

May 9 2016, 7:04 PM · Arma 3
plutoto74 added a comment to T58799: Deploying a weapon / proper use of bipods.

Can we use bipods now?

May 9 2016, 3:46 PM · Arma 3
plutoto74 added a comment to T58799: Deploying a weapon / proper use of bipods.

@Vulcanexius

Are you sure for the Realistic Wounding System?

May 9 2016, 3:46 PM · Arma 3
plutoto74 added a comment to T58799: Deploying a weapon / proper use of bipods.

I really hope that BIS won't have the same succes with DayZ or Take on Mars to revaluate priorities on Arma, it's their and our history with OFP. They need more devs and the release is too early with a lack of content and features. It's sad that they don't enough listen to us on the most wanted features. I don't know what's happen and what it will be in the future even if they do a good job.

May 9 2016, 3:46 PM · Arma 3