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May 10 2016

silenthunter000 added a comment to T67722: Ai drives over a destroyed bridge in mid air.

Duplicate of 0008427 that is also marked as revied

May 10 2016, 3:30 AM · Arma 3
silenthunter000 edited Steps To Reproduce on T67719: Give AI ability to use positions in houses and so on automatically by itself..
May 10 2016, 3:30 AM · Arma 3
silenthunter000 edited Steps To Reproduce on T67692: No furnishings in buildings.
May 10 2016, 3:29 AM · Arma 3
silenthunter000 edited Steps To Reproduce on T67544: . 408 closing chamber animation missing.
May 10 2016, 3:24 AM · Arma 3
silenthunter000 added a comment to T66789: Bug floating on destroyed bridge.

Spawning with an armored car cracks the bridge and you die.
(There is still an invisible object that you can drice over.)
I hope this will be fixed soon becaus you are not able to break a bridge to make the terrain behind the bride safe against cars....
All other problems with bridges confirmed too.
So all in all: * please add a better locking model of the destroyed bridge

  • make sure that this model has correct physikal influences and that there are no other unvisible objects.
May 10 2016, 2:55 AM · Arma 3
silenthunter000 edited Steps To Reproduce on T64758: glassbreak sound appears butglass is still there.
May 10 2016, 1:35 AM · Arma 3
silenthunter000 added a comment to T64673: Feature: Backblast.

I think it is not as easy as in part one described but probably part to is a good way to make this.
I think it should not kill but harm a bit.

May 10 2016, 1:33 AM · Arma 3
silenthunter000 added a comment to T64603: Strange over/under Water sight.

Yes that was it.
I only didn't thought of such a name.
Sorry.
Close!

May 10 2016, 1:30 AM · Arma 3
silenthunter000 edited Steps To Reproduce on T64603: Strange over/under Water sight.
May 10 2016, 1:30 AM · Arma 3
silenthunter000 edited Steps To Reproduce on T64585: Weapon legs don't work.
May 10 2016, 1:29 AM · Arma 3
silenthunter000 edited Steps To Reproduce on T64226: cant go back to desktop when pressintg winndos button.
May 10 2016, 1:17 AM · Arma 3
silenthunter000 added a comment to T64193: Helicopter zoom view.

Fixed!!!!!

May 10 2016, 1:16 AM · Arma 3
silenthunter000 edited Steps To Reproduce on T64193: Helicopter zoom view.
May 10 2016, 1:16 AM · Arma 3
silenthunter000 added a comment to T64184: Feature: Switch light in the houses light switch, add light in house interiors.

This is a thing I wanted to write about to but luckily it already exists.
For me the most important thing in this theme is that the lights are brokeable by bullets and explosives. This would be a really important feature because it would allow new tactics. For an example in multiplayer at night you would be able to make whole villages unable to see for helicopters without night vision.

May 10 2016, 1:16 AM · Arma 3
silenthunter000 added a comment to T63530: Metal Shed is too difficult to penetrate.

I think all things should have something like a hitpoint rating and when this is reached the thing should break.
Here for an example the bullet shouln't only go through but should also make the metal broken.

May 10 2016, 12:43 AM · Arma 3
silenthunter000 added a comment to T63471: Mines will not explode when you are an explosive specialist.

I think that there should be something like an animation to disarm a mine.
You should only be able to disarm a mine if you are an explosives specialist.
Ok in a minefield it lasts a long time but thats realistic.
If you crawl/walk/... over a minefield (that is not disarmed) it should explode not mentioning if you are an explosives specialist or not.

May 10 2016, 12:41 AM · Arma 3
silenthunter000 added a comment to T63295: Visual Glitch when swimming/standing in high water.

Duplicate of 0000678: Clear visibility in water

May 10 2016, 12:36 AM · Arma 3
silenthunter000 added a comment to T63140: Water effect absent during surface-underwater transition.

Duplicate of 0000678: Clear visibility in water

May 10 2016, 12:31 AM · Arma 3
silenthunter000 added a comment to T63096: Wind ballistics.

Why not also let the grass move in the direction the wind blows and add waves that move into the direction of the wind.
( Will probably be a real big amount but probably it won't.)
I dont know.
At least the wind should be implemented for bullets and also for helicopters and lateron jets.

May 10 2016, 12:29 AM · Arma 3
silenthunter000 added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

Are you only implenting more colours on the grund or are all this colours bushes and grass?
If you only implement more colours this would probably make the game a bit better looking but less realistic.
In my mynd the zones where the grass and the smaller bushes span should be made far bigger (to around one kilometer).
Only changing colours makes nothing more realistic.
If you did what i wrote one sentence above i am soorry and wish you all the best with this, but if you only implement more colours i hope the devs won't change anything.

May 10 2016, 12:24 AM · Arma 3
silenthunter000 added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

Think what you want but this is only a try to conceal the real problems arma is having with the mid range textures.
There should be more grasses and bushes and the thing would also be done but not in a way that probably looks a bit nicer but ruins a load of othe things like hiding behind bushes and so on.
On the other hand you are right that this looks a bit nicer, but on the other hand it is only a weak try to hide the problem that the arma 3 engine seems not to be able to display many details in the distance. Only adding more colours probably maes it nicer, but doesn't solve the real problems!!!!!!!!!!
Think about his guys.

May 10 2016, 12:24 AM · Arma 3
silenthunter000 added a comment to T62570: Strange "ground" visible while bobbing on surface of water.

Duplicate of 0000678: Clear visibility in water

May 10 2016, 12:07 AM · Arma 3

May 9 2016

silenthunter000 added a comment to T61966: Bipod not an attachment.

Probably no bad idea but it would be far more important that they work.
(As i say in my reported issue 0006221 )

May 9 2016, 11:37 PM · Arma 3
silenthunter000 added a comment to T61872: New technique for rendering grass at far distance.

I know it is nearly impossible but it would be perfect when the grass is rendered at all distances. This would make it easier to be shoure that you are really invisible to the enemy.

May 9 2016, 11:32 PM · Arma 3
silenthunter000 added a comment to T61743: Give doors a hitpoint rating.

The doors ned an improvement for shure
But not only the doors.
Also other things of wood or even more all things that can be cracked by shooting on them in real shoul also be crackable in the game. not only by explosives.

May 9 2016, 11:19 PM · Arma 3
silenthunter000 added a comment to T61012: Overcast weather does not affect underwater lighting..

Yes that would be awesome and i think possible because it seems like this has only something to do with lightning strenght under water.

May 9 2016, 10:38 PM · Arma 3
silenthunter000 added a comment to T60846: Bullet holes in glass.

I hop that this will change but i think they don't seem to plan this so give this thread more votes!!!!!!!

May 9 2016, 10:17 PM · Arma 3
silenthunter000 added a comment to T60819: Firing from vehicles.

Shooting from boats like the rescue boat would also be graet because at the moment you are only lying there.

May 9 2016, 10:06 PM · Arma 3
silenthunter000 added a comment to T60369: Aircraft not Affected by Wind.

Should be not a load more work to implement wind for bullets too so let's hope they implement it for helicopters and bullets.

May 9 2016, 9:41 PM · Arma 3
silenthunter000 added a comment to T60025: No female soldiers models available.

I think women should be there too because its more realistic and i know a lot of women that play shooter games. I bet they would buy arma if they are able to play as women. ( I know that arma is no shooter game!!!!!!!!)
Guys how would you feel if you had to play as female soldiers?
I think thats the point!!!!
So please add femal soliders.

May 9 2016, 8:07 PM · Arma 3
silenthunter000 added a comment to T60023: Street lamps and other artificial light sources are too resilient, difficult to disable.

All lights shouldbeoutputable when shooting on them.
Not only streetlights.

May 9 2016, 7:23 PM · Arma 3
silenthunter000 added a comment to T59291: Arma becomes unresponsive while using a graphics card overclocker.

I don't have any problems when using msi afterburner and nvidia gforce gtx 660 so probably you only overclock to heigh.

May 9 2016, 6:50 PM · Arma 3
silenthunter000 added a comment to T59083: Low CPU/GPU Utilization.

Ok on the one hand I made this test with perfect conditions for this. And yes, the ram usement doesnt work. I had about 8vs8 fireteams on the map so it was an extreme cpu challanging process. But on the other hand the threads seem to spread far better bettween the cores so it should always help a bit. Provided you use a processor with more than 4 cores.
(This only helps in single player or in multiplayer when the Server is not the reason for your low fps and your hardware seems not to be the reason.)

May 9 2016, 5:09 PM · Arma 3
silenthunter000 added a comment to T59083: Low CPU/GPU Utilization.

Arma 3 CPU Optimization

  1. Go to Steam Library
  2. Go to "Arma 3" Right Click then select "Properties"
  3. Select "Set Launch Options"
  4. Copy and paste the correct launch command line below to what your system is setup for and click "OK".

For AMD CPU users:
AMD Dual Core with 4GB System Ram:
"-noSplash -cpuCount=2 -high"
AMD Quad Core with 4GB Ram:
"-noSplash -cpuCount=4 -high"
AMD Six Core with 4GB Ram:
"-noSplash -cpuCount=6 -high"
AMD Eight Core with 4GB Ram:
"-noSplash -cpuCount=8 -high"


If your running more than 8GB Ram then apply this to the end of the launch line:
"-maxMem=8192"
This will allow your game to utilize 8GB system Ram instead of 4GB.

Try this.
Should work on intel too.
I don't but it brought me about 10-15 fps
I am not to blame if you break your system!!!!!

My specs:
Amd fx 8320 (oc to 8350)
Nvidia gforce point of view gtx 660
12 gb ddr3 1600

May 9 2016, 5:08 PM · Arma 3
silenthunter000 added a comment to T59083: Low CPU/GPU Utilization.

8-core support (AMD FX series (especially 83xx)) would be nice but i think not possible so i hope on 4-core support.
It is true that nvidia cards don't get used to 100 percant, but I think this is not only up to the arma3 makers but also up to Nvidia if they create a special driver.
I hope so and if you know how to push this pleas do so.
Another problem is that the game doesn't uses a lot of RAM and soprobably amny freezes come from this issue.
Please let the game use 8 or more gb.

May 9 2016, 4:54 PM · Arma 3
silenthunter000 added a comment to T59045: Ocean floor is clearly visible from just beneath the water surface..

Probably the name is a bit misleading but the subjekt is really important so one up from me.

May 9 2016, 4:16 PM · Arma 3
silenthunter000 added a comment to T58799: Deploying a weapon / proper use of bipods.

I think this should be made by functionable bypods that can be mounted on the weapons like other gadgedts.

May 9 2016, 3:37 PM · Arma 3