Bullet holes in glass appear in pre-determined positions after a certain amount of damage has been sustained OR do not appear at all in the case of buildings... from what I've noticed.
Could this be changed so that a bullet hole appears in the approximate area of penetration? Several in close proximity could turn into a large whole perhaps?
Scuffs and ricochets do not appear on windows that were hit but not penetrated (they did in Arma 2) please bring back!
Wind noises could be added to closed cockpits with several bullet holes (not little bird heli cause its very open)? {F17383} {F17384}