I assume you are out of memory then. Try lowering your graphics settings, mainly texture quality.
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Apr 6 2020
This would also include weapon flashlights
Apr 5 2020
ctrlEdit is valid, just internal bug. FIx should be in next dev branch
Apr 3 2020
Please follow this guide: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Apr 1 2020
Should be fixed on dev branch, please test
Should be fixed on dev branch, please test
Should be fixed on dev branch, please test
Mar 31 2020
Should be fixed by disabling filePatching by default
Google drive link to repro mission is down.
delete structures_f_households too.
Maybe just delete the whole "Addons" folder and let steam redownload it
telling me about network card
no it doesn't, network resource != network card.
Ref @BIS_fnc_KK
180MB savegames definitely doesn't sound right.
Mar 30 2020
Retest in next dev branch
some Weapon like mx sw and spar 16S have bipod and there is no none Attachment class
Fix in next Dev
Retest in next RC/Dev branch please
Read our "How to report a game crash" guide here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Please follow that guide and add the info that we need.
Also are you using a USB Headset?
Something is wrong with your graphics card. Make sure you are on latest drivers, maybe reseat the card. Maybe you overclocked it and it was too much for it.
Need the full report, or your last RPT file.
In the end its a Mod/Mission bug anyway and nothing we can fix for you.
Mar 27 2020
Would prefer a "isKeyPressed" script command that you can just pass a dik code to. Then you can check every key you want in every script and every eventhandler.
Way better than adding arguments to a couple eventhandlers
Mar 25 2020
Yes, will merge
Mar 24 2020
Fixed in dev branch, need confirmation
Fixed in dev branch, confirm?
Only thing it says is something about the cloud.
Looks like something is wrong in relation to a PreviewImage in one of your mods.
Can you provide the link to your workshop listing?
Should be fixed in 146200 on dev-branch. Confirm?
BattlEye is not yet supported on Linux and there is no ETA for it.
Specific features?
We have profiling branch already available.
Do you want it to be extended with live profiling and a better UI like https://forums.bohemia.net/forums/topic/211626-arma-script-profiler/ ?
Fix probably in https://feedback.bistudio.com/T81676
Potentially caused by https://feedback.bistudio.com/T81676
Needs extra check
I don't see this as a bug or anything we can fix.
Yes Server Admins can execute scripts, it is their server they can do whatever they want to.
There is nothing we can do about that.
Mar 21 2020
ctrlSetStructuredText probably modifies parsedText param by ref.
Mar 18 2020
viable fix would be to change locality of the attached object to helicopter locality. BUT, that won't work for slingloaded vehicles with a driver in them, as they are local to the driver.
Mar 17 2020
@Killzone_Kid please mark as ACK and WIP, I still don't have my perms
Feb 17 2020
Negative, runs fine now
"@cup Terrains - Core" as modfolder name works fine.
Jan 29 2020
Jan 21 2020
Second confirmation.
When arma does a lookup on the squad path, it does a "tolower" on the path before looking it up, which will make the lookup fail on linux.
Confirmed on my linux server
Unit: https://units.arma3.com/unit/wolfcorps
If you "show image" on the avatar, you get https://units.arma3.com/groups/img/3666/WbGwmxkqXv.png
-> WbGwmxkqXv.png
on my server I have /home/wolf/.local/share/Arma 3/squads/Wolf Corps/WbGwmxkqXv.paa
log spam on windows client: Cannot load texture c:\users\dedmen\appdata\local\arma 3\squads\wolf corps\WbGwmxkqXv.paa.
I assume the linux server can't find the texture as it looks it up in lowercase, and thus doesn't transmit to client.
Jan 5 2020
What are you missing? Besides stuff explained in links above that go into nowhere now.
Profiling build is the way to diagnose performance problems.