Game loads fine with & without mods, when BattleEye is unchecked/turned off
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Arma 3 Activity
Today
Collected the ARMA details & report (when required)
Sat, Apr 26
crazy idea but, could you send me the compiled binary that you would like tested and i can give you a go/no-go whether it worked? this way you can focus on other things and not have to do the hours long wait for it to crash.
Fri, Apr 25
19-03-2025 Fixed: Missiles did not consider their fuseDistance setting - T189277
Yes please! Significantly higher number of supported custom channels would allow many cool things to be done, like complex phone systems or organizing comms efficiently in vanilla.
Thu, Apr 24
This is a big issue for my spawning system. enableDynamicSimulation does not work for Vehicles. When you enable Dynamicsimulation for vehicles in the editor it works. But using enableDynamicSimulation on spawned vehicles does not work.
Wed, Apr 23
Tue, Apr 22
Any idea of when is 2.20 going to be released? I heard it was expected for February, and here we are in April...
related T191278
This is still an issue after 9 years..... and it's vanilla. By using only ZEUS EXTENDED mod, jumping in T-100, and having AI as Commander and Gunner. Go manually into commander slot, use almost all ammo, switch back to driver/gunner. Spawn some enemy AI, and after commander uses all of it's ammo, he constantly wants to reload gunner's weapon. I'm very surprised this wasn't reported over those 9 years again. I might go submit new ticket, unless someone from this thread reads this.
Mon, Apr 21
Sun, Apr 20
Sat, Apr 19
related report from 2018 T127513
Tue, Apr 15
Mon, Apr 14
DOF parameters [scale, focusDIstance, blur coefficient]
Sharpness parameters [scale]
Fisheye parameters [aperture, scale1, scale2] (aperture is between 0-180)
Solved in https://feedback.bistudio.com/T163827
Sun, Apr 13
Sat, Apr 12
i would like to use playerSide as client side, while in a session and not when a player is connecting.
See video
@Geez not sure if this issue was reported before
Fri, Apr 11
Working perfectly in profiling branch, thank you
// Would have to stop pylon commands from working within here to prevent recursion
Thu, Apr 10
Done in 2.20 152788
Thanks a lot!
Hi dedmen.
Thanks for acknoledgement and reply.
Have a great day.
Players being locked in lobby
There are a few more configuration issues listed here: https://pastelink.net/a3configIssues in hope for 2.20
Wed, Apr 9
In T163593#2787462, @SaMatra wrote:Maybe target lost is the moment when you lase the sky and laser object stops following your aim but remains in the last place?
Fixed in next dev-branch update
In T190333#2787376, @dedmen wrote:Fixed 2.20
Tue, Apr 8
Altis Life has this very "dangerous" code on server side:
i understand now. you are referring to b-tree sorting. neat!
ACE team is aware.
@dedmen according to syntax 3 https://community.bistudio.com/wiki/call#Syntax_3 _this in this case should be nil as expected
is there anything you would like me to pass on to the ACE team to fix? i can see this took a long time to get to so i am extremely appreciative of your support! i am not surprised that there were 52k items because i am probably breaking a record for the number of mods that arma has ever had active in one session but besides that point, i just want to use ace arsenal with my mods because the vanilla arsenal is just too slow because of the caching isn't saving time or the lists are all populated at once instead of for each list upon selecting the category but i digress. i've been using a downgraded version of ace because even that version is faster and it is limited cuz acex mods do not work with it due to the use of hashmaps in the latest version and the saved loadouts are stored in hashmaps in my profile so i cannot see those loadouts either. i can imagine that if ace does not fix their bug, even with multithreaded sorting, you will still have this issue because of the threads overflowing from recursion (even the most secure linux distros are always vuln to a DOS from a fork bomb), therefore if i can assist in passing on the result of this to them, i would appreciate it. Thank you again!
Maybe target lost is the moment when you lase the sky and laser object stops following your aim but remains in the last place?
It's been so long that I don't even remember what this was about :)
Oh my good friend the stack overflow. That's not nice.
If there is a timeout, its in battleye config. If there isn't then it won't be added
and it wrote to me (0xC000001D - STATUS_ILLEGAL_INSTRUCTION)
Your CPU is too old.
We just use Microsofts API to access the Microphone.
For most users it works fine on 64-bit. I looked into it and couldn't figure out why it would fail for some users.