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Oct 23 2024
Sorry but:
Also from the crash dumps it appears two crashes are caused by the modded content you are running, and one is caused by issue with your GPU driver.
Regards,
Geez
Hello Bimo.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello ImMarksman.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Much the same resolve. LMAO and at much the same time
Hello JohnMcLane.
and it happened again at same place, two long range headshots in forest 23/10/2024 at 1:00 PM and 1:30 PM EEST (+- one minutes).
Nickname\ID Steam Горишко https://steamcommunity.com/profiles/76561199692306066/ - My teammate`s account
Hello RaSp1zDYaY_.
In order to analyse the issue we will require a .mdmp file from the occurrence. Without it unfortunately we cannot analyse the cause of the issue.
Thank you KowalskiZ.
Would it be possible to get data from the server when it is under full player load? Also, what is the machine hardware? And how many players do you allow on the server?
Hello fr0gbutt.
The firebarrel should have the same lifetime as a standard barrel. It is possible someone found it and moved it away/destroyed it?
Hello Mojangles.
Do you experience this only upon logging into the game or does it occur during the gameplay? And can you please let us know if you come across any other details that would help us in producing the issue?
In T185712#2690047, @Osdaeus wrote:On what map did you try 😂 sahkal is too cold for gardens
Personally?
If I had this problem I would try to do this:
1 - I'd install DayZ Tools, which have reverted to the previous version (1.25).
2 - I open my 1.25 backup of my project with TB
3 - I export the layers with the problem assets as .txt files.
4 - I edit the exported layers and add the names Geez mentioned above.
5 - I modify the .tml templates to add the legacy assets
6 - I re-import the layer exports
7 - I do a total rebuild (Terrain/Tiles)
8 - Repack with PBO Project or Addon Builder of your choice
Hello DarkFrog.
Please try running sfc/scannow to check for any corrupted files and installations. Please try to do a clean video driver install and possibly try an older version. Make sure Steam cloud is disabled when reinstalling and make sure to delete all DayZ related files and folders before the clean installation.
As last resort you could try to do an OS reinstall.
Regards,
Geez
This is indeed something better to work with.
In T184094#2690324, @JohnMcLane wrote:In T184094#2690302, @Geez wrote:Hello everyone.
In the upcoming patch of 1.26, we will introduce new objects in the game files:
\DZ\structures\Roads\Panels\Panel_Concrete_1_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_2_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_Dam_Legacy.p3d
\DZ\structures\Roads\Panels\Panels_Concrete_Legacy.p3dThese variants are pre-1.26 version and can be used by anyone who finds it too difficult to adjust their maps.
Regards,
GeezPlease give a manual on how to replace them correctly to get the right center point again!
Since TB "autocorrected" the position in TB automatically. We must be able to load the map with the original classname, otherwise it wont work.
Has a solution been found? Really? How soon will the patch be released?
In T184094#2690339, @Hellmaker2a wrote:In all honesty, it's easy to do a replace in TB, or a replace with a text editor for init.c or .DZE files. In short, nothing insurmountable, especially if you create a backup of the project before 1.26.
Regards
Hello Bagero.
Can you please provide more information? For example, in which situations did the crashes occur? Modded or vanilla? On which map? etc..
In all honesty, it's easy to do a replace in TB, or a replace with a text editor for init.c or .DZE files. In short, nothing insurmountable, especially if you create a backup of the project before 1.26.
hello Radicals27.
Just to specify, does this occur only on the frostline map? official servers or community?
More informations in T185687
Just throwing in the old files under a new filename does not fix this issue at all.
In T184094#2690302, @Geez wrote:Hello everyone.
In the upcoming patch of 1.26, we will introduce new objects in the game files:
\DZ\structures\Roads\Panels\Panel_Concrete_1_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_2_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_Dam_Legacy.p3d
\DZ\structures\Roads\Panels\Panels_Concrete_Legacy.p3dThese variants are pre-1.26 version and can be used by anyone who finds it too difficult to adjust their maps.
Regards,
Geez
Hello everyone.
I have had zero issues until today. I have not been able to join any servers. Uninstalled the game and did a full install as well
Here are my dxdiag outputs and DayZ appdata folder, zipped, as requested.
I was working on adding some modded items to the T3 and T4 military item, so I was testing out spawns by flying around in ESP when I noticed the same issue. Not all of the loot is under the floor either, I have found numerous spawns, crates especially, that had items hidden behind or in them. Pretty ridiculous.
I don't know what stage are you on right now man, but eventually you'll get to the last stage, when after n-time raid you'll be lake "eh, cheaters...". Sadly, but anti-cheat is so bad (basically missing) that cheaters come as free DLC.
I know it's sucks to put hours and hours and then loose your shit just like that.
But after every such case think of this : cheaters buy dayz, buy cheat (and it's expensive, like 70$ monthly subscription), they enter on the server, look for stashes/bases, takes your stuff and go kill people with wallhack/auto-aim and in the end of the day they think "oh yea, I'm a man, killed 20 ppl today, too bad there's no cheat for a big pipi too". In the same time there's you, who plays fair, works like crazy to make a base and fill it with shit, standing against other playes, skilled veterans and foolish noobs, without any cheats and still manages to defeat them. And you live in the world where every second some cheater can enter the serv and kill you and take all your shit, still you don't give up. Compared to him you're a f@$1*&5 superman. All that you do may be insagnificant, but it's very important that you do it, 'cause nobody else will.
I agree, it is impossible to play when you run around for a couple of hours to loot then you die to a cheat. these cheats don't even make an effort to hide that they are cheating they normally come up on the mic telling you that they are a hacker.
I mean, I would be enormously amused if I truly believed someone took the time to remove half of my base's walls, posts and all, just to mess with me. Unfortunately, I just don't believe that to be the case. The amount of time it would take and the frequency I am on...
I believe the sword is supposed to do 50 dmg on heavy attacks (even more than the firefighter axe) based on changes to the melee config in 1.22, i made a ticket at the time https://feedback.bistudio.com/T174618 it was "acknowledged" whatever that means. They posted a blog for 1.22 where the entire point of the melee rebalance was to make the sword and mace distinct, and they are not distinct so I continue to believe they broke something and never got around to fixing it.
In T185720#2690044, @Nate_LapT wrote:@Whisken if there isn't an official update on Github today, I'll create new loot points and post them.
Dunno how something like this gets through QA....
dayz normal days, nothing new
In T185605#2689896, @ItzMikeDocherty wrote:Hey tonna, my friend had a similar issue and managed to fix it by doing this :
Launch DayZ Experimental
Load into a server
Exit the server to the menu, and create an in-game character
Close dayz experimental
Delete the contents of the "DayZ" Folder in documents
Paste the contents from the "DayZ Exp" folder in the documents, into the empty DayZ folder
Launch regular DayZ again and try to join a serverI hope that helps
after the last official update/downgread of dayz tools the terrain builder problem with roads still persists the same applies to bridges and decals.
Sadly the Terrain Builder reverting has no resolved the road tool issues. Although the error is gone - Changes to roads do not update in Buldozer requiring restarts after changes.
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Oct 22 2024
verifying model.cfgs(if any)...
<scanning files to pack (and verifying mlods if any)>
</end scan>
<using Dayz\binarize.exe" for wrp, p3d or rtms>
<copying/crunching to temp>
On what map did you try 😂 sahkal is too cold for gardens
Hahaha I believe I seen your video on YouTube and literally just came here to post the link https://youtu.be/XzgAG1W1K7o 😂
@Whisken if there isn't an official update on Github today, I'll create new loot points and post them.
We were trying to update Bitterroot last night and had this issues with the 1.26 version.
maybe a problem with "GetLoadedCharLoginState"?
This is our server on Vanilla, completely wiped, maximum 2 players. And you can see the FPS drops a lot, now imagine that with 100 players... that's why it crashes so often. The drops only come when you log in.
Hello again, here is another version of a bug report, I don’t know if it will be needed, so I decided to attach it just in case.
In T185620#2689255, @Geez wrote:Thank you for the report ShodanCat.
We are looking into this, but general performance optimizations and checking out hardware specifics can take time. We adsive to utilize the medium settings for the time being.
@volkovbrs Hi, can you list your mods that you used when you had this issue?
Hey tonna, my friend had a similar issue and managed to fix it by doing this :
I´ve had that same bug from time to time, stopped leaving the weapons on automatic seems to fix it
Step 1. Revert to 1.25 panels
Step 2. Rename 1.26 panes panel_concrete_1_Sakhal
Step 3. Export panels to new layer
Step 4. Replace those panels with panel_concrete_1_Sakhal
Step 5. This is for you BI
In T185620#2689255, @Geez wrote:Thank you for the report ShodanCat.
We are looking into this, but general performance optimizations and checking out hardware specifics can take time. We adsive to utilize the medium settings for the time being.
I hope your issue gets fixed, but which assets have a higher poly count/better textures? Many assets (usually smaller stuff like furniture) really needs a texture upgrade. There is definitely a lot more detail on Sakhal (and I love that) but many assets are either decent at best or completely outdated.