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Aug 4 2021
Hello inkihh.
It appears that the server crashes on @dbo_surfaces. Also there is some sort of AI conflict related to mods that add AI.
Regards,
Geez
In that case it is very likely it is this mod causing the problem.
In such case there is not much we can do on our end as the issue has to be fixed by the mod creator.
If you can not run the server due to the mod, then we suggest uninstalling the mod.
Regards,
Geez
Agree with almost everything, but most important of all is the ability to build anywhere.
*) Now it is enough that the ground has some slight (I repeat SLIGHT) undulation and it is no longer possible to build anything. It becomes a nightmare to fence something, you start the job believing you can complete it, and then you find that the "construction ghost" is no longer activated anywhere... and you can no longer complete anything and you have a lot of lost work.
*) And in addition, it should be possible to bring the fence posts together completely, as you do in reality, and not have to leave large spaces between 2 fences... where you can look and shoot while aiming comfortably. It's ugly and unrealistic.
*) The fences should also be able to be built at a height of 1&½x or 2x at least to avoid it being too easy to jump into them (easily using a car or a truck, I saw... I don't know if this is still the case with 1.13)
*) The fences should also be placed high up and on the walls... it seems stupid, but it is the easiest way to "close a window", which, normally and easily, should be done in reality... but without having to write a special structure, you can just use the "simple fence" (already present in the game) allowing you to build it even at the top and leaning against the wall. (± how it works with the famous mod)
*) And please... PLEASE... at least tighten the "border bubble" with the other objects, too often it is enough to have any bullshit around that you can't build anything, neither inside nor outside the buildings... and this is bad for the game and also very unrealistic.
This would probably be enough to greatly improve the entire construction system.
Hello edwardshnigma.
Is your "Change Stance" keybind clear or is it still bound? As they keybind setup you have provided does work correctly, but the "change stance" keybind has to be clear.
Regards,
Geez
Hey @Geez, yes, DayZ Dog
Hello inkihh.
This appears to be related to some modded AI. Do you run some kind of mod that adds modded AI?(Companions or something similar?)
Regards,
Geez
Hello namnam666.
From the video you have provided it appears to be an issue related to some kind of mod. In such case there is nothing we can do on our end.
Regards,
Geez
Hi @Geez, how long does this usually take? Thanks
Another option may be to have the body drop the items on server restart. Just so they have a loot timer, but the body is gone.
Aug 3 2021
so me and my friend came across a group of 4 players. I died and was running back to my previous dead body to get my stuff back. my friend killed the last guy and as soon as he killed him just after, the server went down. so i lost all the items i had as dead bodys disapear when server resets. can you please make it so dead bodys are still there after a reset? i was very close to getting my stuff back and then boom all gone into thin air. can you make it so dead bodys have a 30 minute decompose timer then they dissapear? even through= a reset? things players drop are still there after a reset so why not bodys?
I had a friend go and check where I would have been, but the car I was driving is even gone. Not crashed or looted, just vanished.
Excelent work!
Thanks GeeZ!
Geez,
Thanks for this fix. Hope you continue on this road!!
I'm hoping this is part of debug testing ParanoiaLP.
Ok Geez, I don't think that's the final solution but at least we can play without being kicked. I will let you know whatever happens
In T159885#2220917, @ParanoiaLP wrote:In T159885#2220789, @Geez wrote:Hello everyone.
If any of you has experienced this on the official servers, can you please provide the server names/IP's? Only official servers at the moment please.HI Geez, US - NY 5084 IP 31.214.136.146 is one, and others are the Brazilian servers, IP 177.54.157.216:2402, IP 177.54.157.216:2502 & IP 177.54.157.216:2302 but I have the problem in the US 3664146 IP 66.242.11.162:2302 & the NY 5204 IP 31.214.136.154:10800
This occurred at roughly 8:40 AM PST on experimental server LA 3599. It occurred at roughly 16:00 server time.
And what would the "problem" be? Do you know that on the net and with the PC we are all tracked in all possible ways? I understand when you have to do a "personal" search on the net, for this there is TOR and various PlugIns for Firefox, but for video games, being afraid of "being tracked" seems to me something out of this world... pure paranoia.
The vast majority of FPS servers distribute information about the players present, and I'll tell you it's a very useful thing that I always use. I cannot open the PC (I have one dedicated only to video games, with various HD for "type" of video games: each has all the O.S. optimized for that video game) and load an O.S. just to see if there is anyone on the servers that interest me and who... that's absurd.
And...
I have always evaluated the various video games even from the active servers that I found on GameTracker (for example)
And...
For the Battlefield series I go directly into the Battlelog via Firefox from the main PC to see who is and where... and evaluate IF to open the PC from game or not... depending on who I find and where. It is an indispensable service. In fact, for Battlefield 1 (which I still enjoy playing) & BF5 (which is crap) not finding this information I play it very rarely...
Fortunately, on DayZ there is Battlemetrics, which gives some of this information... otherwise it would be a mess having to just open the PC, access the account, load the Game Browser ONLY to see some servers... then for those 4 shit info that from the official one (not even the exact number of players! But you can be so *, because this is deliberate, not a defect), luckily there is "DZSA Launcher" that at least give some more info.
And I'll tell you one more thing too.
And...
On certain versions of Battlefield there was the possibility to watch the game from the subjective vision of each player present in a server, which then... unfortunately... on new games it is no longer present... Even on Battlefield there are a lot of problems with cheaters, and this was a good way to limit the problem.
Even if the subjective vision was "server side" and not "client side" (you couldn't see exactly the player screen with the various cheat menus), but being able to see what exactly he was doing, you already had a more precise idea of "how he played ". This helped a lot to "pinch" those who played dishonestly
And this is a thing good and right
I'm still getting this kick after the 1.13 Hotfix. Happened just now 09:15 EST (16:15 CEST) on Official NY 5204.
Aug 2 2021
@Geez
If I buy a card from Nvidia, there no such problem? Or will there be a solution for AMD? More than a year has passed, I'm not alone in seeing this..
Thanks @Jacob_Mango for the helpful tip!
In T159885#2220789, @Geez wrote:Hello everyone.
If any of you has experienced this on the official servers, can you please provide the server names/IP's? Only official servers at the moment please.
Hello FunkPetal.
Do you experience this on every server/official servers or do you experience this only on your own server? And if the latter, have you changed anything in regards to the server configuration? Does this happen with the vanilla configuration as well?
Regards,
Geez
Hello FrandsenDK.
Can you please provide your init.c file?
Regards,
Geez
Hello everyone.
If any of you has experienced this on the official servers, can you please provide the server names/IP's? Only official servers at the moment please.
Use "c".Hash() where "c" is any input string of length 1
Aug 1 2021
Do you have an update regarding a fix to this issue?
This looks a little like this bug that was supposidly fixed in 1.13:
https://feedback.bistudio.com/T158232
In T159840#2220525, @mrdarn wrote:In T159840#2220292, @tarkules wrote:
- We also noticed that the player count appears to be now blocked as well.
Where are you not seeing Player Count?
I can see player count just fine on the official Experimental servers:
Relates to T149955
Duplicate of T159376
Jul 31 2021
In T159840#2220292, @tarkules wrote:
- We also noticed that the player count appears to be now blocked as well.
I forgot My son has a Nitrado server that I play on and it used to do that too until the last update and now his doesn't do it.
bug i have found is zombies can still hit you threw objects if they are close to you through any object if you are close enough meaning porter jons do not protect a player.
another thing is you made it hard for any player to survive when getting sick I think you should make it where heat can also help getting threw sickness not only the pills that are hard to find. other wise the game is at full send and I think adding another way to help players getting over sickness would help a lot and make the game more enjoyable for those that get up in the high tier loot just to die from being sick with no other way to recover from it. also don't know if you put it in the game but you randomly get sick some time even if you cleaned bandage and did nothing to get sick. love the game since alpha and mod in arma 2 and don't want to see it die just cause its almost impossible to survive.
Jul 30 2021
Hello Geez,
it seems like it is working, I can see no player data at all when I was on my exp server
Hello again.
We have deployed a fix on the experimental version released today.
Please check if everything is in order.
Regards,
Geez
Jul 29 2021
Thanks Geez, is there any update on removing the fence in the same city? : https://feedback.bistudio.com/T157576
Thank you for the report DrDeSync.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report MikeDocherty.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report ZEROs0000.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
I woul like this to be implemented in the game but according to a friend of mine (an engineer) that would not be realistic. Yes, it may explode if a spark gets in but the pressure and the quantity of gas on those caninsters are not enough to be deadly.
Hello Kathosky.
Have you checked your internet connection to be sure you are not getting latency spikes?
Thank you for the report AmishZed.
This is being looked into together with https://feedback.bistudio.com/T159685