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Jul 2 2021

andro_dawton added a comment to T159498: Building issue .

This Bug tracker is for Vanilla DayZ. The Wall is modded, so this is not the right place to get answers.
Have you tried to get in touch with some folks on https://discord.com/invite/h4mMbpU ?

Jul 2 2021, 10:14 AM · DayZ
andro_dawton updated subscribers of T158567: Unintended dropping of magazine while reloading.
Jul 2 2021, 10:10 AM · DayZ
andro_dawton updated the task description for T159511: Raise weapon in proximity of an attacking player/infected close quarters Exp. 1.13.
Jul 2 2021, 10:05 AM · DayZ
andro_dawton created T159511: Raise weapon in proximity of an attacking player/infected close quarters Exp. 1.13.
Jul 2 2021, 10:02 AM · DayZ

Jul 1 2021

MarkHollis added a comment to T157949: Zombie aggro pathfinding bug, aggro is too "intelligent"..

I strongly agree with this, however it would require more frequent updates to the AI pathfinding which in turn will increase server load

Jul 1 2021, 8:13 PM · DayZ
dedmen added a comment to T150109: Please delete my Feedback tracker account.

If you want the account deleted. Please contact Bohemia support on https://support.bohemia.net/

Jul 1 2021, 6:39 PM · DayZ
iAndy created T159504: Blood transfusion issue.
Jul 1 2021, 6:36 PM · DayZ
iAndy changed Operating System from os:w7 to os:w10x64 on T159504: Blood transfusion issue.
Jul 1 2021, 6:36 PM · DayZ
LazyRedEye created T159498: Building issue .
Jul 1 2021, 3:19 PM · DayZ
NAyRAM added a comment to T159356: Unpinning a grenade making no sound.

Glad I could help! Keep up the good work!

Jul 1 2021, 3:12 PM · DayZ
Geez changed the status of T159444: Code lock sound bug from Assigned to Acknowledged.

Hello ProfessionalDead and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Jul 1 2021, 3:00 PM · DayZ
Geez changed the status of T159441: Sound of cables getting plugged in when logging in from Assigned to Acknowledged.

Thank you for the report ProfessionalDead.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Jul 1 2021, 2:59 PM · DayZ
Geez changed the status of T159423: Featherfall (PC Experimental 1.13 Update 1: Version 1.13.153989.) from Assigned to Acknowledged.

Thank you for the report LordJaws.
We are aware of this issue and it is scheduled for a fix.
Regards,
Geez

Jul 1 2021, 2:56 PM · DayZ
Geez changed the status of T159356: Unpinning a grenade making no sound from Assigned to Acknowledged.

Thank you for the report NAyRAM.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Jul 1 2021, 2:55 PM · DayZ
Geez changed the status of T159360: Combat Sights is unusable because of its point of aim drifting away from the red dot. from Assigned to Acknowledged.

Thank you for the report Zgnilec.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Jul 1 2021, 2:55 PM · DayZ
Geez changed the status of T159303: 1.13 Zombie ESP from Assigned to Acknowledged.

Thank you for the report Spaggie.
We will see what can be done about this.
Regards,
Geez

Jul 1 2021, 2:38 PM · DayZ
Geez added a comment to T159361: Getting hit causes misaligned ADS iron sights sometimes.

Hello MarkHollis.
This issue should not occur on 1.13 indeed. In case this has occurred only on the 1.12 version then that is currently not a concern for us as it is a known issue for the 1.12 version.
Regards,
Geez

Jul 1 2021, 2:32 PM · DayZ
Geez closed T153486: [1.09.153372] There is a no space for server name in UI as Resolved.
Jul 1 2021, 2:25 PM · DayZ
Geez merged T159460: "Informaton" pop-up partialy visible for items on individual/in inventory into T155551: Item descriptions sometimes do not fit on the screen.
Jul 1 2021, 2:21 PM · DayZ
Geez merged task T159460: "Informaton" pop-up partialy visible for items on individual/in inventory into T155551: Item descriptions sometimes do not fit on the screen.
Jul 1 2021, 2:21 PM · DayZ
Geez changed the status of T159464: Some Shoes have no "personality" selection on the feet model. from New to Assigned.
Jul 1 2021, 2:13 PM · DayZ
Geez closed T159482: New DayZ PC Bug Report as Resolved.

Hello mCaverylow.
This does not break anything and the error will be removed in the 1.13 version completely.
Regards,
Geez

Jul 1 2021, 2:10 PM · DayZ
Geez merged task T159484: Error beim login into Restricted Maniphest Task.
Jul 1 2021, 2:06 PM · DayZ
Geez closed T159488: Getting error each time i close a game and return to client (STEAM) as Resolved.

Hello monkiguy.
This issue has been resolved for the 1.13 version.
Regards,
Geez

Jul 1 2021, 2:03 PM · DayZ
Geez changed the status of T159490: Error Code is ambiguous. from New to Assigned.
Jul 1 2021, 1:58 PM · DayZ
Geez closed T159491: Cannot play/change server with some characters as Resolved.
Jul 1 2021, 1:57 PM · DayZ
Geez changed the status of T159492: can't connect to any server from New to Reviewed.

Hello fmlrip.
The crash dumps point towards an issue with d3d11.dll on your computer. This means that the file could possibly be corrupted. We suggest that you re-install your directx and other drivers that could be related.
If that does not help, then this could be caused by conflicting software, malware and old driver version.
Regards,
Geez

Jul 1 2021, 12:45 PM · DayZ
aguirre added a comment to T159491: Cannot play/change server with some characters.

I was unaware of that rule, thanks. Thats certainly the problem with the third character. I need to experiment with the second character. At the very least its unexpected behaviour for the game to move a different character between servers when you don't adhere to these restrictions. Simply failing to start would be preferable.

Jul 1 2021, 11:26 AM · DayZ
ParanoiaLP added a comment to T159483: Dayz Experimental 1.13 Right Mouse Button Bug.

this used to happen randomly in the past, it is sad it is still happening

Jul 1 2021, 11:19 AM · DayZ
ParanoiaLP added a comment to T159491: Cannot play/change server with some characters.

In official servers you can only have two characters, one for 1st/3rd person servers and the other is for only 1st person servers. You can not use the first person only character in 3rd person servers. The other character you may see is one of another community servers that only can be played in that specific server. Is that the problem or I am misunderstanding?

Jul 1 2021, 11:17 AM · DayZ
Geez changed the status of T159483: Dayz Experimental 1.13 Right Mouse Button Bug from New to Assigned.
Jul 1 2021, 11:15 AM · DayZ
fmlrip created T159492: can't connect to any server .
Jul 1 2021, 11:11 AM · DayZ
aguirre created T159491: Cannot play/change server with some characters.
Jul 1 2021, 11:09 AM · DayZ
Jacob_Mango added a comment to T159425: ScriptModule::LoadScript no longer loading scripts.

Works fine for me.

Jul 1 2021, 10:25 AM · DayZ Modding, DayZ
Jacob_Mango created T159490: Error Code is ambiguous. .
Jul 1 2021, 10:16 AM · DayZ
Geez changed the status of T159425: ScriptModule::LoadScript no longer loading scripts from Assigned to Need More Info.

Hello InclementDab.
Can you please give us an example of what does not work you? As we currently have an issue producing any issues on our end.
Regards,
Geez

Jul 1 2021, 9:49 AM · DayZ Modding, DayZ
monkiguy created T159488: Getting error each time i close a game and return to client (STEAM).
Jul 1 2021, 9:13 AM · DayZ
AggresssiveTV edited Steps To Reproduce on T159487: Problem at work DayZ Tools .
Jul 1 2021, 7:30 AM · DayZ
AggresssiveTV created T159487: Problem at work DayZ Tools .
Jul 1 2021, 7:30 AM · DayZ
GETrCK created T159484: Error beim login.
Jul 1 2021, 12:41 AM · DayZ
luckydog2128 created T159483: Dayz Experimental 1.13 Right Mouse Button Bug.
Jul 1 2021, 12:27 AM · DayZ

Jun 30 2021

PR9INICHEK updated subscribers of T153486: [1.09.153372] There is a no space for server name in UI.

@Geez hi :)

Jun 30 2021, 10:51 PM · DayZ
mCaverylow created T159482: New DayZ PC Bug Report.
Jun 30 2021, 9:07 PM · DayZ
ExluX added a comment to T159376: Launcher Error - 103, Can't start Launcher.

Can anyone please help?

Jun 30 2021, 8:51 PM · DayZ
Arkensor added a comment to T159481: Howto easy cooperate between mods?.

The mod load order as well as script module order 3_Game -> 4_World -> 5_Mission can influence which define is present at which time. In my experience defines work as intended if used correctly. Do you have a minimal example setup where it sometimes works and sometimes does not?

Jun 30 2021, 5:28 PM · DayZ Modding, DayZ
Hunterz created T159481: Howto easy cooperate between mods?.
Jun 30 2021, 4:05 PM · DayZ Modding, DayZ
Fegel added a comment to T159478: Add the option to disable 1x short RMB click from toggling ADS.

I should also mention that the Toggle Aiming Down Sights option in the controls menu is completely empty, no key bound to it.

Jun 30 2021, 2:40 PM · DayZ
Fegel created T159478: Add the option to disable 1x short RMB click from toggling ADS.
Jun 30 2021, 2:17 PM · DayZ
jifalo9431 added a comment to T101646: Character Stuck under Building after logging back into game.
Jun 30 2021, 12:16 PM · DayZ
jifalo9431 added a comment to T101642: I have fallen through broken stairwell and am trapped in a room on ground floor..
Jun 30 2021, 12:14 PM · DayZ

Jun 29 2021

MarkHollis added a comment to T159361: Getting hit causes misaligned ADS iron sights sometimes.

@Geez I provided the info asked of me :D

Jun 29 2021, 10:01 PM · DayZ
Lancercsgo_ updated the task description for T159465: Huge mouse input lag .
Jun 29 2021, 6:17 PM · DayZ
Lancercsgo_ created T159465: Huge mouse input lag .
Jun 29 2021, 6:06 PM · DayZ
windstride renamed T159464: Some Shoes have no "personality" selection on the feet model. from Dress shoes have no "personality" selection on the feet model. to Some Shoes have no "personality" selection on the feet model..
Jun 29 2021, 6:04 PM · DayZ
windstride created T159464: Some Shoes have no "personality" selection on the feet model..
Jun 29 2021, 5:55 PM · DayZ
Geez closed T158982: Pistol Holster hand animation customization as Resolved.

Hello Helkhiana.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez

Jun 29 2021, 4:54 PM · DayZ Modding, DayZ
Geez closed T159337: Error Code 0x00020009 as Resolved.
Jun 29 2021, 4:53 PM · DayZ
Geez closed T159316: 1.13 Opening cans with the broom as Resolved.

Hello again.
The issue has been fixed internally and the fix will appear in one of the future updates.
Regards,
Geez

Jun 29 2021, 4:52 PM · DayZ
Geez closed T159076: [1.12.153904] There is only 24 chars can seen of the Name in "Last played server" widget as Resolved.
Jun 29 2021, 4:51 PM · DayZ
Geez closed T158071: [1.12.153862] There is a uncommented prints on 4_world\entities\manbase\playerbase.c as Resolved.
Jun 29 2021, 4:50 PM · DayZ
Geez closed T154919: [1.10.153546] There is a closed door on the one LOD of Land_Misc_Polytunnel as Resolved.
Jun 29 2021, 4:50 PM · DayZ
Geez closed T157940: mapgroupproto changes in 1.12 have meant a lot of houses have no loot spawning as Resolved.
Jun 29 2021, 4:49 PM · DayZ
Geez closed T154918: [1.10.153546] There are no loot points in the Land_Misc_Polytunnel as Resolved.
Jun 29 2021, 4:49 PM · DayZ
Geez closed T153485: [1.09.153372] There is a strange element in Stone icon as Resolved.
Jun 29 2021, 4:49 PM · DayZ
Geez closed T153483: [1.09.153372] There is no action for "Attach" wooden log to Flag Pole as Resolved.
Jun 29 2021, 4:49 PM · DayZ
Geez closed T150582: [1.07.153006] Land mine(LandMineTrap). Action "Disarm" will kill you as Resolved.
Jun 29 2021, 4:48 PM · DayZ
Geez closed T150580: [1.07.153006] Bear Trap. Action "Activate". There is not have a animation loop as Resolved.
Jun 29 2021, 4:47 PM · DayZ
Geez closed T159442: Expie 1.13: Nopause option not persistant [Graphics and sound] as Resolved.
Jun 29 2021, 4:43 PM · DayZ
puckofoberon created T159460: "Informaton" pop-up partialy visible for items on individual/in inventory.
Jun 29 2021, 4:33 PM · DayZ
Geez closed T154508: Operator issues with while as Resolved.

Hello antihax.
The issue has been fixed internally and the fix will appear in one of the upcoming updates.
Regards,
Geez

Jun 29 2021, 10:57 AM · DayZ Modding, DayZ
Geez closed T153238: [WorkBench Crash] UI Editor: Copy and paste a widget and then undo will crash workbench as Resolved.
Jun 29 2021, 10:54 AM · DayZ Modding, DayZ
Geez closed T154510: class TextWidget has no method to "GetText" as Resolved.
Jun 29 2021, 10:54 AM · DayZ Modding, DayZ
Geez closed T150267: Variable assignments fail to evaluate expressions that reference other constants as Resolved.

Hello again.
The issue has been fixed internally and the fix will appear in one of the future updates.
Regards,
Geez

Jun 29 2021, 10:53 AM · DayZ Modding, DayZ
zoniatapia added a comment to T122571: Gamma setting is not applied to screenshots.

see my attached files above

Thank you joe_mcentire.
Can you try to reset the gamma/brightness settings in AMD catalyst center to default, set the same settings to default in windows / on your screen and also set them to default in the game and let us know if the issue still persists?
Regards,
Geez

Jun 29 2021, 10:45 AM · DayZ
mrdarn added a comment to T159442: Expie 1.13: Nopause option not persistant [Graphics and sound].

If you mean in this section of the launcher:


Yes, I do.
If you mean here

I have nothing set.

Jun 29 2021, 10:36 AM · DayZ
Geez added a comment to T159442: Expie 1.13: Nopause option not persistant [Graphics and sound].

Hello again.
Do you have -nopause in your client launch parameters by any chance? As it seems to conflict with the nopause option in game and seems to be the cause of the issue you are experiencing.
Regards,
Geez

Jun 29 2021, 10:21 AM · DayZ
Geez closed T159408: The zombie_territories.xml for Livonia has the InfectedArmy section from Chernarus in Experimental 1.13 steam download as Resolved.

Thank you for the report sileed.
We have fixed the issue for the next update.
Regards,
Geez

Jun 29 2021, 10:07 AM · DayZ
Geez changed the status of T159444: Code lock sound bug from New to Assigned.
Jun 29 2021, 9:50 AM · DayZ
Geez changed the status of T159441: Sound of cables getting plugged in when logging in from New to Assigned.
Jun 29 2021, 9:49 AM · DayZ
Geez added a comment to T154252: Switch: fall-trough case's can't have a body.

Hello antihax.
It appears we have misunderstood, and in that case we will fix the spelling error on our end.
Regards,
Geez

Jun 29 2021, 9:38 AM · DayZ Modding, DayZ
Geez changed the status of T159442: Expie 1.13: Nopause option not persistant [Graphics and sound] from New to Acknowledged.

Thank you for the report mrdarn.
We were able to produce this on our end and it has been scheduled for a fix.
Regards,
Geez

Jun 29 2021, 9:29 AM · DayZ

Jun 28 2021

NAyRAM added a comment to T159407: Dislocated shoulder.

@FragDead on twitter said:

Jun 28 2021, 8:28 PM · DayZ
friendly_chick added a comment to T155243: DayX PC Shock Value .

I will check it tonight. I had a busy family week. Thank you!

Jun 28 2021, 8:18 PM · DayZ
spatulaofdeath created T159445: Warning 0x00040031.
Jun 28 2021, 4:46 PM · DayZ
mrdarn added a comment to T159442: Expie 1.13: Nopause option not persistant [Graphics and sound].

Talking to several others, this seems to be a "just me" issue.

Jun 28 2021, 4:37 PM · DayZ
ProfessionalDead created T159444: Code lock sound bug.
Jun 28 2021, 4:27 PM · DayZ
InclementDab added a comment to T159417: Random number generator need improve.

Those workarounds a also bound to the same issue as well

Jun 28 2021, 4:03 PM · DayZ Modding, DayZ
MarioE added a comment to T159417: Random number generator need improve.

@GlutenFreeVapes The issue is that when the server just inits, the random values will always be the same because the game seems to use the in game time internally to generate the pseudorandom values. Even using what you said as seed will be of little use because we usually do scheduled server restarts so the time could end up being the same.

Jun 28 2021, 4:01 PM · DayZ Modding, DayZ
mrdarn created T159442: Expie 1.13: Nopause option not persistant [Graphics and sound].
Jun 28 2021, 3:57 PM · DayZ
NAyRAM added a comment to T159407: Dislocated shoulder.

Hello Geez,
I have asked if people know something about it, if I get any answer I will post it here.
Thanks!

Jun 28 2021, 3:45 PM · DayZ
ProfessionalDead created T159441: Sound of cables getting plugged in when logging in.
Jun 28 2021, 3:45 PM · DayZ
Spaggie added a comment to T155243: DayX PC Shock Value .

Thanks Geez

Jun 28 2021, 3:34 PM · DayZ
Geez added a comment to T155243: DayX PC Shock Value .

Hello everyone.
The latest experimental update has improvements to this to make it less nauseous.
Can you please check and let us know?
Regards,
Geez

Jun 28 2021, 2:12 PM · DayZ
antihax added a comment to T154252: Switch: fall-trough case's can't have a body.

It's designed to be spelled incorrectly?

Jun 28 2021, 1:20 PM · DayZ Modding, DayZ
LordJaws added a comment to T159422: Supressors wear and tear and infected hearing (PC Experimental 1.13 Update 1: Version 1.13.153989.).

Thanks Geez, yea that would make perfect sense.
Wasent sure it was intended, good that it is! Thanks for the reply

Jun 28 2021, 11:42 AM · DayZ
Geez changed the status of T159425: ScriptModule::LoadScript no longer loading scripts from New to Assigned.
Jun 28 2021, 11:28 AM · DayZ Modding, DayZ
Geez closed T154252: Switch: fall-trough case's can't have a body as Resolved.

Hello antihax.
This works as designed. fall through is available only to case without a body.
Regards,
Geez

Jun 28 2021, 11:23 AM · DayZ Modding, DayZ
Geez changed the status of T159423: Featherfall (PC Experimental 1.13 Update 1: Version 1.13.153989.) from New to Assigned.
Jun 28 2021, 11:16 AM · DayZ
Geez changed the status of T159422: Supressors wear and tear and infected hearing (PC Experimental 1.13 Update 1: Version 1.13.153989.) from New to Reviewed.

Hello LordJaws.
Suppressed weapons will still attract zombies due to the noise they produce, this is especially the case if the zombies are somewhat alerted already or if you shoot multiple shots after each other. To minimise the chance the zombies will not discover your locatio nwhen shooting with suppressed weapons, you should take breaks between the shots.
Regards,
Geez

Jun 28 2021, 11:16 AM · DayZ
Geez changed the status of T159404: Suppressors Ineffective vs. Infected in 1.13 from New to Need More Info.

Hello ecentric_enchanter.
Can you please record a video of this behaviour? However, infected will still be able to hear shots on suppressed weapons as the weapons are not completely silent and still produce loud clicks - this is as designed.
This can be case especially if you shoot a lot of shots in rapid succession (you should take pauses between the shots to avoid attraction) and also if the zombies are already somewhat alerted.
Regards,
Geez

Jun 28 2021, 11:14 AM · DayZ