Thanks for the confirmation Geez.
Its okay, I guess I have to wait 45 days for the persistence tent to be removed from the central loot economy right?
I do really hope Dayz will improve more in the future. And please don't add more glitch with every update :')
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Jan 7 2020
No it was purely the radiator as I hit a tree with the front after coming out of a sharp turn at low speed
Hello again.
As I have mentioned above, it is not possible for us to spawn or remove objects on the servers by logging as an admin.
The only way we can prevent this from happening in the future is fixing the cause of the issue.
Regards,
Geez
Hello Beavis and thank you for the report.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Купил игру DAYZ в 1,06 IP адрес 85.190.157.113 порт 10200 случился глюк выкинуло из игры, после надписи со временем отсчета в 7 с, когда вошел добивали зомби, потерял упакованного игрока SASHA аккаунт, как его вернуть, это беспредел, я его стока качал
Купил игру DAYZ в 1,06 IP адрес 85.190.157.113 порт 10200 случился глюк выкинуло из игры, после надписи со временем отсчета в 7 с, когда вошел добивали зомби, потерял упакованного игрока SASHA аккаунт, как его вернуть, это беспредел, я его стока качал
Jan 6 2020
@Geez hi
still present in 1.0.6
Tested on my server and is enough uncoment group and then add entries for each watchtower on Livonia map. Please fix this, thanks.
Thank you for the report malau.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Hello malau.
Does the issue concern stone ovens only? or also the stone fireplaces? As the issue with the ovens has been acknowledged by us under this ticket and is scheduled for a fix - https://feedback.bistudio.com/T147014
Regards,
Geez
Hello imapenguin.
It appears that there are incorrect data coming from your DayZ client.
Are you using Steam Cloud Sync by any chance? If so, does disabling it and doing a clean install of the game help?
Regards,
Geez
Dear Geez, if you couldn't delete or remove such item like this, I do really hope that you could possibly fix it in-game. Are you like can join the server as an Admin and do something about it? It is in official server btw. In my knowledge as an admin, you could possibly use an admin tool and remove such unwanted glitched objects like this. It is indeed ruined our game-play and we have to wait the despawn timer of 45 days for the tent be remove from the central loot economy. If you really could help me to remove this tent or fix it as soon as possible. I'll be really glad and thankful.
Hello vilkoivshchi.
Have you shot multiple shots at the zombies by any chance? As by current design, using suppressor does not completely protect you from zombies noticing the shots. Shooting zombies with suppressors will still increase their alert level and multiple shots can increase the alert level to the point the zombies will chase you.
Regards,
Geez
Hello Camino.
The code you have provided should work. Is it possible that you are calling this code only on the client? As this should be called on the server in order for it to work correctly.
Regards,
Geez
Hello malau.
Is it possible to build the watchtower like that in the vanilla non modded servers as well?
Regards,
Geez
Hello malau.
This is intended behaviour.
Regards,
Geez
Hello McJarJar.
If you delete the contents of your C:\Users\*username*\Documents\DayZ folder and verify the game data through Steam (make sure Steam cloud sync is disabled), does the issue still occur?
Regards,
Geez
Hello LittleShibby.
Unfortunately we are not able to spawn a new vehicle for you on a server like that and also we do not reimburse items lost to in game bugs. However, the issue with vehicles and server performance is known to us and it is being looked in to.
Regards,
Geez
Hello malau.
If you did not take the logs previously and left them there, then they are affected by their own clean up timer and this works as intended.
Regards,
Geez
Hello dirtbik3maniac.
The issue with bodies being unlootable when partially clipped to a wall is known and is being worked on.
Regards,
Geez
Hello las3letters.
Unfortunately, there is no way for us to delete items present on the server like that. However, if you are able to produce this issue or know any information that could lead us to producing the issue internally so we could possibly fix it, please let us know.
Regards,
Geez
Hello Digiblast.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez
Hello rajustice5150.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez
In T137710#2002255, @tarkules wrote:Hello Geez,
We have a rented server and we are suffering from the same problem.
We built 2 bases.
Both of them started to disappear after few weeks, when parts started to disappear exactly in the same order as they were built.After we did a persistence restore, we are forced since then to put any kind of building material and take it out in each module (fence, gate and tower) once a week or two, just to keep them from despawning.
The time invested in searching for materials, chopping, carrying and loading trees and planks is enormous. Such a feature, that just deletes our work should be disabled by default, if not removed.
Is there any way to change this setting in 1.06 ?
Hello again.
Since you mention ruined radiator, is it possible that the whole vehicle was in a state beyond repair? As such vehicle will despawn. (Vehicles have their own "health" as well and can be destroyed, replacing ruined parts in that case will not fix them and they will despawn).
Regards,
Geez
Jan 5 2020
Issue remains but I got Buldozer working after setting the application path to game directory instead of mounted project drive.
I thought that the fact that there is a fireplace in the house should do the trick? As for the floors, I don't get it.
Sorry, duplicate post of https://feedback.bistudio.com/T148015
Jan 4 2020
Not sure whats causing this issue. I verified game files and found 2 bad files then re verified and all files are good. thanks for the help.
Nice idea, but there will be a big problem that could cause some great mess. If you have an enum and set the first Value to 1, the second will be equal to 2 and so on. Now Imagine you have multiple mods adding items at the end of the enum and you have different load orders on the Client and Server. Some RPCs would go to the wrong direction and the whole thing blows up
Maybe try
ref array<ref Person> personarray = new array<ref Person>
Generators, construction lights and cable reels are still despawning. To be fair they are persistent in the sense that they remain after server restarts, but the lifetime set in the server files is much shorter (604800 sec, that is one week) than other base elements. Most importantly - and this is the key here - the despawn timer is not reset when the generator is switched on/off. For these items to be properly persistent switching the generator on/off should reset the despawn timer on it and any other item connected to it. Once I have placed generators and lights around my base I don't particularly enjoy having to repeat the process every other day just to be sure they won't despawn.