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Dec 29 2019

Groove_C added a comment to T117651: Building door blocked on tanoa.

Duplicate of T117392. Ticket can be closed.

Dec 29 2019, 7:26 AM · Arma 3
Groove_C added a comment to T117652: Loading screen crash.

Ticket can be closed, as it's not valid anymore.

Dec 29 2019, 7:24 AM · Arma 3
Groove_C added a comment to T117660: Voice change..

Ticket can be closed, as it's not valid anymore.

Dec 29 2019, 7:22 AM · Arma 3
Groove_C added a comment to T117662: Wrong hint for long names under cursor in Virtual Arsenal.

It was fixed. The ticket can be closed.

Dec 29 2019, 7:20 AM · Arma 3
Groove_C added a comment to T117667: Importing missions into Eden editor with no unit set as player wipes everything.

It was fixed. The ticket can be closed.

Dec 29 2019, 7:16 AM · Arma 3
Groove_C added a comment to T117677: Clotheslines are not animated.

Ticket can be close, as it's not a bug/issue. Or can be moved to Wishlist.

Dec 29 2019, 7:14 AM · Arma 3
Groove_C added a comment to T117678: Crane slightly in the ground (Tanoa).

It's fixed (see screenshot). Ticket can be closed.
https://i.imgur.com/czUi5Pl.jpg

Dec 29 2019, 7:12 AM · Arma 3
Groove_C added a comment to T146601: Splendid Camera Error Message.

@BIS_fnc_KK T117681 is related to this ticket.

Dec 29 2019, 7:09 AM · Arma 3
Groove_C added a comment to T117683: Light/Shadow halo around character.

Ticket can be closed, as it's not valid anymore.

Dec 29 2019, 7:04 AM · Arma 3
Groove_C added a comment to T117691: BIS_fnc_taskState not working on a dedicated server.

It's fixed - see comment above. Ticket can be closed.

Dec 29 2019, 7:01 AM · Arma 3
Groove_C added a comment to T117693: Fast Roping and Winching.

Ticket can be close, as it's not a bug/issue. Or can be moved to Wishlist.

Dec 29 2019, 7:00 AM · Arma 3
Groove_C added a comment to T117695: Insta repair.

Ticket can be closed, as it's not valid anymore.

Dec 29 2019, 6:58 AM · Arma 3
Groove_C added a comment to T117634: [Tanoa] Town directions sign is wrong.

It's fixed - I've checked it. Ticket can be closed.

Dec 29 2019, 6:56 AM · Arma 3
Groove_C added a comment to T117636: [DEV] Cloud quality graphics setting keeps resetting.

Ticket can be closed, as it's not valid anymore.

Dec 29 2019, 6:48 AM · Arma 3
Groove_C added a comment to T117637: Random crash while playing..

Ticket can be closed, as it's not valid anymore.

Dec 29 2019, 6:48 AM · Arma 3
Groove_C added a comment to T117640: unkown lauch error.

Ticket can be closed, as it's not valid anymore.

Dec 29 2019, 6:46 AM · Arma 3
Groove_C added a comment to T117642: Animation issues.

Duplicate of T67163

Dec 29 2019, 6:41 AM · Arma 3
Groove_C added a comment to T117643: Tanoa brigde bug.

It's fixed - I've checked it. Ticket can be closed.

Dec 29 2019, 6:39 AM · Arma 3
Groove_C added a comment to T117644: Cant load extension using current Dev Build.

Ticket can be closed, as it's not valid anymore.

Dec 29 2019, 6:36 AM · Arma 3
Groove_C added a comment to T117646: Airport Control Tower (Metal) haven't Position for AI & Small Space for door.

It's fixed (see screenshot). Ticket can be closed.
https://i.imgur.com/Xb0Y8ql.jpg

Dec 29 2019, 6:34 AM · Arma 3
Groove_C added a comment to T117647: Game will not start | Arma 3 has exited in an unusual manner.

Ticket can be closed, as it's not valid anymore.

Dec 29 2019, 6:29 AM · Arma 3
Groove_C added a comment to T117622: [Dev Branch] Parachuting with high wind kills on landing.

Not reproducible anymore. Ticket can be closed.

Dec 29 2019, 6:23 AM · Arma 3
Groove_C added a comment to T117621: 0xC0000005 Status_Access_Violation.

Ticket can be closed, as it's not valid anymore.

Dec 29 2019, 6:13 AM · Arma 3
Groove_C added a comment to T117618: Action Menu.

Ticket can be closed, as it's not valid anymore.

Dec 29 2019, 6:13 AM · Arma 3
Groove_C added a comment to T117480: Exit code: 0xC0000142 - STATUS_DLL_INIT_FAILED.

It's fixed. Ticket can be closed.

Dec 29 2019, 6:06 AM · Arma 3
Groove_C added a comment to T145536: 0xC0000005 Status Access Violation crash.

@fogdad launch Arma 3 launcher, in right upper corner of the launcher, select OPTIONS -> Launcher Options and in the Compatibility section, select Use an old system dialog for the folder selection.
See if this helps.

Dec 29 2019, 6:02 AM · Arma 3
Groove_C added a comment to T147683: 0xC00000005 - STATUS_ACCESS_VIOLATION.

Launch Arma 3 launcher, in right upper corner of the launcher, select OPTIONS -> Launcher Options and in the Compatibility section, select Use an old system dialog for the folder selection.
See if this helps.

Dec 29 2019, 6:01 AM · Arma 3
Groove_C added a comment to T117524: [Apex] Tanoa Georgetown couple of ad signs are over each other so they z-fight.

It's fixed / I've checked it. Ticket can be closed.

Dec 29 2019, 5:53 AM · Arma 3
Groove_C added a comment to T117527: This is for APEX dlc bug report.

Ticket can be closed, as it's not valid anymore.

Dec 29 2019, 5:50 AM · Arma 3
Groove_C added a comment to T117518: Memory Leaks. Dev-Build.

I think this ticket can be closed.

Dec 29 2019, 5:46 AM · Arma 3
Groove_C added a comment to T117500: Tanoa makes my game crash after a few minutes. .

Ticket can be closed, as it's not valid anymore.

Dec 29 2019, 5:38 AM · Arma 3
Groove_C added a comment to T117499: (Apex) Tides are missing from Tanoa.

Should be moved to Wishlist.

Dec 29 2019, 5:37 AM · Arma 3
Groove_C added a comment to T117498: [APEX] Can't cross walkway_01_f.p3d while crouched with weapon raised..

It's fixed - I've checked it. Ticket can be closed.

Dec 29 2019, 5:35 AM · Arma 3
Groove_C added a comment to T117494: Connection failed..

Ticket can be close as the "issue" is not valid anymore.

Dec 29 2019, 5:23 AM · Arma 3
Groove_C added a comment to T117493: Sign dev branch tanoa.

It's fixed - I've checked it. Ticket can be closed.

Dec 29 2019, 5:21 AM · Arma 3
Groove_C added a comment to T117486: AFM FOR VTOL AIRCRAFT.

Ticket can be close, as it's not a bug/issue. Or can be moved to Wishlist.

Dec 29 2019, 5:16 AM · Arma 3
Groove_C added a comment to T117481: Beached boat clips through building post (tanoa).

It's fixed - I've checked it. Ticket can be closed.

Dec 29 2019, 5:08 AM · Arma 3
Groove_C added a comment to T117450: You can turn and kill the small white rocks in Tanoa..

It's fixed - I've checked it. Ticket can be closed.

Dec 29 2019, 4:40 AM · Arma 3
Groove_C added a comment to T117452: My car gets stuck on a wooden bridge on Tanoa.

It's fixed - I've checked it. Ticket can be closed.

Dec 29 2019, 4:39 AM · Arma 3
Groove_C added a comment to T117454: Can't walk into.

Ticket can be closed, since no details/info available anymore.

Dec 29 2019, 4:29 AM · Arma 3
Groove_C added a comment to T117457: I think there maybe a memory leak or drivers aren't working correctly.

Ticket can be close, since no further details/logs.

Dec 29 2019, 4:28 AM · Arma 3
Groove_C added a comment to T117458: TrackIR Sensitivity Bug in Tanoa Update.

It's fixed/reverted. Ticket can be closed.

Dec 29 2019, 4:26 AM · Arma 3
Groove_C added a comment to T117464: Tanoa Main Airport has no interior like the Atlis one..

Ticket can be closed, since it's not a bug/issue. Or move it to Wishlist.

Dec 29 2019, 4:21 AM · Arma 3
Groove_C added a comment to T117531: More Water Vehicles.

Ticket can be closed, since it's not a bug/issue. Or move it to Wishlist.

Dec 29 2019, 4:05 AM · Arma 3
Groove_C added a comment to T117555: arma 3 launcher error .

Ticket can be closed, since there was no launcher issue, but user error.

Dec 29 2019, 4:03 AM · Arma 3
Groove_C added a comment to T117591: Tanoa - White house + Balcony Gemoetry issue.

Ticket can be closed, since no details/info was provided for reproducibility.

Dec 29 2019, 3:28 AM · Arma 3
Groove_C added a comment to T117606: KH-3A Fenghuang Drone Improvements.

Ticket can be closed, since it's not a bug/issue. Or move it to Wishlist.

Dec 29 2019, 3:20 AM · Arma 3
Groove_C added a comment to T117607: Problem with the thirst view.

Ticket can be closed, as I'm 100% sure its author had difficulty level selected, where the 3rd person view was not accessible.

Dec 29 2019, 3:02 AM · Arma 3
Groove_C added a comment to T117617: mine detector not working on official dev tanoa coop server.

Ticket can be closed, since no details and no reproducibility steps provided.

Dec 29 2019, 2:59 AM · Arma 3

Dec 28 2019

akamansnes9 added a comment to T78016: Game crashes on launch when joystick plugged in.
Dec 28 2019, 8:18 PM
fogdad added a comment to T145536: 0xC0000005 Status Access Violation crash.

Just as a note, and may help others having the same issue, I tried changing a few settings from the options menu in the dash board and got ARMA to work.
What confuses me is I had to run the game in 32 bit mode and it works every time, when I run the game in 64 bit mode it crashes every time.
My system is 64 bit Windows 7 home.
I don't mind running in 32 bit because I can now carry on playing so that's a win for me and I hope for others too if their problem is the same.
I hope this helps you too Devs, I would appreciate if you could let me know why I need to run the game in 32 bit mode, what am I doing wrong?
Maybe I've missed something in my setup or overlooked an installation setting in steam?
Thanks Devs for an excellent game, keep up the great work!

Dec 28 2019, 2:18 PM · Arma 3

Dec 27 2019

Uro created T147759: Warlords - Infinite loadouts from Arsenal.
Dec 27 2019, 2:23 PM · Arma 3
BIS_fnc_KK claimed T84595: Bis_fnc_Arsenal adds an "attachedObject" to the player at each opening. (cumulative).
Dec 27 2019, 2:16 PM · Arma 3
mharis001 added a comment to T147753: attachedObjects command returns null objects if attached objects are not detached before deletion.

Thank you. This change will also resolve T84595.

Dec 27 2019, 2:02 PM · Arma 3
BIS_fnc_KK claimed T147753: attachedObjects command returns null objects if attached objects are not detached before deletion.
Dec 27 2019, 1:54 PM · Arma 3
BIS_fnc_KK added a comment to T147753: attachedObjects command returns null objects if attached objects are not detached before deletion.

Ok makes sense, ropeAttachedObjects also removes null objects, lets see what we can do

Dec 27 2019, 1:54 PM · Arma 3
mharis001 added a comment to T147753: attachedObjects command returns null objects if attached objects are not detached before deletion.

I fail to see how my comment implies that variables referencing the deleted object should become nil.

Dec 27 2019, 1:33 PM · Arma 3
BIS_fnc_KK claimed T126772: Loiter waypoint won't save properly.
Dec 27 2019, 12:59 PM · Arma 3
BIS_fnc_KK changed Resolution from resolution:open to resolution:wontfix on T147753: attachedObjects command returns null objects if attached objects are not detached before deletion.
Dec 27 2019, 12:28 PM · Arma 3
BIS_fnc_KK added a comment to T147753: attachedObjects command returns null objects if attached objects are not detached before deletion.

By your logic the variable that contained object should become nil and not objNull when object is deleted. This is not how it works. You havent detached object so it is considered attached and returned in the array. detach object before you delete it, you are the designer

Dec 27 2019, 12:25 PM · Arma 3
mharis001 added a comment to T147753: attachedObjects command returns null objects if attached objects are not detached before deletion.

That is true, however, to me the name attachedObjects implies "return a list of currently attached objects to the given object". An object that doesn't "exist" anymore, can't be attached to the object (or anything).

Dec 27 2019, 10:31 AM · Arma 3
BIS_fnc_KK added a comment to T147753: attachedObjects command returns null objects if attached objects are not detached before deletion.

Why is this unexpected? When you delete object the reference to it becomes objNull.

Dec 27 2019, 10:22 AM · Arma 3
mharis001 created T147753: attachedObjects command returns null objects if attached objects are not detached before deletion.
Dec 27 2019, 7:01 AM · Arma 3

Dec 26 2019

BIS_fnc_KK added a comment to T76514: Add new commands for getting and setting text cursor position in EditBox dialog controls.

count (toArray (ctrlText _ctrl)) - text cursor at end

this will not work with non ASCII texts

Dec 26 2019, 8:44 PM · Arma 3
BIS_fnc_KK added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

Maybe

Dec 26 2019, 6:56 PM · Arma 3
BIS_fnc_KK added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".
Dec 26 2019, 6:56 PM · Arma 3
BIS_fnc_KK claimed T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".
Dec 26 2019, 6:56 PM · Arma 3
Mdrk edited Additional Information on T147725: Arma 3 : Apex, Oldman scenario crash only 64 bits .
Dec 26 2019, 4:57 PM · Arma 3
Mdrk changed Operating System from os:w10 to os:w10x64 on T147725: Arma 3 : Apex, Oldman scenario crash only 64 bits .
Dec 26 2019, 4:56 PM · Arma 3
Mdrk updated the task description for T147725: Arma 3 : Apex, Oldman scenario crash only 64 bits .
Dec 26 2019, 3:25 PM · Arma 3

Dec 25 2019

Mdrk edited Additional Information on T147725: Arma 3 : Apex, Oldman scenario crash only 64 bits .
Dec 25 2019, 8:52 PM · Arma 3
Mdrk edited Additional Information on T147725: Arma 3 : Apex, Oldman scenario crash only 64 bits .
Dec 25 2019, 8:41 PM · Arma 3
Mdrk created T147725: Arma 3 : Apex, Oldman scenario crash only 64 bits .
Dec 25 2019, 8:19 PM · Arma 3
Hako68 added a comment to T147683: 0xC00000005 - STATUS_ACCESS_VIOLATION.

Das hab ich leider auch, aber noch keine Lösung gefunden.

Dec 25 2019, 12:32 PM · Arma 3

Dec 24 2019

BIS_fnc_KK claimed T147688: Scripting Command Request: "ctrlCursorPos", "ctrlSetCursorPos", "ctrlSelection", "ctrlSetSelection".
Dec 24 2019, 10:28 PM · Arma 3
BIS_fnc_KK added a comment to T146514: Cargo Scripting Commands for alive / destroyed Vehicles do not match.

It is not a fix, it is a won’t fix

Dec 24 2019, 8:21 PM · Arma 3
BIS_fnc_KK added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.

Are you implying that for now we should share non-Workshop missions in an unpacked form, as a workaround?

Dec 24 2019, 8:17 PM · Restricted Project, Arma 3
BIS_fnc_KK added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.

When you are publishing to workshop you are providing a picture separately AFAIK so what exactly is wrong with showing picture you uploaded to the workshop together with description you have given on the workshop when your mission is appearing in the section of scenarios which explicitly says that they are steam workshop missions? How is that conspiracy against the humanity by evil BI devs?

Dec 24 2019, 8:13 PM · Restricted Project, Arma 3
krzychuzokecia added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.

If you put mission folder in Missions, it shows fine

Dec 24 2019, 1:29 PM · Restricted Project, Arma 3
He-Man added a comment to T146514: Cargo Scripting Commands for alive / destroyed Vehicles do not match.

This is not a fix, but a workaround (for some cases).
I was trying to get the inventory from destroyed Vehicles into a variable.
In case Bugfixes are low prio, then its okay. Just want to help fixing things

Dec 24 2019, 2:29 AM · Arma 3
mharis001 created T147688: Scripting Command Request: "ctrlCursorPos", "ctrlSetCursorPos", "ctrlSelection", "ctrlSetSelection".
Dec 24 2019, 12:03 AM · Arma 3

Dec 23 2019

OMAC added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.

Could it be true that BI delegated all overview data to the Steam system and removed the ability to make pbos with all overview data self-contained? Seems unlikely to me......

Dec 23 2019, 10:26 PM · Restricted Project, Arma 3
OMAC added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.

Great! I am so glad that it's a bug! The system is still reading data from the Steam workshop page, and at least some of that must be intentional.... Perhaps the system is meant to read data from Steam if no overview data is available in mission, and the bug is preventing the reading of mission data, thus resulting in data being read from Steam?

Dec 23 2019, 9:15 PM · Restricted Project, Arma 3
BIS_fnc_KK added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.

I tend to think that the decision to kill user-entered overviewText and overviewImage in description.ext/Eden Attributes and replace them with Steam data was a corporate one, and no further thinking went into it

And you are wrong, there is a bug that stops reading data from pbo in Missions. If you put mission folder in Missions, it shows fine

Dec 23 2019, 6:27 PM · Restricted Project, Arma 3
BIS_fnc_KK claimed T147630: Add script command to get road type.
Dec 23 2019, 6:26 PM · Arma 3
ItsSimon05 created T147683: 0xC00000005 - STATUS_ACCESS_VIOLATION.
Dec 23 2019, 4:29 PM · Arma 3
OMAC added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.

I tend to think that the decision to kill user-entered overviewText and overviewImage in description.ext/Eden Attributes and replace them with Steam data was a corporate one, and no further thinking went into it. If so, this is a real shame. The most obvious reason why it is a bad idea is that a mission's description on Steam workshop is meant for "marketing" and information purposes, to provide potential players with data like gameplay elements, links to forum threads, other web sites, etc., whereas overview data typically entered by mission makers are designed to get players psyched to play by putting them in the mood/headspace of the mission. I find it hard to believe that BI would stealthily do this without informing the community, even in the biki. Perhaps I missed it, though.

Dec 23 2019, 2:34 PM · Restricted Project, Arma 3
roshnisharma2019s added a comment to T63446: Runway designation rules unknown to developers?.
Dec 23 2019, 1:09 PM · Arma 3
Melody_Mike created T147676: AI clipping through specific wall on game map.
Dec 23 2019, 12:25 PM · Arma 3
BIS_fnc_KK claimed T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.
Dec 23 2019, 11:01 AM · Restricted Project, Arma 3
BIS_fnc_KK added a comment to T78458: Cannot save Steam Workshop Scenario missions.

Do the user mission employ https://community.bistudio.com/wiki/markAsFinishedOnSteam command?

Dec 23 2019, 10:32 AM · Arma 3
BIS_fnc_KK added a comment to T146794: Scrollable Door State.

Should be fixed in the next dev

Dec 23 2019, 10:26 AM · Arma 3
BIS_fnc_KK added a comment to T145362: LDF mortar tube backpack deploys into HMG turret instead of mortar.

Should be fixed in next dev

Dec 23 2019, 10:25 AM · Arma 3
joeytribbiani added a comment to T63446: Runway designation rules unknown to developers?.
Dec 23 2019, 9:41 AM · Arma 3
joeytribbiani added a comment to T63446: Runway designation rules unknown to developers?.
Dec 23 2019, 9:32 AM · Arma 3
joeytribbiani added a comment to T63446: Runway designation rules unknown to developers?.
Dec 23 2019, 9:04 AM · Arma 3
joeytribbiani added a comment to T63446: Runway designation rules unknown to developers?.
Dec 23 2019, 8:32 AM · Arma 3
joeytribbiani added a comment to T63446: Runway designation rules unknown to developers?.
Dec 23 2019, 7:51 AM · Arma 3

Dec 22 2019

YumBlin created T147651: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Dec 22 2019, 11:03 PM · Arma 3
YumBlin created T147650: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Dec 22 2019, 11:02 PM · Arma 3